I wouldn't be so opposed to "super" moves if every character didn't have the same fucking input. I find that incredibly boring, and a cheap way to make your game more exciting, which is really only more exciting to spectators and noobs.
Copying things from other games does happen all the time, yes. The thing that bothers me is that SC never NEEDED to borrow anything at all, it was already great to begin with. In this case, borrowing may actually take away from it's core game play. Why do I not want CE's? Because you could already dish out nasty combos to begin with, the game doesn't need all that extra fluff. Why do I want GI back the way it was before? Because now I'm not free to use it whenever I want, not to mention they changed the input for GI, an input that has existed for (I think the beginning).
I think all they really needed to to, was keep the SG concept, balance it out, and TADA! Punishing turtle's was a great idea, only now you actually gain "meter" for blocking, and a whole fucking bar if you lose 2 rounds. Now they got this "clean hit" bullshit that only FURTHER encourages people to spam the same moves, not to mention the move lists themselves have reduced.
The flashy colors is further evidence of a desperation towards recognition, as they are appealing to the idiot crowds who only get off on Hollywood explosions, big titties, and big eye attention-grabbers like flashy colors. I don't need/want flashy colors to distract me from what's going on. For me, the "flash" of this game is in the mind-games, not the visual effects.
I see this new game as a huge step backwards. Maybe old folks are right, every generation IS getting dumber and dumber.
New characters, new moves, new stages is really all you need to freshen things up. It's better to keep a tried and true system than to risk fucking it up with too many new additions/changes.
When game developers take risks like this, it's pretty obvious what happens. Either it works well and it's very successful, or it falls flat on it's ass. I think they are trying way too hard to popularize the game by adding in too many elements that don't belong.
What's really sad is that I may be alone on this. Doubt is a good, healthy thing. Doubt is what got us out of the dark ages. I notice that if anyone doubts the new SC for ANY reason, they get slammed by elitist ass holes, typical response "shut up noob, you know nothing about SC".
Doubt does not equate to "stupid", okay people? If anything, people who doubt many things are typically MORE intelligent than the average Joe.
So please, I'm asking you nicely (everyone), Don't rip people a new one just because they think things are going South.
I know "the game isn't even out yet", but the difference is that they are releasing videos over and over of the game, and telling us SPECIFICALLY what changes have been done, changes that raise my eyebrow, and leave me with a big whopping "WTF" feeling in my heart.
The same thing happened with Skyrim. Man that game was a total let down. Guess what? The suspicions I formed before I played the game, after I found out about all the new changes, stayed true even after I "gave it an honest try" and played for about 8 hours.
I trust my gut on these matters.