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  1. rudeb0y

    Heaven's Net Casts Wide: Yoshimitsu General Discussion

    Guard gauge starts flashing yellow at 60%. Red is 80%. Some GB damage - not tested every move this is just getting started.. FLE K - 16% (doesn't land on standing guard consistently unless by wall against Groh? Works if they block a FLE hop first) A+B - 15% (A+B) - 15% FLE (B) - 15% 66A+B -...
  2. rudeb0y

    Heaven's Net Casts Wide: Yoshimitsu General Discussion

    OK so the just frames after soul steal.. It's not actually a just frame It's an indicator to let you know you've had 10 hit the opponent.. so as a guide as to when things like 6A will LH b:A doesn't work from crouched anymore :(
  3. rudeb0y

    Heaven's Net Casts Wide: Yoshimitsu General Discussion

    I did play but i didnt get to really try it. Game was kinda laggy for me. Hopefully it's stll in..
  4. rudeb0y

    Heaven's Net Casts Wide: Yoshimitsu General Discussion

    Also not sure if people know but b:A is executable from crouched, it's not like you have to RCC or anything. Was it like that in 5? I can't remember
  5. rudeb0y

    Heaven's Net Casts Wide: Yoshimitsu General Discussion

    Some rough thoughts from the weekend just gone: Missed a lot of SC5 moves and properties. 22K.. 22B where the main ones. However I think 22A will make up for these.. its really fast. FC1K series doesn't catch rollers. Overall I felt the oki was abit worse this time around because of lack of...
  6. rudeb0y

    Heaven's Net Casts Wide: Yoshimitsu General Discussion

    Input is 236KK. Will try to test some more
  7. rudeb0y

    Soul Calibur VI: General discussion

    That's that weekend taken care of :P
  8. rudeb0y

    Soul Calibur VI: General discussion

    After watching some more RE footage, do you think it could be better if... There wasn't as much slowdown during stale-mates - i.e. double block, dodge or clash. At the moment, if both players say block, it still does the slow-mo - and it looks pretty weird?! The game knows the out-come and...
  9. rudeb0y

    Soul Calibur VI: General discussion

    Can we speculate on JG for a minute - people noticed doesn't appear to have frame advantage which is probably good. Maybe can't get guard broken if JG when close to being broken? That could lead to some hype moments
  10. rudeb0y

    Soul Calibur VI: General discussion

    I'd guess Rock as well.. if you take the timeline into account (i.e. the start)
  11. rudeb0y

    Soul Calibur VI: General discussion

    Yoshi's new face reminds me abit of neon genesis evangelion
  12. rudeb0y

    Redheaded Yoshimitsu Returns to Liberate Your Soul

    What's the yellow flashing - just frames? If so there's quite a few going on in this trailer!
  13. rudeb0y

    Soul Calibur VI: General discussion

    Guys comparing games like smash affecting scvi sales is just silly. 1 is for switch; the other for ps4, xbox1 and PC. Each day thay passes and sc6 is not here is a day closer! So if 2018 is to be believed there's only x amount of days left :) chill.. it is coming. At this point if it's late by...
  14. rudeb0y

    Soulcalibur VI Team Battle

    Wouldn't they just load the first couple and have the rest pre-loading in the background? I think they'll be a way around loading it all upfront.
  15. rudeb0y

    Soulcalibur VI Team Battle

    Ok so maybe continuation of meter isn't such a bad thing.. you die next char gets the meter left. Maybe the anchor (last char alive) gets an extra bar - that could create some hype in this mode - it's also similar to how 1v1 works right? (when you are 2 rounds down etc.) :)
  16. rudeb0y

    Soulcalibur VI Team Battle

    Not sure how meter would work in team battle if it came back..
  17. rudeb0y

    SOULCALIBUR 6: News, leaks and information discussion.

    This is why I made the team battle poll thread. If people haven't voted yet could they kindly do so? Can then link results/discussion directly to Okubo. Only prob I can see with team battle is how the meter would work but if you've any ideas.. share them! Could do a similar thing to discuss GI...
  18. rudeb0y

    SOULCALIBUR 6: News, leaks and information discussion.

    Did Zas'es SC just vortex rather than push away?!
  19. rudeb0y

    Soulcalibur VI Team Battle

    A simple poll to judge desire for team battle in the upcoming Soulcalibur VI.
  20. rudeb0y

    SOULCALIBUR 6: News, leaks and information discussion.

    #SCVITeamBattle. Think it's definitely something we should push for. I remember an interview with Keysona and Tago re: SCV battle mode from 2011.. and we were told then that "it is something that is probably going to be in the game". So community voices etc. is what he asks for so let's do it.
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