Brace Thyself! A Yoshimitsu Guard Burst data.

Pocky-Yoshi

[14] Master
Greetings, I'm going to try and take responsibility by contributing more for our sensei, Yoshimitsu. Many would say what's the point of Guard Burst Data? I say everyone needs to know Yoshimitsu's potential.

Idea was inspired from the Leixia Guard Burst thread by ZeroEffect. My intent here is gather knowledge for other Yoshimitsus. Give them hope.

I am not perfect, but this is where I need help. Dost thou not want see more happy Manjitou peeps?!


Breaks in 15
11_77A
Flea B
WR K

Breaks under 15


13
4K
44A
Flea A
Flea K
MED A
66K

12
3B
2A+B
66B
33_99B
6K
44bB

11
4B
1_7B
22_88K

Breaks 10 and under

10
2A+BB
1B+K
66B+K
Flea {B}
3B+K

9
66A+B
A+B
22_88B
DGF B
4KB
9B+K
3AB BE


8
{A+B}
1K
Flea 4_6A+B
66B+K A+B
66A BE
44bA

7
66B+K A+B K
MED K
44B+K
CE

6
6KK
9B+KK
Flea 4_6{A+B}
SDGF B+K

4
SDGF 2B+K
 
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Signia

[13] Hero
Can anyone test a few things for me, related to guard crush followups? I've been doing CE as my guard crush follwup, but I've been thinking more about saving meter for CE punishes. To maximize guard crush damage, I need to know when 3B+K (i22, strongest CH launcher), 1B+K (i23, by-the-wall CH combo starter), and 3B (i17, easy, reliable) are guaranteed.

What's guaranteed is dependent on the move's recovery. It'd probably be easiest to see which moves do NOT guarantee 3B+K, where you have to 3B or even iMCF after. I'm particularly curious about 66B+K A+B... that can push your opponent very far on block.