Hate Speech: Algol Nudes Surface, Scandal Ensues

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Welcome back to another standard edition of Hate Speech, what is fast becoming the source for fuzzy wuzzy let’s-hold-hands-around-the-campfire communitarian schlock. It’s not that I want to be a positive person—I don’t. My tiny, black heart pumps nothing but the condensed syrup of scorn and loathing which sustains me, but these are unusual times. We’re a month and some change away from SC5’s release, and I’m seeing arguments which are as counterproductive as they are wholly unnecessary, so today we’ll be discussing a few more community/demographic issues and hopefully putting everything to bed.

For those of you out there who didn’t catch it, there was briefly a thread in the SC5 forum regarding Famitsu’s Algol and Edgemaster character reveals. The sight of Algol’s majestic nakedness (he looks awesome, don’t you dare argue the point) sent everyone into a predictable frenzy; tempers became short, perceptions of reality began distorting, and several people started actually taking Vincent seriously. These are all dire omens, indeed...

The net result of this burgeoning hysteria was precisely what anyone would expect: a vicious little argument about the relative merits of hardcore and casual gamers as they relate to gaming generally. It was perfectly natural, really. Even so, it’s entirely off-base, as I’ll endeavor to prove.

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Idle: Having a mental block on pics. Feel it's in poor taste to do the usual funny insults for a serious article.
Hates: You might just have to use Kittens.
Setting the Stage

While one particular thread derailment inspired me to write on this subject, its specifics aren’t particularly relevant or interesting. For the sake of brevity and decency, allow me to offer a general summary:

Person A: I think [opinion]!
Person B: Shut up. [Opinion] must be wrong because I play in tournaments and you don’t!
A: You’re fat irl. [Opinion] is obviously right because we outnumber you and game developers hate you!
Vincent: I have 500 girlfriends and you are all scrubs.

The point of contention is unimportant. The real focus here should be the hierarchical distinctions being drawn between casual players and hardcore players, and that between tournament players and non-tournament players. Let’s examine them in turn.

Binary 1: Casual vs. Hardcore

To begin, it should be noted that the casual/hardcore binary is entirely distinct from its tournament/non-tournament counterpart. In fact, most of us here at 8wayrun.com are most likely hardcore players. To understand this, however, we need to interrogate the definitions of these terms. Since a key proposition in the aforementioned conflict is that developers can’t, won’t, or shouldn’t design for the undeniably smaller hardcore market, we must begin by looking at the terms from an industry perspective.

Richard Leinfellner, then of Electronic Arts, in his talk at the Games Production and Development Conference in Liverpool (2003, quoted in Bateman & Boon’s 21st Century Game Design), discussed EA’s audience model, which consisted at the time of three major segments: the hardcore gamer, the cool gamer, and the mass market casual gamer. In more detail:

Hardcore Gamers: This cluster reads the specialist press (magazines about games), plays demos, rents games before buying (especially in the U.S. market) and can play as many as twenty-five games (or more) each year.

Cool Gamers: A typical Cool gamer has a Hardcore friend who is their primary source of advice about buying games. They are part of big peer group, are swayed in their buying decisions by the opinions of this play group, and tend to play the current top ten hits in the gaming charts.

Mass Market Casual Gamers: The least game literate cluster in this model consists of a huge market of people who are in general swayed in their opinions of games by Cool gamer recommendation and TV advertising. They play predominantly the current top three hits in the gaming charts.

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Idle: Do you approve of this?
Hates: As long as they are in adorable outfits.

Interestingly, EA also sees the above market clusters as a direct marketing vector. In other words, the hardcore troglodytes each tell their one childhood friend who pities them enough to still say hi (the “cool gamer”) about a new title, and that friend, in turn, recommends it to all of his frat brothers. Cynical stereotyping aside, it’s a thoroughly reasonable, believable marketing model that apparently works quite well, given the available sales figures. As such, we can infer from this that developers understand the real risk involved in attempting to aim directly for the casual market without taking hardcore needs into account, irrespective of each group’s relative size. Thus, even if casual/hardcore truly was a simple as tournament/non-tournament, it doesn’t necessarily follow that Namco or any other developer would be prudent to ignore the former group.

Remember that the distinction isn’t that cut and dry, however. So where do we fall in that spectrum? Personally, I neither buy nor play a lot of games, so a hasty assignment might put me squarely in the realm of the mass market casual gamer. Then again, I’d call sites like 8wayrun.com, shoryuken.com, and others “specialist press,” and while I don’t buy a lot of games, the ones I ultimately do play competitively get played deeply and aggressively evangelized. I’m at least a hardcore fighting gamer and a hardcore Soul Calibur player. Many non-tournament players on this site also engage deeply and passionately enough, albeit in slightly different fashion, to also readily qualify as hardcore from the industry perspective.

Binary 2: Tournament vs. Non-Tournament

This is what most players seem to mean when they cite the casual/hardcore distinction. As we established, however, that’s not an especially useful or accurate way to think about it. What we should do is think about it in the simplest way possible: tournament players play in tournaments, non-tournament players don’t. Both can be hardcore, and if they’re here, it’s relatively difficult for them to be casual, so why the animosity? It likely stems from a rather shaky hierarchical rationale: “I could probably beat you at the game, so my opinion on all matters game-related thus trumps yours.”

The tournament mindset certainly dictates that to the victor go the spoils, but we must be cautious to confine that sort of thing to where it belongs. Truthfully, when it comes to issues of balance, gameplay, etcetera, a tournament player’s opinion does trump that of a non-tournament player, much like a great tournament player’s opinion trumps that of a mediocre one. In matters of aesthetics, game experience, backstory, overall fun, and basically everything else, however, we’re all on equal footing, so deal with it.

That said, non-tournament players (to borrow a phrase from a deeply embittered old man I know), face some uncomfortable truths. Project Soul is making a concerted effort to cater to the tournament crowd, and it is unquestionably correct in doing so. They’re spending a great deal of time and effort not only on working through balance and gameplay issues, but also on engaging with tournament players, getting their feedback, and so on. Think about it: there’s an obvious rationale behind their choice to demonstrate the game at major tournaments—one of which they actually attended, no less—as opposed to general conventions.

Beyond the need to embrace hardcore players mentioned above, I see two major reasons for this stance. First, the Project Soul guys take pride in their creation and want finally to win over tournament communities who have been ambivalent about the last two entries in the series. Second, for those of you who are fans of the game but not competitive players, they already have your money. Project Soul can design with an eye toward the tourney crowd because they are already giving you a game with large-scale customization, amazing graphics, orchestral sound, lush stages, and a ton of cool looking characters, each with its own unique aesthetic appeal. You may pick a nit or two about small elements of design, but no single complaint will prevent you from picking up the game and enjoying it.

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Idle: This is more or less the only important thing I do for the article so I don't want to fuck it up too badly.
Hates: It doesn't have to be a pictorial tour-de-force.

Tournament players are actually a much more fickle market. None of the lovely elements listed above matter if the game itself is wildly broken, and often that can come down to a solitary character or mechanic. Competitive players are necessarily pickier than others, they are far more willing to abandon a game over small but crucial flaws, and that abandonment can have a serious negative impact on a game’s overall reception.

Denouement—A Humble Request

If you’ve felt the urge lately to start shouting about casual versus hardcore players, don’t. The primary arguments held by both sides wither under any scrutiny, and the whole issue is relentlessly divisive at a time when we really ought to be marshaling our forces. Remember, non-tournament players, that we in the tournament community drive and sustain interest in a game, and we all really want to put on exciting tournament matches showcasing your favorite characters. Tournament players, we need to remember that our special expertise doesn’t extend to all things SC-related and that need an audience, damn it. Frankly, we all have better reasons to rip each other, anyway.

I’d really like to see tournament players drop the elitism and non-tournament players stop being defensive because, ultimately, I want to see more tournament players. We do this by eliminating as many barriers to entry as possible without sacrificing who and what we are. For those of you out there who aren’t involved in the tournament scene, I invite you to check it out. Post up in a matchfinder thread, locate a nearby community, and dive in. If you don’t like it, you sacrifice maybe an evening or two, but if you do like it, the rewards are immense. When I was first starting out, I never had any aspirations of tournament play—I didn’t even really understand it, to be honest—but over the last ten years I have crisscrossed the country, made plenty of friends, and found a depth and breadth of enjoyment in fighting games that I never imagined possible. I urge everyone to give it a real shot. The release of a new game in the series is a perfect time to begin getting involved, and I hope to be beating the hell out of all of you very soon.

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Hates: But bear in mind that we do this weekly, not everything will be perfect or wonderful every time.
Idle: OK, cats collected and incoming then!

Homework:
As usual, let me know what you think about casual/hardcore, tournament/non-tournament, etc. More importantly, find someone you thought of as “casual” and point them here, or give them your own recruitment pitch. You don’t need to be the best ever (that position’s taken, anyway *ahem*) to discover a love of competitive play. Foster that in somebody. Also, tune in next week for my Chun-Li cosplay pics!
 
Flo: I like anybody as long as they're nice to me. I'm not sure who struck first, us or them. But it was probably me. Doesn't mean I can't like you.
 
Flo: I like anybody as long as they're nice to me.
True indeed, but in the end, 8wayrun is a website based off a competitive issue and thus consists of hostility, wise-assness and... well, hate speeches. It's not really a place where you can start to "like" someone (leaving out the blue buttons) as long as his opinion highly differs from your own. The place to do that'd be tournaments and other RL events I guess. Never been to one, probably never will, but I'd bet a few of my balls that the overall tone there is way more easygoing than here.
 
The tournament/non-tournament discussions on this very site have really begun to get boring. And yeah, the way they are debated here is probably the worst advertisement to turn non-competitive into competitive players because it seems that you can choose only between being an elitist faggot or completely useless to the community, the game and life itself. So I'd say this article is another nice try, but I find it rather obvious that there are some people on either "side" of the argument who don't want there to be convergence. (For good reason, that is.)
Ahem, then what is Pocky Yoshi then?
 
Flo:

Think of it like atheism vs. theism. I think you're a dumbass if you follow theism, but I also know you can still be otherwise rational and likeable in personality. It really is a matter of setting aside differences and looking for nice things instead.

That being said, you're a scrub and I can defeat you with my lungs tied behind my back.
 
What kills me is that SC players, in person, are some of the most welcoming gamers I've been around. They're just kinda pricks online. I subvert the trend by being much nicer and more patient online than in real life, where I am a vicious bastard.

The same people who say tons of stupid stuff online don't really say it off so it's kind of hard to rip into them. I'm sure we can invite SU and some other eastcoast players to hang out and I will be proven wrong though.
 
Ceirnian: All you ever have is noticeably faulty logic. When I first met Hates, he said I was very talkative and friendly. It just depends who you click with and who's in the mood to socialize. Also, something is seriously wrong, Hates is not a vicious bastard in real life to me. LOL. More evidence there's no one-size-fits-all conclusion. Learn how to think better!
 
Clearly this whole deal was brought upon by Vints trolling "casuals" players. Why I dont know.

The REAL Question the article should be asking is wether a Casual Player can come to a tournament and beat a Tournament player/attendee. I say Yes. Yes they Can.
 
Clearly this whole deal was brought upon by Vints trolling "casuals" players. Why I dont know.

The REAL Question the article should be asking is wether a Casual Player can come to a tournament and beat a Tournament player/attendee. I say Yes. Yes they Can.
The issue is whether there's any motivation for them to try. It's not unreasonable to approach things from a strictly utilitarian perspective: a particular brand of online hostility costs us potential tournament players. Honestly, I don't count what Vints did as part of that--anyone who can't immediately recognize when he's trolling should stay home and spin the propeller on top of his or her hat.
 
a particular brand of online hostility costs us potential tournament players.
I disagree, I think it can lead to a fighting spirit and bring people offline to prove themselves.
Hell, here's what I want to achieve in SCV:
1. Win a major
2. Be the best Siegfried inthe world
3. BEAT IDLEMIND
 
I disagree, I think it can lead to a fighting spirit and bring people offline to prove themselves.
Hell, here's what I want to achieve in SCV:
1. Win a major
2. Be the best Siegfried inthe world
3. BEAT IDLEMIND

Well, everyone reacts differently, and besides, when I say "particular" I really mean it. There's a fine line between lighting a fire under somebody's ass and basically promising them a shitty time.

I like your list of goals, though--I want to see more driven newcomers coming out of the shadows. Oh, and when you challenge Idle, you should make him put some money or pride on it.
 
Pride would be enough, lol.
I know where I stand in the community and I know where I stand in the UK is VERY differant to the rest of the world, but I'm not a scrub, not any more at least and I want him to see it for himself. =/
 
Well, everyone reacts differently, and besides, when I say "particular" I really mean it. There's a fine line between lighting a fire under somebody's ass and basically promising them a shitty time.
That's my point. I'd say it all depends on the kind of hostility from the (semi-)pro and the skin thickness of the potential tournament player. I for myself think that the likes of IdleMind do a great job in attracting an audience - an audience that wants to go offline and just needs a little push in that direction, using drastic rhetoric. But as easy as it is to hate some of the tourney players for their guts (thus making you want to kick their butts), it's as easy to be scared away because these guts look like elitarism. I had a hard time understanding that, but I'm certain that behavior's just to fend off players who aren't ready for competition. That's fine despite its harshness, but I think this is what discourages highly sensitive players.
 

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