Aeon General Discussion / Q&A

Shame, Aeon's could have been awesome. Picture this:

Meteor Strike:

A CE grab (Like Asty or Ivy's) where Aeon grabs his opponent, flies into the air, drags them across the ground at high speeds (Ridley style) goes high into the sky, and throws them, crashing straight into the ground. And If you have a second bar a meter (like Algol's) you could do a super-powered dive-bomb.
 
Agreed that Devourer of God is hella badass. Sounds like a Limit Break or something.

Also agree with myself that it is the worst CE in the game.
Well atleasts aeon kicks ass! even without the use of his CE lol
 
Irrelevant. Raphael also kicks ass when I use him. Hell I could main Zwei and own with him.
u should :D I would fight u in a zwei mirror match ( I know u hate mirror matches tho....) to see how my zwei does lol I find it funny that some people just underestimate raph,zwei, and aeon.
 
I find it funny that some people just underestimate raph,zwei, and aeon.

Yeah. Like a lot of recent games, nobody in this game is helpless; even the bottom tier characters can do well against the likes of Mitsu and Alpha. All three of the characters you mentioned also thrive off of character unfamiliarity too. I should know; despite playing him for quite a while I still get bodied by ZWEIs lol.
 
I am intrigued.

What makes it better than 6B BE? I'm currently getting more mileage out of that, but maybe that's because I'm not using 1B well enough.
sciv hilde doom combo ringout range (1B BE 4B+KG is a full screen ringout) isn't good enough? this doesn't mean 6B BE is bad either because it's one of the best low punishers in the game. 1B BE is just unbelievably good. honestly, aeon's top 10 has a few outstanding moves between 66A, 1B BE, and 4B+K

66A
1B BE
4B+K
throws
6B BE
WR B
66K
4K
4B
2B

he has a lot more good moves past the top 10 too. 6K/6[K], 3B, 22AB, 22B, 33B, etc
 
Hilde sc4 c3b FTW :) GIVE IT BACK NAMCO. There are serious people on these forums?

SLade- best move in the game hmmm, thats a cool question actually. Im gona have to say mitsu 1b. But honestly i need to think about it longer. Hilde c4a is pretty good.
 
I would say it's one of the best, but not -the- best. If were just looking at brave edges, it's up against the likes of:

Cervantes 4B*
Leixia WR B*
Maxi 6A+B*
Tira GS 66(6)B*
Viola 44AB*
Voldo 66B*

And outside of brave edges we still have:

Alpha WC 3a:B
Cervantes 214:B
Ivy 28284666B+G
Pyrrha 236B
Omega DNS B

That said, Aeon's 1B* is still an amazing move and I love to bits. It makes all that training my opponent to block low worth it every time.

(I'm probably missing tons of other things, but wutevs.)
 
I would say it's one of the best, but not -the- best. If were just looking at brave edges, it's up against the likes of:

Cervantes 4B*
Leixia WR B*
Maxi 6A+B*
Tira GS 66(6)B*
Viola 44AB*
Voldo 66B*

And outside of brave edges we still have:

Alpha WC 3a:B
Cervantes 214:B
Ivy 28284666B+G
Pyrrha 236B
Omega DNS B

That said, Aeon's 1B* is still an amazing move and I love to bits. It makes all that training my opponent to block low worth it every time.

(I'm probably missing tons of other things, but wutevs.)
Cervantes 4B BE is pretty retarded, I'll give you that.

Leixia WR B BE isn't that big of a threat anymore. The evasion is pretty slow, it has whiffing issues, and the damage isn't ridiculous anymore.

Maxi 6A+B BE was always overrated IMO. Sure it's + on block, but it goes into a very unsafe stance. LI A and LI K can be JGed with the same timing and LI B is incredibly unsafe. LI (B) is steppable on reaction and LI B+K is launch punishable. Very risky outside of punishes.

Tira GS 66(6)B BE can put her in Jolly and is only accessible from Gloomy. It does do a lot of damage and the tracking is retarded, but it's not as versatile as 1B BE.

Viola 44A BE is probably the only one I'd put on 1B BE's level besides Cerv 4B BE. 116 damage, and similar ringout range to 1B BE, except it goes forward. It is steppable on block, though.

Voldo 66B BE is only good as a punish/combo filler. Outside of combos it can be easily JGed and launch punished.

Alpha JFT is incredibly good but you won't see Alpha players punishing -12 consistently with this move. 44B+K BE is probably Alpha's best move (+2 on block i14 punisher that gives ~110 damage easily, forward RO potential).

iGDR is great but pretty risky. Combo filler, but not all that great on its own right when you consider 3B is a much less risky alternative for punishing big whiffs.

CS can be broken on reaction to the throw animation. Very difficult, but possible (just ask Tekken players). I'd put Astaroth's 63214:B+G as a better throw.

236B is a notoriously annoying move (and always has been) but it's confined to its niche as a punisher. 1B BE can be used as an interrupt.

DNS B is retarded but it can be risky due to CE punishes.

1B BE is just such a huge threat, especially when combined with Aeon's other tools. It makes opponents unwilling to duck his throws, and 66A makes them unwilling to try to step it. Any time his back is remotely near an edge it's a risk-free instant kill option. Unlike most BEs (Algol 66B BE, Alpha 44B+K BE, Cervantes 4B BE are exceptions) it carries virtually no risk of being JGed/stepped/otherwise avoided on block, it's + on block, hits mid, and has a variety of nasty setups (like 1B+K dead trap). The only BEs I'd put as being worthy comparisons are the ones I put as exceptions, and those have weaknesses that 1B BE doesn't.
Against Algol, you have no reason not to be stepping at mid range because his antistep is a joke. Against Aeon on the other hand....​
Against Alpha, same thing really. It's an awesome punisher though, but it hits high and quite often gets twitch ducked because people are anticipating one of Alpha's retardedly good throws.​
Cervantes does have good ways of deterring step (1AB, I'm looking at you), and 4B BE gives a mixup on block. I suppose its downside is the 'difficult' execution involved in doing the iGDR followup (which is irrelevant because my dog can do iGDR on a DDR mat).​

1B BE is just so damn scary. Once you start ROing your opponent with it, they get afraid to duck. 66A already should be making them afraid of stepping. If you're a good enough player when it comes to timing your attacks at neutral to smack them right when they get antsy and try to do something, they'll be afraid of doing anything. When you get to the point where you can walk right up to your opponent's face and all they can do is hold G, you've won.

Of course, all of this is assuming that you're on a ringout stage. It goes from god status to just pretty damn awesome status on walled/infinite stages. But on a RO stage, it's the best move in the game. Because of the fear.

1B BE will ring out your friends, your family, and your coworkers. And there is no escape (because of 66A).
 
You don't have to use any of the LI options after a blocked 6A+B BE. In fact Psl2 into BL is very scary when the edge is to Maxi's left. You could also PsL1 into LO which has some evasive attack options. Sets up his nasty ring out game off air hits.

I personally think its a one of the better Brave Edges but Aeon's 1B BE is Light Years ahead of it.
 
You don't have to use any of the LI options after a blocked 6A+B BE. In fact Psl2 into BL is very scary when the edge is to Maxi's left. You could also PsL1 into LO which has some evasive attack options. Sets up his nasty ring out game off air hits.

I personally think its a one of the better Brave Edges but Aeon's 1B BE is Light Years ahead of it.
Agreed. The way I see it 6A+B BE is like Siegfried's 3(B) in that its true potential is only as good as your mindgames after it (unless you exclusively use it as a punish).
 
Back
Top Bottom