spongebob
[08] Mercenary
Ok so its not exactly hildes combo but its the best sumwaht reliable RO combo ive gotten with Algol xD.
So far it pretty much works all the time if they tech right or forward:
It ROs from about the start of the big circle no walls stage (tower of remebrance summin i think) if you move forwards a bit for close range 3AA.
3AA 1K 2A+B aB 22B 2A+B aB (finish with 2b/11b if no RO) <--If they tech forwards. You can tell from i think they'll move in the air differently and they'll forward roll into the 22b. The aB will whiff a lot if you hit it and it doesn't RO (since the edge pushing the opponent back a bit preventing from ridiculous ROs)
3AA 1K 2A+B aB 22B 2A+B 66A (aB whiffs) <--If they tech to right.
Ofcourse they can get out by not teching but tehy'll still take dmg as none of it can be blocked. Useful on players unaware about this.
Any1 else got any good RO combo's for Algol.
So far it pretty much works all the time if they tech right or forward:
It ROs from about the start of the big circle no walls stage (tower of remebrance summin i think) if you move forwards a bit for close range 3AA.
3AA 1K 2A+B aB 22B 2A+B aB (finish with 2b/11b if no RO) <--If they tech forwards. You can tell from i think they'll move in the air differently and they'll forward roll into the 22b. The aB will whiff a lot if you hit it and it doesn't RO (since the edge pushing the opponent back a bit preventing from ridiculous ROs)
3AA 1K 2A+B aB 22B 2A+B 66A (aB whiffs) <--If they tech to right.
Ofcourse they can get out by not teching but tehy'll still take dmg as none of it can be blocked. Useful on players unaware about this.
Any1 else got any good RO combo's for Algol.