mikosu
Goderator of pink hearts
You have several options out of Crane (CR) however DO NOT SPAM IT. Note that CR no longer has the sidesteps. Land Walk and Crane Swoop also no longer exist.
-CR 5 (neutral) - auto-evade and counter that is activated by verticals. However, this will only evade weapon-based verticals i.e. kicks and body based moves (like Asta's 4B and bullrush nor unblockables) will still hit you. Plus you're in a constant impact counter state so you'll suffer CH effects and damage.
- CR A is a horizontal that stuns on regular hit leading to good combos.
- CR B is a fast high attack good for counter hitting those who try to interrupt.
- CR K tech jumps and can be cancelled before hit or with a just frame on hit for advantage. Loops back into CR.
- CR 2KK is a fast low to mid that combos naturally.
- CR 8K knocks down on its own but when done to an airborne opponent has an auto follow-up kick.
- CR A+B no longer has the auto-GI but can be charged.
- CR A+K is a relatively quick low that tech crouches and loops back into CR.
- CR B+K is that familiar linear mid GC. Distance moved can be controlled with 4 and 5. Hold B+K to cancel the attack into CR. Press G to cancel the attack.
- CR BT B+K is a backflip that can be looped into CR by holding B+K or cancelled into regular stance.
-CR 5 (neutral) - auto-evade and counter that is activated by verticals. However, this will only evade weapon-based verticals i.e. kicks and body based moves (like Asta's 4B and bullrush nor unblockables) will still hit you. Plus you're in a constant impact counter state so you'll suffer CH effects and damage.
- CR A is a horizontal that stuns on regular hit leading to good combos.
- CR B is a fast high attack good for counter hitting those who try to interrupt.
- CR K tech jumps and can be cancelled before hit or with a just frame on hit for advantage. Loops back into CR.
- CR 2KK is a fast low to mid that combos naturally.
- CR 8K knocks down on its own but when done to an airborne opponent has an auto follow-up kick.
- CR A+B no longer has the auto-GI but can be charged.
- CR A+K is a relatively quick low that tech crouches and loops back into CR.
- CR B+K is that familiar linear mid GC. Distance moved can be controlled with 4 and 5. Hold B+K to cancel the attack into CR. Press G to cancel the attack.
- CR BT B+K is a backflip that can be looped into CR by holding B+K or cancelled into regular stance.