Forest
[09] Warrior
Update English and JP move list. JP one is more detail and correct.
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Thanks to Silent Joel for sharing them.
https://pbs.twimg.com/media/DjbTvjSW0AAadUl.jpg:large
https://pbs.twimg.com/media/DjbTvHVXcAAhchp.jpg:large
https://pbs.twimg.com/media/DjbTurpXsAA5UX7.jpg:large
https://pbs.twimg.com/media/DjbTv9WX4AEVr40.jpg:large
https://pbs.twimg.com/media/DjbTm8dXgAAhJe6.jpg:large
https://pbs.twimg.com/media/DjbTnUPXcAA3k-G.jpg:large
https://pbs.twimg.com/media/DjbTns8W4AEukne.jpg:large
https://pbs.twimg.com/media/DjbToJeW4AE7730.jpg:large
And thanks the translation from Panther, SwordOfDespair|K0rez and Chang’s friendToda
NM LH condition
1, 6K auto counter
While 6K get hit by a enemy attack, NM will using the Soul Wave(6A+B) immediately. If NM is in Soul Charge status, the auto counter would lead to LH.
2, WRB
While CH enemy vertical attack would lead to LH.
3,NSS aB
While whiff punishes enemy attack, it would lead to LH.
Kilik LH condition
1, 22B(hold)
While whiff punishes enemy attack, it would lead to LH.
2, 4B
After GI enemy attack successfully, using 4B after that, if it hit would lead to LH.
3, 4A:
Spam 4A to hit your enemy, the 4th 4A hit would lead to LH.
Sieg LH condition
1, 6A+G(old B+G throw)
When Sieg guard gauge become low(red), his 6A+G throw could lead to LH. That means Sieg could keep using GI whiff to make his guard gauge become red.
2.iaga
Use iaga after Sieg guard a enemy attack, if it make a CH, it would become LH. The pic is too blurry to read, it could be wrong.
3, DL SRSH B and SRSH K
SRSH B hit the enemy who is in crouching guard would lead to LH.
SRSH K hit the enemy who is in standing guard would lead to LH.
4, Sieg new Soul Charge move:4A+BB
Sop LH condition
1, 1K(Hold)
While whiff punish enemy GI, it would lead to LH.
2, 44B
After GI enemy attack successfully, using 44B after that, if it hit would lead to LH.
3, 66A+G
After 5 successful guard impacts, the throw will lead to LH.
X LH condition
1, SXS A+B(old 66A+B)
Whiff punish Reversal Edge
2, 4A+B
GI horizontal attack
3, FC3K
CH enemy while attack in the air, such as jump K.
-----------------------------------
Thanks to Silent Joel for sharing them.
https://pbs.twimg.com/media/DjbTvjSW0AAadUl.jpg:large
https://pbs.twimg.com/media/DjbTvHVXcAAhchp.jpg:large
https://pbs.twimg.com/media/DjbTurpXsAA5UX7.jpg:large
https://pbs.twimg.com/media/DjbTv9WX4AEVr40.jpg:large
https://pbs.twimg.com/media/DjbTm8dXgAAhJe6.jpg:large
https://pbs.twimg.com/media/DjbTnUPXcAA3k-G.jpg:large
https://pbs.twimg.com/media/DjbTns8W4AEukne.jpg:large
https://pbs.twimg.com/media/DjbToJeW4AE7730.jpg:large
And thanks the translation from Panther, SwordOfDespair|K0rez and Chang’s friendToda
NM LH condition
1, 6K auto counter
While 6K get hit by a enemy attack, NM will using the Soul Wave(6A+B) immediately. If NM is in Soul Charge status, the auto counter would lead to LH.
2, WRB
While CH enemy vertical attack would lead to LH.
3,NSS aB
While whiff punishes enemy attack, it would lead to LH.
Kilik LH condition
1, 22B(hold)
While whiff punishes enemy attack, it would lead to LH.
2, 4B
After GI enemy attack successfully, using 4B after that, if it hit would lead to LH.
3, 4A:
Spam 4A to hit your enemy, the 4th 4A hit would lead to LH.
Sieg LH condition
1, 6A+G(old B+G throw)
When Sieg guard gauge become low(red), his 6A+G throw could lead to LH. That means Sieg could keep using GI whiff to make his guard gauge become red.
2.iaga
Use iaga after Sieg guard a enemy attack, if it make a CH, it would become LH. The pic is too blurry to read, it could be wrong.
3, DL SRSH B and SRSH K
SRSH B hit the enemy who is in crouching guard would lead to LH.
SRSH K hit the enemy who is in standing guard would lead to LH.
4, Sieg new Soul Charge move:4A+BB
Sop LH condition
1, 1K(Hold)
While whiff punish enemy GI, it would lead to LH.
2, 44B
After GI enemy attack successfully, using 44B after that, if it hit would lead to LH.
3, 66A+G
After 5 successful guard impacts, the throw will lead to LH.
X LH condition
1, SXS A+B(old 66A+B)
Whiff punish Reversal Edge
2, 4A+B
GI horizontal attack
3, FC3K
CH enemy while attack in the air, such as jump K.
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