The problem is the mechanics of the game also have globally fast 2A's that stop rush characters in their tracks. Also, imagine facing a Siegfried on an infinite stage that just....backs...up...
It's awful, to say the least. They turtle like mad, and there's no way to punish for it. Even worse, her 44B got nerfed from the last game, so baiting out someone's whiff with that is out of the question for characters with decent range. Needless to say, Siegfried vs Leixia or even Mitsurugi vs Leixia are absolutely stupid fights. Your defense has to be perfect, because, simply put, you take about 5-6 hits, and there goes your life bar. And you have to hit them more like 20 times. It's just so dumb, how could they have not realized that, while she had speed, a certain character had NO reach, NO way to get in on the longer ranged characters (at least X had a move from A+K...and you could buffer in longer ranged moves and a really good backstep...)
Leixia on the other hand....
There's only three ways for Namco to fix this. Either they can increase her damage output, make her step really good to compensate and bait out whiffs with a backstep or they can make the WR B BE impact everything. I wouldn't even complain if I had to spend meter to get in on someone. But not even THAT works. Oh, and she has 2 measly brave edges. I'm really upset because, even though I wanted to play Natsu, Leixia is natural to me, and would be my main character if I didn't get zoned out like stupidity.
Do you know I'm seriously considering playing a mainstream long-range character because the Siegfried/Rugi matchups are almost INSTANT losses?
It would be a lot easier to give you advise if we had specifics, like what characters? what moves are they using to space you out? Are you whiffing lots of moves out of range that they're punishing or are they being the aggressor?
-orvn
Siegfried and Mitsurugi, really.
See, I don't understand Project Soul logic, honestly. They have a globally fast 2A and low kick which can be used to interrupt the opponent, right? Yet, they still insist on giving characters with really long range, amazing mix-up game, really good throws, and really high damage? They always end up back-stepping after moves, and I end up whiffing, and getting knocked down. Oh, and if I try and, you know, roll away from their weapon or something, they end up absolutely destroying me while I'm on the ground. Spacing against these characters is a serious, serious problem.
Siegfrieds just throw out agA's until they're blue in the face, and when I try and duck under it, they throw out a damn 3B and we know how that works. And I can't even punish them because I don't have enough range. It's absolutely awful.
Mitsurugi's, all they have to do is use the manual backstep after their moves. >> If I try to B+K punish them they lock onto that and just attack again, so I have to play a guessing game to even attack them.
I'm definitely a vet Soul Calibur player, but Leixia is the only character who does not have a premade way for you to get in on your opponent.