When I first saw sc5's clean hit pop ups, I had hoped that meant that you just landed a guaranteed punish. Sadly this was not the case. That would have helped in educating the frame uninformed without having to throw a bunch of frame numbers at them. I'd like to see something along that lines added in. Perhaps then they would learn why they are being stab punished repeatedly to death.
I really like this bit!
Just make
"Punishment!"
And maybe
"Whiff Punishment!"
-messages pop up like "Counter Hit" and so on -messages already do.
There could be more messages like "Tech/Ukemi Trap!"
Or "Tech Crouch!" and so on when an attack is successfully evaded with an evasive attack.
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Another idea would be Anti Air Control Mix-ups
For example after Natsu's WS

.


+


i can do



which is better than every other attack.
It beats all except

and

air control.
Next best would be



but it doesn't beat anything that



doesn't.
What i want is that those two followups beat different directions of air control, creating a mix-up.
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Next idea, inspired by the
"Build a Scrub" Scrub type:
Create your own CPU opponent:
The interface would be a command list, where each attack has a box and you check the attacks the CPU should use.
Fancier version: Add a percentage fader or something so you can say do 10 percent 2A and 90 percent A+B or whatever.
It would also be nice when "Replay command 1-3" would be part of that command list to check so you could add a special flair to the CPU.
Block low/high and Quick Step etc. could also be part of that command list although the routines already in the CPU would probably be better.
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What bugs me is that Practice dummy can't block multi hit attacks like natsu


There's an option that sounds like i would do that but it does something else.
Put in an option that allows the dummy to block multi hit attacks and do "Second Action" then.