aaronisbla
[08] Mercenary
oh, correct me if i'm wrong, but you can shake out of the 66k stun cant you?
If they stand up after the stun is done, then yes, it should be shakeable
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oh, correct me if i'm wrong, but you can shake out of the 66k stun cant you?
ooberallen said:Few more to add, I've been playing around a lot with 4K.
4K ...
66B, 4BB:A - 56 dmg
3AB - 56 dmg
3AB, 1A - 64 dmg
3AB, 236B - 69 dmg
3AB, 4BB:A - 69 dmg
3AB, 66B+K - 65 dmg
Didn't have time to test these on everyone.
I believe those are 4AB not 3AB.
after CH 236 you can do 44B+K for easy 61 damage.
None of them were guaranteed after 4k.
I do like this.And for wall combos, note that you can usually get 2B+G after certain wallsplats. Like a wallsplat off of 4BB:A. Since usually nothing else will hit in these situations anyway, it's pretty much always worth trying a 2B+G. Nothing to lose.
Landing any hit period in a fighting game is all about your opponent failing. Even if you have an opponent who does break stuns 100% of the time, you can still get said combos going if you set-up properly.
4K/3K then 1K or grab. Do that a couple of times. Your opponent will crouch after the stun leaving them open to the next part of the stun combo. The strategy in stun combos is no different than the strategy for the rest of the game.
CH 4A,B 66B+K 4B,B:A is a combo. It deals about 70 if opponent stay on the ground. If he tries to tech, the scaling will reset and... it will deal more than 1/2 of the lifebar. Hot, if you ask me.
Tested against many characters, including Ivy because 66B+G 66B+K 4B,B:A will not work on her.
Anyone has found this already?
I don't see how this can possibly be a combo.CH 4A,B 66B+K 4B,B:A
Can any of you confirm this combo?
Against Mitsurugi you have to hit 4A at max distance to make 66B+K hit. Unfortunately, 4B will whiff if he stays on the ground. However, I tested it against Sophie and it works. It seems that it's a combo against female characters...I don't see how this can possibly be a combo.
The 66B+K completely misses unless they tech. Even then, 4BB:A misses whether they tech or not.
Well, I've only tested against the Char Creator zombie Mitsurugi at this point.
Near wall, 236B then 2B+G does crazy damage. Off the top of my head I think it's like 90dmg. Of course it can escaped, but apparently no one outside of Cass players realize she has low throws, and also don't realize that a grab is possible in that situation. So abuse it a couple of times before they catch on and figure out they need to press B to escape. I wonder how much dmg using 2A+G instead does?236B 1A is guaranteed near wall/edge. 52 dmg or ~62 if they tech.