Movement
The biggest change to the game is 8WR. It is much faster than it was in SC2. 8WR now has a burst of speed at the the start and can be guard canceled similarly to how wave-dashes work. (This is how it works in SC1 after firing it up again.)
You can buffer 8WR directions while performing...
In general, what makes you want to play this game over other fighting games?
I actually don't know why I like it so much. For me, this game is so deeply ingrained in nostalgia that I just unconditionally like how it plays.
Before I start, this is required reading. You need to know this trope. Otherwise nothing will make sense and you will think that you need to correct people in this thread.
Now, I understand the distinction between So Bad, It's Good and So Bad, It's Horrible. This game's story and collective...