Halister
[09] Warrior
Ok, we all know that Taki in BT is a beast....
BT A+B = really good into damaging juggle
BT 2K good low - leads into 6K for damage or 6A+B for get up launch setup (no, they can't tech out, but they can roll on the ground).... FC 1A+B, 2K seems to work as a combo as well after the BT 2K
BT 2B PO is good in that it hits grounded and goes into PO(wonder if that frame data on the wiki is correct and BT 2B PO is +10 on block - I personally think there is a typo there... actually there is something really off about all the PO shift data on the wiki)
All of Taki's BT mids and highs are safe (some like BT A are only -2 on block)
Don't forget that you can also throw from back turned.... (great mixup with BT A+B)
the problem we all have is that we can't get into back turned effectively to force her great BT mixup game, well here are a few ways I've discovered that can get you into BT (some are easier and faster than others)
22_88 A - on hit this leaves you in BT - too many people go for the BT A+B here, forgetting BT throw
4A+B,B ; BT 2A+B - if you input your move just as Taki hits the ground from the BT 2A+B you can do a BT move from off the ground (see Takitech 4 vid and the JF combo I posted)
A+B ; A6 WR ; 9G - if they tech forward or to the left or right, you get left in BT, if not, you just jump at them as they tech back and can start attacking again (hitting A+B after the 9G will either get you BT A+B or just standing A+B, both very safe on block)
6A+B ; A6 WR ; 9G - same as above
A+B ; 44KK ; G ; A+K - the kick flip will move you really far away. If you hit G, you will turn around and then A+K to stalker toward them and be left BT (this one is very impractical)
6A+B ; 44KK ; G ; A+K - same as above
44K ; A6 ; 9G - the A6 crumple stun will drop them to the ground and the 9G will always jump over them to leave you BT (very useful - now to find places where you get guaranteed 44K)
CH 6A ; A6 ; 9G - again, anytime you can connect with A6 while they are stunned allows you to jump over them for BT madness.
PO K ; A6 ; 9G - again like before, we need a way so that they don't tech out of the stun before the A6 hits (may work best when just randomly throwing PO K out from PO step)
Throw (Any) ; 4A+K - Have you noticed how hard it is to hit people on the ground after a throw now that 2B has been changed? Well, 4A+K after any of her throws will jump over them and leave Taki BT for more mixups as they get up - if they like to stay down, BT 2B will hit them... if they get up, you get all your BT mixups to use.
WR BKB ; A+K_ 2_8A+K - they can't tech up after they get slammed into the ground. Any of the stalkers will move Taki into a position where she will be BT after she lands
Hope this helps people with coming up with ideas.... I'd love to hear more ways of getting into BT
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TakiTech 4
JF combo
BT A+B = really good into damaging juggle
BT 2K good low - leads into 6K for damage or 6A+B for get up launch setup (no, they can't tech out, but they can roll on the ground).... FC 1A+B, 2K seems to work as a combo as well after the BT 2K
BT 2B PO is good in that it hits grounded and goes into PO(wonder if that frame data on the wiki is correct and BT 2B PO is +10 on block - I personally think there is a typo there... actually there is something really off about all the PO shift data on the wiki)
All of Taki's BT mids and highs are safe (some like BT A are only -2 on block)
Don't forget that you can also throw from back turned.... (great mixup with BT A+B)
the problem we all have is that we can't get into back turned effectively to force her great BT mixup game, well here are a few ways I've discovered that can get you into BT (some are easier and faster than others)
22_88 A - on hit this leaves you in BT - too many people go for the BT A+B here, forgetting BT throw
4A+B,B ; BT 2A+B - if you input your move just as Taki hits the ground from the BT 2A+B you can do a BT move from off the ground (see Takitech 4 vid and the JF combo I posted)
A+B ; A6 WR ; 9G - if they tech forward or to the left or right, you get left in BT, if not, you just jump at them as they tech back and can start attacking again (hitting A+B after the 9G will either get you BT A+B or just standing A+B, both very safe on block)
6A+B ; A6 WR ; 9G - same as above
A+B ; 44KK ; G ; A+K - the kick flip will move you really far away. If you hit G, you will turn around and then A+K to stalker toward them and be left BT (this one is very impractical)
6A+B ; 44KK ; G ; A+K - same as above
44K ; A6 ; 9G - the A6 crumple stun will drop them to the ground and the 9G will always jump over them to leave you BT (very useful - now to find places where you get guaranteed 44K)
CH 6A ; A6 ; 9G - again, anytime you can connect with A6 while they are stunned allows you to jump over them for BT madness.
PO K ; A6 ; 9G - again like before, we need a way so that they don't tech out of the stun before the A6 hits (may work best when just randomly throwing PO K out from PO step)
Throw (Any) ; 4A+K - Have you noticed how hard it is to hit people on the ground after a throw now that 2B has been changed? Well, 4A+K after any of her throws will jump over them and leave Taki BT for more mixups as they get up - if they like to stay down, BT 2B will hit them... if they get up, you get all your BT mixups to use.
WR BKB ; A+K_ 2_8A+K - they can't tech up after they get slammed into the ground. Any of the stalkers will move Taki into a position where she will be BT after she lands
Hope this helps people with coming up with ideas.... I'd love to hear more ways of getting into BT
_________________________________________
====== DOUBLE POST AUTO-MERGE ======
TakiTech 4
JF combo