IRM
[12] Conqueror
ALPHA PATROKLOS
HORIZONTALS
agB -23
6A+B i16 at Tip you have to BE to get the punish
CE i14
4BB LO K ( use LO K as a force block for Guard Pressure)
B+K JF
6AA -16 easy JG
CE i14
6A+B i16
1A JF -22
6A+B i16( will whiff at Tip range)
CE i14
B+K JF
66B i22
FC 3aB/a:BSakura Twister -22
CE i14
6A+B i16
B+K JF i20
3B i21
66B i22
BEST OPTIONS
B+K JF best option Meter less 76 dmg normal hit with Clean Hit 86
CE best Meter punish 88dmg 101 on Clean Hit
VERTICALS
bA -21
At Tip Range cannot be punished!!
6A+B i16
CE i14
B+K JF
1B/1B:B
a Failed 1B JF is deadly for an alpha pat player. and the JG is actually very easy making it -17 so you can get deadly punishes even for their good execution.
1B -20
CE i14
1B:B -17 on JG
CE i14
6A+B i16
FC 3B/FC 3B:B
-20 -7
A failed FC 3B is just as deadly as a blocked Twister/ failed 1B JF. it is -20 but even a completed JF can be stepped and punished very hard and Just Guarded.
FC 3B -20
CE punishes All ranges
6A+B BE (will hit unreliably at Tip range but Li A isn't guaranteed save this for mid and close range punishing)
B+K JF Punishes All ranges
Kicks
6K -15
*This won't be seen outside of combos lets be honest*
AA i12
BB i14
CE i14
SIMULTANEOUS PRESS
2A+B -16
6A+B i16
CE i14
FC 3A+B -16
Cannot be punished at Tip Range
CE Punishes Mid and Close range
6A+B Punishes Close and Mid
B+K -14 (Life Or Death!)
This move on block is death for Pat shove a CE in his face
BT B+K JF
if they fail the JF its -16 and if they complete it it can be stepped to Apats right side and easily JGed
BT B+K -17
CE
6A+B
B+K JF JG you get the same punishes as a failed JF
Step Punishes
B+K JF
4A+B 11B(combo)
44B
8WAYRUN
22_88AA
High High String Duck punish this. normal 22_88A is -14 so you have a reverse mix up on punishing. on JG its -17 but there is no point in JGing when JG options are the same as duck punishing.
22_88A -14
AA,BB,CE
22_88AA
Duck Punishes
WR B
CE 6A+B
WS B+K
11_77A -16 -14 at tip
CE punish works at All ranges
6A+B at mid and close ranges
44A - 12
*i never see this move*
AA i12
BRAVE EDGES
2A BE -18
you won't see this outside of Combos tbh.
6A+B BE i16
CE i14
FC 3B:B BE
You can already step the normal JF step and punish with anything you want.
Critical Edge i20
6A+B BE
CE i14
agB -23
6A+B i16 at Tip you have to BE to get the punish
CE i14
4BB LO K ( use LO K as a force block for Guard Pressure)
B+K JF
6AA -16 easy JG
CE i14
6A+B i16
1A JF -22
6A+B i16( will whiff at Tip range)
CE i14
B+K JF
66B i22
FC 3aB/a:BSakura Twister -22
CE i14
6A+B i16
B+K JF i20
3B i21
66B i22
BEST OPTIONS
B+K JF best option Meter less 76 dmg normal hit with Clean Hit 86
CE best Meter punish 88dmg 101 on Clean Hit
VERTICALS
bA -21
At Tip Range cannot be punished!!
6A+B i16
CE i14
B+K JF
1B/1B:B
a Failed 1B JF is deadly for an alpha pat player. and the JG is actually very easy making it -17 so you can get deadly punishes even for their good execution.
1B -20
CE i14
1B:B -17 on JG
CE i14
6A+B i16
FC 3B/FC 3B:B
-20 -7
A failed FC 3B is just as deadly as a blocked Twister/ failed 1B JF. it is -20 but even a completed JF can be stepped and punished very hard and Just Guarded.
FC 3B -20
CE punishes All ranges
6A+B BE (will hit unreliably at Tip range but Li A isn't guaranteed save this for mid and close range punishing)
B+K JF Punishes All ranges
Kicks
6K -15
*This won't be seen outside of combos lets be honest*
AA i12
BB i14
CE i14
SIMULTANEOUS PRESS
2A+B -16
6A+B i16
CE i14
FC 3A+B -16
Cannot be punished at Tip Range
CE Punishes Mid and Close range
6A+B Punishes Close and Mid
B+K -14 (Life Or Death!)
This move on block is death for Pat shove a CE in his face
BT B+K JF
if they fail the JF its -16 and if they complete it it can be stepped to Apats right side and easily JGed
BT B+K -17
CE
6A+B
B+K JF JG you get the same punishes as a failed JF
Step Punishes
B+K JF
4A+B 11B(combo)
44B
8WAYRUN
22_88AA
High High String Duck punish this. normal 22_88A is -14 so you have a reverse mix up on punishing. on JG its -17 but there is no point in JGing when JG options are the same as duck punishing.
22_88A -14
AA,BB,CE
22_88AA
Duck Punishes
WR B
CE 6A+B
WS B+K
11_77A -16 -14 at tip
CE punish works at All ranges
6A+B at mid and close ranges
44A - 12
*i never see this move*
AA i12
BRAVE EDGES
2A BE -18
you won't see this outside of Combos tbh.
6A+B BE i16
CE i14
FC 3B:B BE
You can already step the normal JF step and punish with anything you want.
Critical Edge i20
6A+B BE
CE i14