ZOMBIEBEAR666
[09] Warrior
6:6B, 66B, 6:6B, 44{B}, MCHT 66 - Gives great oki in MC, does shit tone of damage on opponent's trying to get up otherwise 11BBB does the most grounded damage...
So from best to worst:
1. 1{B}
2. 44{B}
3. 11BBB
4. 2A+B236, CR A+K, BCR B, etc...
2A+B is last because the tech trap rarely works in SC4 (at least for me, it always gets avoided), I wonder if it's any better in BD...
4A depending on range is a gamble even though it's +0 on grd... At close range BS 2A is my go to move, BS 3K is 2nd, BS 6A is 3rd for CH baiting... If they get smart you can always GI them too...
So from best to worst:
1. 1{B}
2. 44{B}
3. 11BBB
4. 2A+B236, CR A+K, BCR B, etc...
2A+B is last because the tech trap rarely works in SC4 (at least for me, it always gets avoided), I wonder if it's any better in BD...
4A depending on range is a gamble even though it's +0 on grd... At close range BS 2A is my go to move, BS 3K is 2nd, BS 6A is 3rd for CH baiting... If they get smart you can always GI them too...