BlazBlue - GuiltyGear's next gen cousin

So basically they toned up Noel's gimmicks and gave her more guard breaks and just made her super strong offensively with killer reversals, anti-air, etc. etc. Yay... I suppose it'll have to do.

On the other hand, Ragna's less stylish now, but at least he can't spam Belial Edge as much, but I think they hurt him too much. In terms of pressure he was slightly better than Jin in CT, and in CS2 he's... back to being CT Ragna, albeit with a buffed up Dead Spike. Aksys should really look to giving him some better CH and FC combos where he could actually link to 6A launcher on CH like Jin can with 6C. He feels a little too rundown.

What did they do to Makoto....

Jin can combo like his CT self, plus several good combos from CS, so overall Jin's better in CS2 and that means god mode. Hurray... eh... I'm concerned that he really doesn't need meter for many of his damaging combos. He's probably a bit too good, but at least 5D might have some better usage now.

Tsubaki's got a lot of changes and most of her combos rely on a 623C-Dive Cancel. This makes her stronger, but I have a feeling this more of a temporary fix for CS2 until the next main Blazblue game comes out. Lots of new properties to her moves which feel kind of odd.

Trinity is fun. Weird and random (which kind of makes unlikable and some consider bad) but she's fun to mess around with.

Been playing a bit of CS2 at the arcades so having a lot of fun just messing around with the new stuff. Now that the new patch is out, certainly worth downloading and practicing more. Overall I like CS2's tighter balance. There's no real god tier anymore with characters like Ragna, Bang, and Litchi spamming canned strings for unprecedented meter gain and crazy damage. Much like CS got rid of really bad mis-matches, CS2 tightens those tiers a bit better. Definitely could see BB3 adding new moves to fix a few more kinks here and there.
 
Hmmm she didn't sound like that when i was messing around with her in training. This is probably an "anti-hazama" thing.
Well, I believe the voice during matches is either randomly Luna or Sena, maybe you got Luna that time. I'm just saying that Sena's voice is completely different from when I first heard her in Rangna's story mode...
 
Probably going to pick this back up once PSN is back. Not so much that I can't play Mak anymore so much as I can't play her the way I want to, so I'm just going to start fresh with Platinum. Gotta get put through the gauntlet again!
 
Well I can tell you right off the bat all of her drive charges are quicker. Some of them by a lot. Things you couldn't dream of comoboing before, now combo.

Yeah and it fucked my timing on every combo I've practiced watching Japanese players. I don't know why they sped up her charges. I thought they where fine at the speed they where. :\ I guess in the long run she could now combo more, yeah. I don 't think she was out long enough to be placed at any point on the tier list but I can say I had more win success with her then I did with Ragna and Liachi. :\

I was never excited about Platinum. She just looked/sounded annoying. I agree with the guy saying Seana's voice is different. Seana did NOT sound like Trunks in Ragna's story. Not at all... But whatever. I spend the $10 just to see, I may find I like playing as Platinum. :\
 
Makoto's D attacks combo pretty much how they always have; dunno where you all are getting that from. What I can tell, which is what I'm having the most trouble adjusting to are that her jump height changed, her airdash is longer now, 3C doesn't go under as much stuff as long as it did as before, 5B is jump cancellable and can combo from 6A now, Comet Cannon Loops are gone (in addition to it being terrible in combos outside of as a starter and some corner combos), her 214A B seems faster, and they took away 214C's horizontal range. Oh yeah, 2A hits OTG and can hit Tao when she's crawling now. There's also her special, which doesn't punish as well as it did before. Oh yeah! You can't delay her DP's D attack like you could before (which I used to force people to tech or eat an OTG). On the upside, her combos seem easier but seem to leave much less for creativity now (speaking of which, there's the change to the 214AC~C falling animation. Didn't really seem like that many changes, actually, until I typed it all out. Oh yeah! Your opponent isn't airborne after Space Counter, anymore, either (not even sure if RC combos are still possible after it).

Going to try to play the game again, but all of the changes and system changes are going to heed any real progress. Still don't like that some attacks like a lot of their application outside of combos, but eh....

Really only came here to say that Litchi honestly has the best looking combos of any character in any fighting game ever,
 
Well, well, well...

Look who's joining the Blazblue roster this August...

bbcs2_relius_hurri.jpg


bbcs2_relius_shha.jpg


bbcs2_relius_mgpu.jpg


Relius Clover. He's coming in an August update for all Blazblue arcades, no idea if he's coming for the consoles, though.
 
Damn...feel like playing this now. Will be honest and say that all the New Maks kinda disheartened me on top of the changes and that I stopped trying to learn anything with the game...but really feel like playing...especially after watching an old Youtube vid of me playing.
 
http://www.youtube.com/watch?v=s0KsQc-Tt0s&feature=player_embedded#at=92

Relius clover gameplay.
of course like Carl he has extensive long range.
-God like range with over head and, fast for a over head as well.
-Crimson Nirvana runs out of drive usage faster?
-Crimson Nirvana can be summoned more quickly and, anywhere on field?
-Can run-dash/same for crimson Nirvana (can also jump).

Prepare for more cross-up gimmicks and, BS. Relius looks more troublesome then Carl.
 
http://www.youtube.com/watch?v=s0KsQc-Tt0s&feature=player_embedded#at=92

Relius clover gameplay.
of course like Carl he has extensive long range.
-God like range with over head and, fast for a over head as well.
-Crimson Nirvana runs out of drive usage faster?
-Crimson Nirvana can be summoned more quickly and, anywhere on field?
-Can run-dash/same for crimson Nirvana (can also jump).

Prepare for more cross-up gimmicks and, BS. Relius looks more troublesome then Carl.

To put it simply, Ignis (Crimson Nirvana) doesn't move like Nirvana does. She can't take hits like Nirvana does and doesn't really have normals like Nirvana does. Instead, using Drive commands will cause Ignis to appear and when you're hit, she disappears. She acts as something of a second special move list for Relius. For some players, she's mentioned as being easier to play than Carl since you aren't technically controlling two characters.
 
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