Signia
[13] Hero
Yoshimitsu is very different this time around, and I had quite the time figuring out how to adjust to his changes. After figuring out his old inputs and useful new moves, though, I had an absolute blast playing him. He's now all about building and using meter effectively, with many of his attacks having soul absorbing animations at the end of them, which build meter. Unique also is his ability to power up some of his moves at the cost of half a bar of meter, similar to EX moves in other fighting games or "Brave Edges" from Soul Calibur V, which synergizes with his meter building. It also allows him to use his powerful Soul Charge and Critical Edge more often.
Jarring at first was the changes to the range of Yoshimitsu's moves and the long range of many of the other characters. The overall effect feels like a decrease in range relative to the rest of the cast, compared to where he was in the previous game, where he was still the shortest range character, but ranges in general were closer to each other. What felt like a new weakness was really just a reversion back to earlier games, where short range didn't stop him from being a strong character.
But what really makes him so different in this game is the weakening or removal of some his previous core tools, and the strengthening of other tools and addition of new ones. I hope players don't overreact to these changes and learn to use the new abilities which have ultimately made him a more interesting character, which is saying a lot -- they may have improved on the perfection of SCV Yoshimitsu.
Jarring at first was the changes to the range of Yoshimitsu's moves and the long range of many of the other characters. The overall effect feels like a decrease in range relative to the rest of the cast, compared to where he was in the previous game, where he was still the shortest range character, but ranges in general were closer to each other. What felt like a new weakness was really just a reversion back to earlier games, where short range didn't stop him from being a strong character.
But what really makes him so different in this game is the weakening or removal of some his previous core tools, and the strengthening of other tools and addition of new ones. I hope players don't overreact to these changes and learn to use the new abilities which have ultimately made him a more interesting character, which is saying a lot -- they may have improved on the perfection of SCV Yoshimitsu.