Guard Burst Analysis

WuHT

Premium Moderator
Here is some very useful data to help us choose our options after guard burst.
I set the dummy on "3B prep~SE A" and let it hit me.
I tried different move and clashed with 1A (i20).
15 frames hitsun + 20 frames startup = 35 frames.
SE A is 15 Frames.
35 - 15 = 20 Frames.
So we must stay during 20 Frames in Shadow Evade before we can launch a move.
(10 frames too long to be decent with Hit advantage and use it offensively...)
So in reality, SE A is i35, SE B is i39, and SE K is i41.
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After that, i tested all the guard burst moves, and tried to determine what's the slowest follow-up possible after a guard break ( and if 22B is possible ).

i32 punish and 22B OK :
4B
6BBB
3B
1B
6K
A+B (The last A can't guard break, but each hit of A+B can)
6B+K
FC 3B
Jump B
Jump K
66A
22B
66A+B
66B+K
prep~BBB
SE B
prep~k(BE) (Only the last High Kick can guard break)

i29 punish and 22B OK :
66B
44B

i26 punish and NO 22B :
prep~A+B

i25 punish and NO 22B :
236B
6Bb(BE) / prep~Bb(BE)
CE

i13 punish and NO 22B :
33k(BE)


I have done the same with stance transition moves.
Slowest punish are :
3(B) = SE K (i41)
4(B) = SE K (i41)
66(B) = SE A (i35)

Guard Burst strength - breaks in # of repetitions (lower is stronger) per the Raph wiki http://8wayrun.com/wiki/raphael-frame-data-sc5/

5: prepBB (BE) / 6BB (BE) (was 3 pre-patch)
7: 6BBB / prepBBB
8: prepK (BE) / 44B / 66B+K
9: 66A+B / 236B
10: SE B / 66B / A+BA / 1B / 4B
12: 33K (BE)
13: prep A+B / 22B / 66A / 6B+K / 8B
15: 3B / 6K / 8K
 
Apparently, 3B got 15 Hitstun Frames.
So can you change frames like this, please ?

"I set the dummy on "3B prep~SE A" and let it hit me.
I tried different move and clashed with 1A (i20).
15 frames hitsun + 20 frames startup = 35 frames.
SE A is 15 Frames.
35 - 15 = 20 Frames.
So we must stay during 20 Frames in Shadow Evade before we can launch a move.
(10 frames too long to be decent with Hit advantage and use it offensively...)
So in reality, SE A is i35, SE B is i39, and SE K is i41.

And :
I have done the same with stance transition moves.
Slowest punish are :
3(B) = SE K (i41)
4(B) = SE K (i41)
66(B) = SE A (i35)
 
  • Thread starter
  • Moderator
  • #3
But i quoted YOU! but yeah i'll change your original post since I like to recognize people who contribute here.
 
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