That would add up--Season 1 will probably be pretty close to complete, if not released, by then.Seeing as how we have six codenames leaked all marked as DLC characters that haven't been announced yet, and SCVI is at EVO, I'd bet they're going to announce it there. If BBTAG can get Season 2, so can SCVI.
Agreed as to all three points. Plus, there's so much subjectivity thrown around here as if it is some kind of empirical fact as to Rock being a "flawed" design. He was plenty popular for a long while and his moveset featured in every pre-SCVI game except one (SCV)--and the large majority of the series stalwarts were cut from that game. So what if he got the short-end of the stick when it came to balance in SCIV--big deal, it's one game.It might be cool, it might be completely stupid. Safer to throw new characters bundled with the base roster so they dont rely completely on a diceroll. The very fact that Rock exists in the first place means not every design they come up with will hit the ball out of the park. I also think new movesets are a lot more work than returning ones.
And as you point out here (and has been said ad nauseum before in other threads) not every character has to be waifu wankfest material, nor is a development team necessarily going to predicate their design choices on a popularity analysis of each individual spot on the roster. As professional fighting game developers they understand that the roster has to be balanced and present options that compliment one-another. There's a danger of missing the forest for the trees when one tries to reduce the analysis about who will be included to a popularity contest--the roster has to work together, first and foremost because if the game fails on a mechanical level, no one will give two shits how the flaxen hair of Sophitia shines or how buxom Ivy is. Rock will be included because he's a reasonable piece of the puzzle of the game they are developing on a mechanical level and because he fits into the overall narrative and thematics they have developed for this game. Nobody needs to get a hard on over him to justify his inclusion in the eyes of a serious development team.