Windstar
[13] Hero
So basically they toned up Noel's gimmicks and gave her more guard breaks and just made her super strong offensively with killer reversals, anti-air, etc. etc. Yay... I suppose it'll have to do.
On the other hand, Ragna's less stylish now, but at least he can't spam Belial Edge as much, but I think they hurt him too much. In terms of pressure he was slightly better than Jin in CT, and in CS2 he's... back to being CT Ragna, albeit with a buffed up Dead Spike. Aksys should really look to giving him some better CH and FC combos where he could actually link to 6A launcher on CH like Jin can with 6C. He feels a little too rundown.
What did they do to Makoto....
Jin can combo like his CT self, plus several good combos from CS, so overall Jin's better in CS2 and that means god mode. Hurray... eh... I'm concerned that he really doesn't need meter for many of his damaging combos. He's probably a bit too good, but at least 5D might have some better usage now.
Tsubaki's got a lot of changes and most of her combos rely on a 623C-Dive Cancel. This makes her stronger, but I have a feeling this more of a temporary fix for CS2 until the next main Blazblue game comes out. Lots of new properties to her moves which feel kind of odd.
Trinity is fun. Weird and random (which kind of makes unlikable and some consider bad) but she's fun to mess around with.
Been playing a bit of CS2 at the arcades so having a lot of fun just messing around with the new stuff. Now that the new patch is out, certainly worth downloading and practicing more. Overall I like CS2's tighter balance. There's no real god tier anymore with characters like Ragna, Bang, and Litchi spamming canned strings for unprecedented meter gain and crazy damage. Much like CS got rid of really bad mis-matches, CS2 tightens those tiers a bit better. Definitely could see BB3 adding new moves to fix a few more kinks here and there.
On the other hand, Ragna's less stylish now, but at least he can't spam Belial Edge as much, but I think they hurt him too much. In terms of pressure he was slightly better than Jin in CT, and in CS2 he's... back to being CT Ragna, albeit with a buffed up Dead Spike. Aksys should really look to giving him some better CH and FC combos where he could actually link to 6A launcher on CH like Jin can with 6C. He feels a little too rundown.
What did they do to Makoto....
Jin can combo like his CT self, plus several good combos from CS, so overall Jin's better in CS2 and that means god mode. Hurray... eh... I'm concerned that he really doesn't need meter for many of his damaging combos. He's probably a bit too good, but at least 5D might have some better usage now.
Tsubaki's got a lot of changes and most of her combos rely on a 623C-Dive Cancel. This makes her stronger, but I have a feeling this more of a temporary fix for CS2 until the next main Blazblue game comes out. Lots of new properties to her moves which feel kind of odd.
Trinity is fun. Weird and random (which kind of makes unlikable and some consider bad) but she's fun to mess around with.
Been playing a bit of CS2 at the arcades so having a lot of fun just messing around with the new stuff. Now that the new patch is out, certainly worth downloading and practicing more. Overall I like CS2's tighter balance. There's no real god tier anymore with characters like Ragna, Bang, and Litchi spamming canned strings for unprecedented meter gain and crazy damage. Much like CS got rid of really bad mis-matches, CS2 tightens those tiers a bit better. Definitely could see BB3 adding new moves to fix a few more kinks here and there.