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    General Strategy

    So Ive quit SC for a while now, not because of the game itself or anything, but I'd been sick of seeing the community dominated by arrogance. Thought Id just drop on a last time to share some thoughts on the character, though I make no claims that they are practical or even fully logically...
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    The "near ground" state and pogo juggling

    Actually you can use the dummy, with these settings 1st action normal 2nd action guard all Ukemi: anything but right (unless testing the right side pogo variant) Air control: backward right if the pogos all hit you got it, additionally the dummy will Just Ukemi on the final hit if it...
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    The "near ground" state and pogo juggling

    Ive found something through tinkering with pogo, that surely is not the thing to break Mina, but is rather interesting, improves combo damage if it can be applied, and is the closest thing to a just frame she has for a technical showcasing. It actually is just expanding upon Khents find with 6K...
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    Mina's Frame Data

    Id been looking into mina's tech crouches, since ive been real sick of getting thrown out of 2K, and it looks like we get royally boned in this regard and it further illustrates the irony of half the movelist being unnecessary TJs. TC frames 8A+B: ~4-11 1A: 7- 66A: 10- 2K: 12- (yeah thats 3...
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    SCIV Combos

    Combos whoa good find on the 6K, it also works on 3B (but you gotta dash up making the command like 663KB) and WS B Its all good I kind of overreacted, I can understand the frustration of that being revealed but I dont think word is gonna spread much from a tidbit fact buried in the seong...
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    Tech/ukemi stuff

    another mina oddity: 6K 8B+KB4B opponent needs to be holding a non-crouching direction along with G to block the pogos
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    SCIV Combos

    Combos Ive said in the other thread that once someone catches on to how little damage it is, they *could* make it nearly impossible for you to know how many 33KBs before they block unless theres a threat to make them fear one too many reiterations..which would be walls, ring outs, time limit...
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    SCIV Combos

    Combos the 33KB thing is weird, if the training dummy is on normal it'll get varying and strange results, and so i see what is meant with "relaunch" although that doesnt realistically happen. I tested with 2nd controller idle and what it does is keep the combo going for as long as they dont...
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    Mina "Air Throw" glitch?

    xclamation had the right idea (minus the 33KB loop) back in September it seems, lol http://www.8wayrun.com/showpost.php?p=11343&postcount=9 I guess it just wasn't known just how early opponents were actually technically teching? It gets weird though..2K IS guaranteed and its not due to...
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    Mina "Air Throw" glitch?

    Khent I didnt mean to imply this is the only combo that works this way, Ive found it also works on the other stun combos -tip range CH 3A (delay til side is turned) 33KB > mixup -char length away CH BB 3KK 33KB > mixup -CH 66KKK 6B+K 33KB > mixup off a Auto GI 4KB is possible but it has...
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    Mina "Air Throw" glitch?

    So I picked up Mina today, after getting a bit burned out on Kilik...started practicing combos, and I stumbled upon something rather peculiar.. If its really too grainy, its: CH 4KB 3KK 33KB A+G_B+G Don't get too excited cause the throw attempt is avoidable in a wacky nonsensical way...
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    NorCal SC4 Regionals Results

    Great stuff, enjoyable experience and I feel much has been learned from spectating everyone at their best. Nyawu, I'm sincerely sorry for my irresponsible destructive clumsiness.. I really wasnt in a good condition to attend further evidenced with speechlessness and horrid ingame decision...
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    Kilik Combo Thread

    http://www.caliburforum.com/forums/showthread.php?threadid=34693 for everything that I know of, including some wall combos.
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