@Hotrod family:
1st vid:
66B+KA is bad but you had to go finishing it with the mid (66B+KAB) thats unsafe man, bad alround... 22KK or JMP K are both bad, 22K is good on wake-up but following that through is like -25, really bad, spacing requires knowledge to punish JMP K and 22KK, still very bad... For pokes, I'd like to see more BB (because BK can be ducked etc... it is good though), more 6B at range, mid range is where this move rules, and more 2K during uncertainty, when things get awkward 2K is a nice low chip, so is 2A in this situation... Remember, your biggest flaws were throwing out unsafe attacks, take a peek at her frames and anything Mid or High thats -15 or worse consider the consequences...
2nd vid:
In this one its pretty much the same thing, but this time I wanna see better punishment; BB/ AA/ 6K/ 236:B give me something outta them for punishment and I'll be happy... Your opponent could step a bit more/better, this would make it more difficult for you too because you'd probably try using 66A but that attack works best at short range and durring frame traps... I see you throw 22B+K out like a poke at range, and I understand that, the move is good too... However, 22B+K is better suited to tech traps and wake-up than poking just because it can be stepped most of the time... Take a look at Cassy's tech trap thread, you don't have to go overboard, just practice some of them...
3rd vid:
66K, i forgot about this one, it's another good poke, its best used between mid and close range or for frame traps, it does Tech Jump so getting +4 or more for frame traps is essential with her... Also, throw more, 66B+G is a fine throw and has some fun combos, 66B+G, 88K, 236:B is a fun combo because its a crossover and can confuse you on how to do it in tense situations... Another thing, 66A+B is a tough move, good SCD, range, and damage, but you can be punished even though I think its a worthy attack, just watch out cause HRJ almost 6A punished that... Funny, AS AB got juked, move is balls anyway so I don't recommend it, her AS attacks are primarily for punishment and combos anyway so stick to 2B+K when you think about that stuff... If you're gonna use 66B+K either stop at the first hit or follow through with the low kick, it's just that you're unsafe either way... Again, it'll help to learn her tech and frame traps...
4th vid:
The way you start your matches off is OK, but then again its pure shit... Stepping into 88B+K ain't a great way to get a head start exactly... I recommend stepping and waiting, step to the side back or foward even, just wait first, her openers aren't the best really, then whiff or block punish accordingly... On another note, try mastering iFC 1B, it's a great tool for wake-up, better than 1K in most situations in my opinion... 3B is an unsafe launcher making it a bad poke, use it for whiff punish instead... Oh, Cassy does have a mean wake-up game: iFC 1B/ 33B/ rush~66B/ rush~Throw/ 66A+B/ 22*88K/ 22*88B+K/ 33K~/ etc... You like WR A, watch out, it whiffs at close range, you have been warned... Learn to IMP strings with 4B+K*4A+K not pokes... AND HRJ IS THE WINNER ~lol...
5th vid:
OK, 4BB is good step catch at mid~close range, keep in mind the 2nd hit what you're really after because the 2nd hit is unsafe not horribly though, and has fear advantage due to the JF powerslap... Because of the powerslap they have to duck and punish, wait and guard it, or tech crouch/ auto-IMP the slap... So hit-confirming is key to 4BB, if they block it don't follow through, but when its apparent they've stepped or attacked into it powerslap em'... Practice it too, don't just do 4BB:A because you "like the look and feel", be able to use it properly and it will treat you well... Oh man, again, work on that punishment, if you didn't hold WR A you could have punished Maxi's 2B+KB at 40sec. and I'm sure of it... I loved that repel into 22B+K, good job on that one...
6th vid:
Nice start, thats what I'm talkin about man! Uh-Oh, Hotrod getting dirty with them 1A's... Junior didn't like your pro mixup ~lol, teach him some pro mixups, thats payback for match 4... Attack off them 2K's on CH my friend, normal hit is -4 but for Cassy it's -5... You could've won with CH 2K, FC 2K frame trap... iFC 1B would've been nice too here and there, learn it... I think I've covered alot here so far, it's hard to critique these last few vids, you just keep making the same mistakes... Your occasional 44B+K is nice, but it's unsafe too, though I'd rather see it used in combos and tech traps like after CH 2B+K for example... HRJ can break grabs alright, does he know the trick to it so it's not so bothersome? It would be tougher to fight that Maxi with auto-grapple break A skill...
7th vid:
Your little 2K at 22sec. got spit on by HRJ, thats what I mean, pay attention to the CH's and it'll get easier man... Dirty 1A's man, don't fall for that habbit, use her 1A's in tech traps like after CH 4AB etc... 1A has it's use, but it is a lag tactic... You devolved in this match, your 6th vid is your strongest so far... HRJ could have totally attacked your ass after WL K ~lol... B+K is kinda slow but it's a good poke and I don't have a problem with your timing on that one, but maybe you could have stopped at the first hit a couple times, following through gets predicatable... BT 2K means you get punished, remember that cause thats for every character... I would have liked to see BT 2A or BT B+K in most of those situations, and BT B+K is safe with some good SCD (I think)...
8th vid:
Finally man, hopefully I've helped you both a bit in a way, even just a little bit is alright with me... I just don't want to have to see another shit match like that last one... Learn your followups off of 6K, you get a force block with 33B or you get a tech mix of 236:B or Low-Throw... Nice reaction to LO AK there, I really liked that one... Man, not again, learn them frames, WR K is + on grd... Overall though it looks like you have a shot at being good with her, good choice on trying to learn her... Any questions on Cassy you can ask me online, especially with her frame data...
That Maxi can use 2KK on wake-up a bit more...