Astaroth Offical General Discussion

SilentWall

[10] Knight
Just for a record, Astaroth's throw breaking data:

A+G ~ Break Windows: 17 frames / Throw Break Advantage: 0 frames
4A+G ~ Break Windows: 18 frames / Throw Break Advantage: 0 frames

6A+G ~ Break Windows: 12 frames / Throw Break Advantage: 0 frames

2A+G ~ Break Windows: 17 frames / Throw Break Advantage: 0 frames
(SC)2A+G ~ Break Windows: 17 frames / Throw Break Advantage: +8 frames

1A+G ~ Break Windows: 18 frames / Throw Break Advantage: 0 frames
(SC)1A+G ~ Break Windows: 18 frames / Throw Break Advantage: +8 frames

236A+G ~ Break Windows: 17 frames / Throw Break Advantage: +8 frames
(JF)236A+G ~ Break Windows: 17 frames / Throw Break Advantage: +8 frames
(SC)236A+G ~ Break Windows: 17 frames / Throw Break Advantage: +8 frames
(SC)(JF)236A+G ~ Break Windows: 17 frames / Throw Break Advantage: +8 frames

214A+G ~ Break Windows: 18 frames / Throw Break Advantage: +8 frames
(JF)214A+G ~ Break Windows: 18 frames / Throw Break Advantage: +8 frames
(SC)214A+G ~ Break Windows: 18 frames / Throw Break Advantage: +8 frames

66A+G ~ Break Windows: 17 frames / Throw Break Advantage: +8 frames
(SC)66A+G ~ Break Windows: 17 frames / Throw Break Advantage: +8 frames
66A+G2 ~ Break Windows: 17 frames / Throw Break Advantage: +8 frames

44A+G ~ Break Windows: 18 frames / Throw Break Advantage: +8 frames
(SC)44A+G ~ Break Windows: 18 frames / Throw Break Advantage: +8 frames
44A+G2 ~ Break Windows: 18 frames / Throw Break Advantage: +8 frames
 

iFIXzhit

[01] Neophyte
214a+g~b+k~command grabs catches all tech/back throw!
Input the back grab late otherwise you'll get side throw
Input the b+k late to maximize damage if throw misses
Its possible to link the 214a+g~b+k into itself

Haven't tested but could be a mix up using 3(B) after the b+k
 

iFIXzhit

[01] Neophyte
Fooling around and noticed if you 44b cancel super quick it leaves your axe on fire during any throw follow up including 9a+g and 44/66a+g. You basically run or jump across the screen on fire looking totally cool. If timed right you never see the JF flash just fire on command throw.

I still haven't figured out exactly how it works or the correct timing to be efficient. Nothing special just looks awesome! Might be able to carry the fire into your move set? A flaming 66k anyone lol? Check it out and let me know if you figure anything out