Astaroth Google Doc, by kruderf

MichaelJackson

[14] Master
I'm literally just going to copy and paste the contents of the Google doc here for more visibility.

Click here for the Google Doc

ASTAROTH

asta.png


FASTEST MOVES:

i14: K, 4A, BT B+K
i16: 4B, 66B, 3K, 2K, WR K

i18: 6A, 6K, 4K, b6, 6A+B, 6B+K, 22A, FC 3K, 66K
i20: A, 2A, 3A, B, 6B, 2B, WR B, 4A+B, FC 2K, WJ K

i24: 1B, 3B, 66A


+ ON BLOCK MOVES:

±0: 7_8_9B+K
+1: 4KA
+2: SC 22B
+2: Bb6
+4: 4AA
+6: 6[B ] B, A+B, B[B ], WS[B ], 4[B ], 1[B ]
+8: 4A[A], 1[A] B, 44[A]
+8: SC 236A
+14: 7_8_9[B+K]


NATURAL COMBO STRINGS:

Bb6, 66AB, 22AA

SC 1AA, SC 1AB, SC 66KK


NATURAL CH COMBO STRINGS:

AA, AB, BB, b6B, Bb6, 4KA, 1KA, WR KA

SC 6BA, SC 6BB


CH TOOLS:

6A, 6B, 6K, 66B, b6B


REVENGE ARMOR MOVES:

44A+G, 66A+G, [6B+K]

SC 1A, SC 4AA, SC 6B, SC 4K, SC 4B+K, SC 66K


REVENGE ARMOR START-UP FRAMES:

66A+G: i10-44 impact i46
44A+G: i10-44 impact i46
6[B+K]: i14-26 impact at i30
SC 6B: i8-18 impact on i20
SC 1A: i8-34 impact on i36
SC 4K: i6-16 impact i18
SC 66K: i8-46 impact i48
SC 4B+K: i6-70 impact i72


FRONT RING OUT TOOLS:

4B+K, FC 3K, 66A+B, 66A+G, 22B, 44[A], 4[K]A, 214A+G, 2A+G, RE A

CH 1K, CH 6K, CH 4KA, CH 66K, CH 66B, CH BB, CH b6B


REVERSE RING OUT TOOLS:

1A+G, Air 4A+G, RE B


WALL SPLAT MOVES:

3B, 6K, 66K, 66A+B, 66A+G, 44[A], 4[K]A, 2A+G

CH BB, CH 4KA, CH b6B


BREAK ATTACKS:

i30: SC 22B
i36: WR[B ]
i38: A+B
i41: 4[B ]
i44: 44[A]
i48: 22[K]
i57: 9[B+K]


REVERSAL EDGE (i40):

Round 2:

LH RE A, 11BK (89)
LH RE A, 22B (92)

LH RE K, 214A (109)


LETHAL HIT COMBOS:

[K]: VS opponent with a full soul gauge

LH [K], 3A+G (86)
LH [K], 2A (89)

A+B: VS RE or GI

LH A+B, 22B (91)
LH A+B, SC 22B, SC 236A (120)
LH A+B, SC 22B, 28A+G (120/123)

6A+B: Triggers round after ring out

LH 6A+B, 22K, 22B

[6B+K]: Absorb one hit with revenge armor

LH [6B+K], 4KA (67)
LH [6B+K], b6B, 1A+G/2A+G (84/78)

WR[B ]: VS RE or GI

LH WR[B ], 214A (102)

66B: Triggers when hitting backdashing opponent

LH 66B, 44B (65)
LH 66B, 22B (76)
LH 66B (close), 2B+K A+G (86)

LH 66B, SC 22B, 28A+G (108)

22B: Triggers upon hitting opponent who missed a light attack

LH 22B, 28A+G (94/100)

SC 22B: Triggers upon hitting opponent who missed a light attack

LH SC 22B, 214A (112)

66[K]: Triggers upon long-range hit

LH 66[K], 22B (96)
LH 66[K] (far), 1[A]A (103)

LH 66[K], SC 22B, SC 236A (127)

4A+G: VS jumping opponent

LH 4A+G, 66B (74)

LH 4A+G, SC 236A


COMBOS:

Note: Be aware when you see 2A+G/1A+G in a combo it can still be broken by the opponent if they guess right (unless it grabs them back-turned).

3B, A+G/4A+G (54)
3B, 66B (56)

SC 3B, SC 236A (78)

SC 22B, SC 236A (79)
SC 22B, 28A+G (80)

11_77BK, BT B+K, 3A+G/A+B/22B (70/78/84) ...After 11BK up close, BT B+K can sometimes whiff.

11_77BK, BT B+K, SC 22B, 28A+G (94)

4B+K B, 236A+G/214A+G (67)

66[K], A+B, 44B (107)
66[K] 214A (115) ...Hold 2G then 14A when Astaroth begins to turn.
SC 66[K], 22K, 22B, A+G/4A+G (118)

214A+G, 11_77BK (73)
214A+G, 22B (74)

SC 214A+G, 22B, B+K, 28A+G/SC 236A (102/104)


CH COMBOS:

CH 66B, 2A (51)

CH 6B, 2B+K A+G/4A+G (64)
CH 6B, 22K, 22B (69)

CH SC 6BA (91)

CH 6K, 3A+G (38)
CH 6K, 2B/1B (43)
CH 6K, 44B (51)
CH 6K, 44K, 44B (53)

CH 3A, 3A+G (38)
CH 3A, 4B (44)
CH 6A, 1A+G/2A+G (76/66)


WALL COMBOS:

6K W! 3B (48)

66K W! 3B (45)
66K W! 44B (49)
66K W! 1A+G/2A+G (86/85)

CH 66K W! 4KA, Bb6, 22K, 22B (109)

CH BB W! 2A+G (108)

+Zigmover21+ WALL COMBO XXXTRAVAGANZA!

CH 6K // CH WR K
W!, SC 1A+G,A+G = 71 // 63 (SC 1A+G,A+G can miss if CH WR K hits at close range)
W!, SC 2A+G = 64 // 56 (SC 2A+G can miss if CH WR K hits at close range)
W!, 2_1A+G = 59 // 51 (2_1A+G can miss if CH WR K hits at close range)
W!, 4A = 42 // 31

CH 4K,A // 4[K],A
W!, 4K,A, W!, 22_88K, SC 22_88B, SC 236A = 138 // 153
W!, 4K,A, W!, 22_88K, SC 22_88B, 28A+G = 134 - 135 // 151 - 152 (+1 damage w/ JF 28A+G)
W!, 4K,A, W!, 22_88K, 2B+K,A+G_4A+G = 123 // 138
W!, 4K,A, W!, 22_88K, 22_88B = 120 // 135

FC 3K // 33_66_99K
W!, 4K,A, W!, B,B6, 22_88K, SC 22_88B, SC 236A = 125 // 120 (Requires long-range hit for FC 3K and 33_66_99K, or CH 33_66_99K)
W!, 4K,A, W!, B,B6, 22_88K, SC 22_88B, 28A+G = 122 - 123 // 118 (Requires long-range hit for FC 3K and 33_66_99K, or CH 33_66_99K, +0 - 1 damage w/ JF 28A+G)
W!, 4K,A, W!, SC 6B,A, 1B = 122 // 118 (Requires long-range hit for FC 3K and 33_66_99K, or CH 33_66_99K)
W!, SC 1A+G,A+G = 114 // 108
W!, 4K,A, W!, B,B6, 22_88K, 2B+K,A+G_4A+G = 111 // 106 (Requires long-range hit for FC 3K and 33_66_99K, or CH 33_66_99K)
W!, 4K,A, W!, B,B6, 22_88K, 22_88B = 107 // 103 (Requires long-range hit for FC 3K and 33_66_99K, or CH 33_66_99K)
W!, B6,B, W!, B,B6, 22_88K, 2B+K,A+G_4A+G = 100 // 95 (Requires long-range hit for FC 3K and 33_66_99K, or CH 33_66_99K)
W!, B6,B, W!, B,B6, 22_88K, 22_88B = 97 // 91 (Requires long-range hit for FC 3K and 33_66_99K, or CH 33_66_99K)
W!, 1A+G = 91 // 86
W!, 2A+G = 90 // 85
W!, SC 2A+G = 88 // 83
W!, 3K = 53 // 48
W!, 1B = 46 // 42
W!, 3A+G = 46 // 41
W!, 4B = 45 // 43

8WR 33_66_99A
W!, 3A+G = 43
W!, 4B = 42

CH 8WR 11_44_77A // 8WR 11_44_77[A]
W!, 4K,A, W!, B,B6, 22_88K, SC 22_88B, SC 236A = 135 // 134
W!, 4K,A, W!, B,B6, 22_88K, SC 22_88B, 28A+G = 133 // 136 - 137 (+0 - 1 damage w/ JF 28A+G)
W!, 4K,A, W!, SC 6B,A, 1B = 133 // 135
W!, 4K,A, W!, B,B6, 22_88K, 2B+K,A+G_4A+G = 120 // 123
W!, 4K,A, W!, B,B6, 22_88K, 22_88B = 117 // 120
W!, SC 1A+G,A+G = 108 // 121
W!, 1A+G = 85 // 103
W!, 2A+G = 84 // 102
W!, SC 2A+G = 83 // 101
W!, 3K = 48 // 60
W!, 4B = 43 // 52
W!, 3A+G = 40 // 53

8WR 33_66_99A+B
W!, 4K,A, W!, B,B6, 22_88K, SC 22_88B, SC 236A = 140
W!, 4K,A, W!, B,B6, 22_88K, SC 22_88B, 28A+G = 138 - 139 (+1 damage w/ JF 28A+G)
W!, 4K,A, W!, SC 6B,A, 1B = 137
W!, 4K,A, W!, B,B6, 22_88K, 2B+K,A+G_4A+G = 125
W!, 4K,A, W!, B,B6, 22_88K, 22_88B = 122

8WR 33_66_99A+G
W!, SC 1A+G,A+G = 141
W!, SC 2A+G = 115
W!, 1A+G = 103
W!, 2A+G = 93
W!, 4B = 60

A+G
W!, 2_1A+G = 141 (Back throw, requires some space between opponent and wall)
W!, 3A+G = 76
W!, 4B = 75
 
Last edited:
Agreed, awesome info. I'm assuming some of this is not complete though? Pretty sure 44K is + on block.
 
Awesome!

One thing I would like to know that 11BK ~ BT B+K ~ 22B doesn't seem to be a true combo? If 22B can be escaped by teching 8 and 88B by 2. However, if they guess wrong, 22B does full damage hahahah. Although maybe this depends on how early/late BT B+K hits.
 
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