Oh, how did we forget this:
4B+K into 1B+K
Sick evasion move, pretty useful on wake up. Stuns on CH and gives free 3B. 0~+1 on block.
Input is 4(B+K)~1 btw. 4B+K into 3B+K is possible in the same way.
66K
Sick range, mid, safe (I think), RO from far away, TJ.
Welcome to the club man! Yoshi's da bomb in SC2. Other noteworty moves include imo:
44B+K + cancels
Tracks 100%, even if opponent gets behind Yoshi, he will just turn around and get him. Can be cancelled normally or into FLE or MED.
FLE (A+B)6
Pretty good finisher, good damage, good range...