B+K —> AB is definitely NCC, I tested it multiple times and the B is guaranteed on counter hit
Kinda confused by the wording of this but I think I get what you're saying. If the first hit connects on counter hit then the unblockable is guaranteed. When all of this (all 3 hits) connects, it says 2 hits. It also says 2 hits if only the unblockable connects. I'm saying that once in training mode it registered all of it as 3 hits, not just 2. That's what I'm trying to replicate.Tried it against Amy and tried it against Groh just now. It's a NCC and the string overall is a three hit one tho game will not you about two hits from B
Yeah that's why I was confused. But the only reason it matters to me is since I make combo videos I want to stay consistent, aka, everything combos together, not 10 hits then 2 if that makes senseWell there is no reason for it to register like that for whatever reason. Not that it matters much since it's NCC regardless
aGIs guarantee damage after the deflection. Manual GIs don't. Use aGIs to interrupt strings and foreseable attacks.What's the point of the aGI after ?
I've been messing around with her in training but it never seems to land and only GIs middle attacks... why not just do a normal GI? I'm just not seeing the usefulness here and it's not like it puts you back in frames because you can easily GI the counter attack if it's blocked. Like i get that it's SUPPOSED to be an option if the attack is blocked but it's literally useless and there are 3 options other than this that actually have a use too. Just use the attack and block, use the attack and GI, or use the attack and the follow up... So am I just missing something here? Or did they really overlook this when developing her?
On a side note I've kinda noticed this pattern with some other characters too where the aGI after certain moves just seems more hurtful than helpful especially when you can learn what moves have them and easily adjust to completely ignore it.
aGI middle?... just low kick
aGI high?... just don't attack high
aGI low?... you get the idea
just something i noticed and wanted to see if other people observed the same thing
Okay that's cool, so that's the point of aGI... but why does it still feel useless?aGIs guarantee damage after the deflection. Manual GIs don't. Use aGIs to interrupt strings and foreseable attacks.
Its a mind game assuming the opponent knows Amy's moves. If you max WRP when you enter that stance Amy can usually follow with which is pretty good.Okay that's cool, so that's the point of aGI... but why does it still feel useless?
her 236 B literally just doesn't work on anything... i've tried and tried and tried but I just can't get it to land on anything. the attack is blocked, comes out too fast, the attack lands, comes out too fast, opponent sidestep attacks, doesn't come out fast enough. the ONLY way I can get it to actually work is if the opponent is out of range and you whiff and then they attack with a very specific timing to actually get GIed. in which case if your opponent knows her moveset they know not to attack middle in that situation. Even if it did work properly if I know that it only deflects middle I simply won't attack middle and most if all aGIs only deflect certain things AFTER an attack which feels like you're just trapping yourself. It's different for her 2 B+K, B+K, and 8 B+K which are string starters that can't be predicted, it feels like all aGIs after an attack are useless on anyone who knows the moveset.