Force-Destruct
[10] Knight
That could work also
I feel that Ezio needs a lot of stuff. He doesn't have a traditional launcher, and it's slow at 21 frames He gets bad damage at NC, his CH damage is good but has little ways of actually catching people in CH.
Or give those same moves better CH properties, since he is a CH character by design.
Also a good suggestion would be to make some of his super unsafe stuff slightly safer and other suggested changes, such as:
- 1K: His ONLY Launcher that's ASS. Decrease its execution frames at i18 from i21. OR give it a special CH property, such as a High launch via Attack Throw (like NM's GS B height)
- 44B: make it a -8 on block instead of -12
- 11A: make it a -16 from -18, while making the move faster at i24 (from i31 for 24 damage)
- 1A: give it more CH damage, it's -18 on block make it -16
- 11B: Give it better tracking, but only on the opposite side it's performed on (11B: slight tracking to his left, 77B: right tracking)
- 6AB: Make the second hit a Mid for mixups
- 22AA: more safe on block, make it -14 (instead of -18 or 20, not 100% sure)
- 6K2: make it not so negative ON HIT: -10 from -18, make it +16 on CH, faster recovery when hitting a grounded opponent, still super negative on block
- Crossbow: Option 1: Keep it completely as is BUT make the 6B+K (forward crossbow shot) a MID or
Option 2: make it safe on block, but still unsafe on hit (change from -30 to -12)
- B+K: gunshot: make it faster to about i35-i40 from i60 or give it Tracking to both sides, while still being HIGH - 66BB : Make the second hit safe on block -10 (minus aPat's CE) but retain unsafety on whiff and Just Guard
For step killing I stick with 4a since the range is great, I like 6a for frame traps since the range is pretry weak.You really can only delay the last hit of the string, but not like Pat's 6BBB. I'm starting to use the move as a faster looking step killer.