Cervantes Moveset compilation & data

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There is iGDR listed, aside from that there are only 2 moves that require just frame input upon successful hit: they are 214K B(during hit):B(just) and 1A:B(just).
 
4K and 4KK also need JF to get BT B+K. And for 1B+K Cancel the window is quite big...not really a JF.
 
Impact, block, hit, counter hit

Horizontal Attacks:

A: i13, -8, 2, 2
AA: i13, -6, 6, 6
aB: i11, -18, -4, -4
6A: i15, -2
3A: i15, -16, kd, kd
2A: i14, -6, 8, 8
1A: i17, -22, -12, -12
1AB: i17, -24, -6, stun
4A: i29, -3, kd, kd
4aB: i35, -16, stun, stun
4aBB: i35, -16, 2, 2
FC A: i13, -6, 8, 8
ws A: i18, -14, 2, 2
ws AB: i18, -15, kd, kd

Vertical Attacks:

B: i16, -14, -6, -6
BB: i16, -13, -3, -3
BBB: i16, -16, kd, kd
bA: i18, -15, stun, stun NOTE: up to -15 if the attack is an A. If its a B or a kick he auto GIs after his -13 until -16. Weird thing is he aut GIs Sieg's b6 but gets counter hit by NM's 6B, both i16.
bK: i26, 1, kd, kd
b2: i14, -8, -2, -2
6B: i19, -12, 8, 8
6BB: i19, -14, kd, kd
3B: i20, -13, kd, kd
2B: i16, -8, 2, 2
1B: i20, -13, -3, -3
1BB: i20, -12, kd, kd
4B: i15, -13, -3, -3
4BK: i15, -14, kd, kd
FC B: i15, -8, 2, 2
ws B: i18, -12, kd, kd

Kicks:

K: i13, -8, 2, 2
6K: i13, -16, 0, 0
3K: i15, -4, 6, 6
2K: i15, -14, -2, -2
1K: i29, -21, kd, kd
4K: i15, -10, 2, 2
4KK: i15, -12, 0, 0
FC K: i14, -14, 2, 2
ws K: i14, -12, 6, 6

Simultaneous press moves:

A+B: i3, 12 active
6A+B: i27, -8, kd, kd
3A+B: i21, -16, stun ,stun
2A+B: i19, -11, stun, stun
4A+B: ??, -21, kd, kd note: evades >=i14 moves
8A+B: i27
ws A+B: i20, -16, kd, kd

B+K: i3, 12 active
2B+K: i21, -15, kd, kd
2(B+K): i36, -15, kd, kd
2(B+K)seismo: i36, -10, 21, 21
4B+K: i23, -14, 6, 6
9B+K: i34, -12, kd, kd
ws B+K: ??, at least -44

8-way run moves:

66A: i19, -12, kd, kd
33/99A: i40, -12, kd, kd
22/88A: i35, -17??, -6, -6
44/11/77A: i30, -6, kd, kd

66B: i17, -14, kd, kd
33/99B: i40, -3, kd, kd
22/88B: i35, -12, kd, kd
11/77B: >i60, -20, 4, kd
44B: i25, -16, kd, kd

66K: i17, -6, 4, 4
33/99K: i17, -6, 4, kd
22/88K: i34, -10, 6, kd
11/77K: i35, -16, 4, 4
44K: i25, -5, kd, kd

44A+B: i44, -12, kd, kd

Special Stance:

iGDR: i17, -21, kd, kd
DC A: ?, 10, kd, kd
DC B: ?, -16, kd, kd
DC K: ?, -22, kd, kd
DC B+K: ?, -9, kd, kd

Edge Attacks:

236236A+B+K:
6bA+B+K: i19, -16, kd, kd
4bA+B+K: i21
22/88aA+B+K: ?, 13, kd, kd
ws a+bA+B+K: i20, 13, kd, kd

Jumping attacks

9A: i25, -2
9B: i33, -12, 4, 4
9K: i21, -8, 2, 2

not sure if 4A+B is supposed to GI moves but it evades from i14 and on
11/22/33/77/88/99 include the +10 frames from the silly step.

Will be correcting any mistakes as soon as i find any.

Best data out of Sieg, Maxi, NM so far. YARRRRR
 
Cant calculate 11/22/33/77/88/99 moves for the life of me... feel free to complete/correct gaps and mistakes if any
 
I have the guide if you guys want the frame data but I might have to wait until tomorrow. It's just before 3 here and I kind of want to crash for the night.
 
how the fuck did i miss copy paste ?!? >< seriously lack of sleep hurts rofl

updating

cant facepalm enough...
 
how the fuck did i miss copy paste ?!? >< seriously lack of sleep hurts rofl

updating

cant facepalm enough...

Oh and btw i asked dagotth (Guide Writer) , a Quickstep adds exactly 10 Frames when bufferd...so Astas 66K is i18, his 33K is i28 when buffered. Guess that will help you for further testings.
 
You have NOOOOO idea!!! Thanks alot. Gonna update that data soon ;)

Actually im surprise that my brain didnt even work to think of a way to find the step speed >< ex. calculate 33/99K when i already know the 66K speed. Well fuck that :P
 
No aB? I really want to see the frames on that thing haha, maybe I'd use it less...

6K being that slow surprised me as well, It feels faster than A to me for some reason, but now I know. Also 44K is only -5? Some of this is looking far better than I thought haha.
 
I have the guide if you guys want the frame data but I might have to wait until tomorrow. It's just before 3 here and I kind of want to crash for the night.

It would be way better then a manually calculated frame sheet lol. Please post. Imma go get me a fucking guide now... Man but where are they ?
 
I had just gone to wal-mart, but they didn't have one so I just went to the game stop a couple stores down the strip. They happened to have collectors edition guides still in stock so I ended up getting probably the single best written and single best looking guide book I've ever gotten.

That said here goes. For the most part from what I can tell frames are the same on NH and CH so I'm not going to divide the results on different types of hit, I'll just make a separates with "/" when there is one. I'll also be listing all the moves in their complete form( so "AA" or "BBB") and just separating the separate hits on block with a semi colon. The book is very comprehensive but is missing some things like partially completed strings so we'll need to test for them. However I can't get on my system today to finish the list =\. It'll look something like this

Attack Command
Impact Frames
Frames on block
Effect on hit

AA
i13
?;-6
+3;+6

aB
i11
-18
-6

6A
i15
-2
+8

3A
i16
-15
Crumple Stun

2A
i14
-8
+8

1A:B
i17
-24
?;-6/ CH Grounded Stun

4A
i29
-3
Knockdown

4aBB
i36
-16
Stun; +2

FC A
i13
-6
+8

WR AB
i18
?;-15
?;Knockdown

Jump A
i25
-2
8

BT A
i16
-6
+6

BT 2A
i17
-6
+8
Verticals​
BBB​
i16​
?;?;-16​
?;?;Knockdown​
bA​
i18​
-16​
Stun(will have to test advantage off it)​
b2​
i16​
-8​
+2​
2B​
i16​
-8​
+2​
6BB​
i19​
?;-14​
?/Knockdown​
3B​
i19​
-14​
Launch​
1BB​
i20​
?;-12​
?;Knockdown​
4BK​
i15​
?;-14​
?;Knockdown​
FC B​
i15​
-8​
+2​
WR B​
i20​
-12​
Launch​
Jump B​
i33​
-12​
+8​
BT B​
i16​
-6​
+4​
BT 2B​
i17​
-8​
+2​
Kicks​
K​
i13​
-8​
+2​
6K​
i13​
-16​
0(maybe more on CH will test once I can)​
3K​
i15​
-4​
6​
2K​
i15​
-14​
-2​
1K​
i29​
i22​
Knockdown​
4KK​
i15​
?;-12​
?;0​
FC K​
i14​
-14​
-2​
WR K​
i14​
-2​
+6​
Jumping K​
i21​
-8​
+2​
BT K​
i17​
-6​
+2​
BT 2K​
i16​
-14​
+2​
Simultaneous Press​
A+B​
?(until active frames)​
?(on whiff until recovery)​
Knockdown(on successful GI)​
6A+B​
i27​
-8​
Stun​
3A+B​
i22​
-16​
Stun​
2A+B​
i19​
-11​
Knockdown/ CH Launch​
8A+B​
i27​
-3(forced transition into DC, this is just how many frames before you can use a DC attack)​
Launch​
4A+B​
i60​
-20​
Launch​
B+K​
?(until active frames)​
?(until recovery on whiff)​
Knockdown(on successful GI)​
6B+K​
i50​
Unblockable​
Knockdown​
2B+K​
i21​
-15​
Knockdown​
2(B+K)​
i36​
-15​
Knockdown; Low Quake Stun(will have to test for frames)​
1B+K​
i70​
Unblockable​
Launch​
9B+K​
i35​
-14​
Stun​
9(B+K)​
i35​
-14​
Stun​
4B+K​
i24​
-14​
+6​
WS A+B​
i20​
-16​
Stun​
WS B+K​
i24​
-58​
Launch​
BT B+K​
i16​
-4​
Stun​
8-Way Run Attacks​
66A​
i19​
-12​
Knockdown​
33_99A​
i28​
-12​
Knockdown​
22AA​
i24​
?;-15​
?;Knockdown​
66B​
i17​
-14​
? far hit without the attack throw; Knockdown close hit with the attack throw​
33_99B​
i27​
-3​
Knockdown​
22_88B​
i24​
-12​
Stun​
22_88(B)​
i62​
Unblockable​
Stun​
11_77B​
i27​
-20​
+4/ CH Knockdown​
44B​
i25​
-16​
Knockdown​
33_66_99K​
i17​
-6​
+4/ CH knockdown 33_99K​
22_88K​
i24​
-10​
+6​
11_77K​
i24​
-16​
+4​
44K​
i25​
-5​
Knockdown​
44A+B​
i43​
-12​
Launch​
44(A+B)​
i55​
Unblockable​
Launch​
Running K​
i21​
-22​
Knockdown​
All Cervantes' throws are 17 frames with 13 frame break windows(Including BE a+g =\)​
Dread Charge Stance​
214:B(iGDR/ GDRC)​
i17​
-21​
Launch​
DC A​
i55​
+11​
Knockdown​
DC B(can be "steered" with 2B_8B)​
i38​
Launch​
?(unsafe that's for sure)​
DC K: B: B​
i53​
?;?;Unblockable​
DC B+K​
i81​
?​
Knockdown​
DC (B+K)​
i83​
?​
Knockdown​
DC 6​
Cancels stance quickly with a fast large step forward​
Brave Edge​
6bA+B+K​
i19​
-16​
Launch​
4bA+B+K​
i21​
+8​
Launch​
WR a+bA+B+K​
i20​
+12​
Stun​
22_88aA+B+K​
+12​
Stun​
a+gA+B+K​
See above​
236236A+B+K​
i10​
Unblockable​
Knockdown​
Again it isn't everything but hopefully it answers some questions and gives you what you need to find others through testing. I can test tomorrow too, just someone else I'm living with has a monopoly of the TV today.​
 
You got those results by yourself? I see its quite different than mine.

Just tested (and updated) and it seems you are wrong, unless i got Sieg/Maxi stuff wrong aswell ;s
Mind confirming stuff like b2, 3B, 3A+B speeds etc just to get a clue?
Also i updated my post
 
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