Science2
[08] Mercenary
EDIT THIS THREAD CONTINUES HERE FROM THE THROW BREAK HOW-TO THREAD.
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IvyFanboy, how is a 50/50 throw break system LUCK based?
Umm i think the definition of 50/50 states you have a 50% CHANCE, chance defining loosely as a random possibility and luck loosely translates to a random possibility in your favor. So yeah...I would think it's 50% luck based...by definition.
With a mid or a low you're handed an animation and can adjust to it. You never just guess a low and don't look to recorrect. Now mind you a throw has an animation that you can respond to prior to it connecting, but the selection is invisible and throws have the ability to bypass guard which gives it an edge in landign over attacks. You can always guess based on scenario but you have an equal chance of them predicting that. Point is you can have all the reaction skills you want, but there have been many matches gone a different direction because you guessed wrong.
There's no reason to support PURE luck factors in fighting games. They're based on skill and understanding. Guessing should be limited to a first assumption but given the ability to adjust if quick enough. Invisible options are pretty unneeded in any fighter, despite how impractical or limited the use may be. You can always design a much more skill intensive replacement and everyone benefits. Why opt for a 50/50 when much better systems exist that don't need a luck factor?
Mind you luck factors are present such as opting for a mind game and pressing further than what's guaranteed, but I just can't consider this one a mind game. I feel its a dated system.
This thread is the perfect example why we shoud all pray to god that namco is never ever going to ask for opinion on 8wayrun.
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Ok bare with me here guys...I know I have a degree and it's intimidating to your minds...but bare with me. I'll take it slow.
- I'm stating the current system has flaws (it does).
- I'm also stating that there are ideas worth exploring.
- I am not saying my ideas presented are the perfect answer, merely suggestions to build from.
- In no way do my suggestions render throws useless. Throws will obviously be redone in a manner to allow the new system to work. A LOT of games don't run 50/50 and throws are fully viable. The assumption a non 50/50 system is useless is baseless and halted by a history of other games to argue it.
- Lastly I'm suggesting with so much time pass to view the flaws...why not seek improvements?
*Glen Back chalk board away*
Seriously though...this constant push to act elitist and feel superior by backing a system that has presented flaws that can be improved as is, is simply pure ignorance. We should be pushing for new developments with new games and there's not a damn reason not to. I believe don't fix what isn't broke, but there's no way you can tell me the 50/50 grab system is the shining light for all fighters to bow before.