Iceweb38
[10] Knight
I welcome this new break damage system as long as it exclusively applies to late grab breaks.
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but I've seen cases where people are grabbed out of moves they are already performing. A break in the grapple is made because the person doing the through pressed the same button as the attack their opponent was doing. So you still think the person should be taking damage even though the throw was obviously lucky. and grab out of moves happen a lot.
The throw's active frames hit before the attack's active frames came out. Attacks do not have a special property that protects them from throws and they shouldn't. If he didn't want to get thrown, I guess he chose the wrong attack.
I think so. If you do an early grapple break you still take damage but wont be in a down state from what I saw in SC5 demo.Don't you only receive damage if you do a late grapple break?
Sophie can =PThey should also buff WR moves, make them i15 launchers...punish the shit out of your ass for attempting to spam grab. Next time you will think twice.
Standing still and reacting isn't a skillful defense, it's taking advantage of the fact that you have a 50/50 get out of jail free card. Now that card costs you something, and is no longer free. If those are the kinds of things you want in a game, you ought to be playing Tekken which rewards reaction time as though it was a skill.
Throw breaking isn't a skillful defense. It's like block punishment, or reacting to certain lows- it's expected that you do it in order to be good. It can separate an average player from a decent one, not a good one from a great one. It demonstrates nothing other than the understanding of pressing a button after standing still and seeing an animation, and it's something you can grind out in practice mode. It isn't a big deal.
Standing still and reacting isn't a skillful defense, it's taking advantage of the fact that you have a 50/50 get out of jail free card.
Really? That's how your opponents play the game. No one stands still and waits for you to grab them if they can avoid it. It's interesting how you guys are describing a 50/50 situation in favor of the defender.
It really isn't. If it takes 5 successful throws to kill someone and you have a 50-50 chance of breaking, statistically you'll have to throw attempt me 10 times before KOing me. Good luck getting 10 throw attempts in on me without working for them.ehh I think it's both sides made good valid points in each.. it honestly makes me appreciative that soul cal at least gives you an option to break grabs. lol cuz 50-60 damage is a lot yo!