Jimbonator
[14] Master
This is my rough translation of http://translate.google.com/transla...dbox=0&usg=ALkJrhi8anw9QUOLQJ5Uty09wzYYXzrCeQ . Forgive this massive link but I am a bit too lazy after discovering this stuff. There is a plethora of data and tech on this website!
As shown here, Mitsu's FC A punishes. It is worthy to note that despite the punish and +8, you are just out of throw range, and Mitsu has one of the largest throw ranges in the cast. So this -8 scenario for you does not pose a huge immediate threat in terms of damaging 50/50s. The range in which this is blocked is mid/mid-longish.
However! If 236B is blocked at kissing range, an axis shift can occur. This axis shift in tandem with buffering 66B avoids the FC A entirely and supplies a whiff punish as seen here.
What is happening is that when blocked at very close range, the end animation of Raph involves him standing to the opponents left side, so his hurtbox is harder to catch. This axis shift can also net you a side needle whiff punish if you choose to do so.
Now a point the guide makes is to not make use of this tech against characters who lack an i12 FC A and/or characters who do not have a FC A with enough range to even punish. The characters who cannot punish 236B are Nightmare, Siegfried, Astaroth, Ezio, Xiba, Cervantes and others. I have not tested all this myself so this is what the guide has told me. So as a result, defense tactics such as GI and JG are much more recommended after this block scenario vs these characters.
236B Analysis
As you should know, 236B is an i20 mid that is -12 on block and forces the opponent in crouch. These circumstances on block allow a respectable portion of the cast to get a FC A punish for their troubles. However, there are instances where these punishers can be foiled based on what range they block the attack at.
As shown here, Mitsu's FC A punishes. It is worthy to note that despite the punish and +8, you are just out of throw range, and Mitsu has one of the largest throw ranges in the cast. So this -8 scenario for you does not pose a huge immediate threat in terms of damaging 50/50s. The range in which this is blocked is mid/mid-longish.
However! If 236B is blocked at kissing range, an axis shift can occur. This axis shift in tandem with buffering 66B avoids the FC A entirely and supplies a whiff punish as seen here.
What is happening is that when blocked at very close range, the end animation of Raph involves him standing to the opponents left side, so his hurtbox is harder to catch. This axis shift can also net you a side needle whiff punish if you choose to do so.
Now a point the guide makes is to not make use of this tech against characters who lack an i12 FC A and/or characters who do not have a FC A with enough range to even punish. The characters who cannot punish 236B are Nightmare, Siegfried, Astaroth, Ezio, Xiba, Cervantes and others. I have not tested all this myself so this is what the guide has told me. So as a result, defense tactics such as GI and JG are much more recommended after this block scenario vs these characters.