Hate Speech War Report: Our Own March Madness

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MLG and NCR falling on the same late-March weekend spiked the salt level here at 8wayrun.com to the point where it became comparable to the Dead Sea, but that was hardly the whole story. In fact, the most interesting result of MLG’s cartoonishly evil attempt to undermine SCV, the fighting game community, puppies, kittens, and classic American values like the nuclear family, was that we were treated to a side-by-side comparison of radically different games (patch versus pre-patch), different styles of doing things, and, ultimately, a truckload of entertaining SOULCALIBUR content. So, bearing that in mind, let’s consider what we learned.

The Patch Changed Everything

Perhaps the most obvious difference between MLG and NCR was the style and overall quality of play on display. Many people expected this; the west coast hasn’t traveled much, so most of the notable players on everyone’s radar come from east of the Rocky Mountains (way east in some cases . . . like France), and MLG was the obvious choice for them in terms of sheer convenience. Nevertheless, “all of the good players were at MLG” doesn’t exactly give us the whole story. To my mind, one of the most important things we saw from that weekend was the stark, overwhelming difference between the styles of play supported by pre- and post-patch SCV, nicely ushering one era of the game while simultaneously kicking the new one off with a bang. MLG showed us the most refined form of version 1.01, displayed beautifully by all of the top placers, particularly Keev. He moved outstandingly, showing an amazing sense of positional awareness, and rode his spacing skills to a well-earned victory. Across the board, MLG was a spot-on demonstration of outstanding play with plenty of killers (especially from the east coast) at the height of their powers.

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Yup. That east coast.

NCR, by contrast, gave us early glimpses into what 1.02 SCV is on its way to becoming due to the way backdash mechanics have changed. Movement, spacing, and patience now pay far fewer dividends than just letting things rip, and the top 8 certainly reflected that. I’ve suggested elsewhere that AlexJ cracked the code on this new version of SCV, and I stand by that. He was aggressive, exploiting fast, advantaged lows, and he effectively used safe ranged tools to eliminate his opponents’ ability to move effectively. The most telling clash between this new style and the pre-patch style could be seen in the winner’s final match between Alex and NFK. Noface’s style, drawing heavily upon what worked in 1.01, simply couldn’t find traction against Alex’s carved-to-the-bone solid simplicity. This is also why the grand finals struck a number of viewers as underwhelming, play-wise—both players were attempting to learn matchups on the fly while simultaneously negotiating the ins and outs of a radically different overall game system.

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Above: 1.02 gameplay at its finest. Oh, and it's .gif week, everybody. Get hype, or whatever.
In the end, I’m now eagerly looking forward to seeing how top 1.01 players will adjust their style of play to the new system. MLG’s gameplay was a refined, intense send-off, while NCR’s was exceedingly raw. Given a little time, though, who knows what we’ll end up seeing?

A Little Hype Goes a Long Way

The other most noticeable difference between the two events was the overall tone of each. MLG was characterized by a quiet, efficient, and at times almost antiseptic sort of feeling. There was definitely excitement and drama, but in general sportsmanship ruled the day. Hell, Bibulus even dressed up all fancy-like, which was kind of awesome. Overall, MLG allowed the very high level of play in its matches speak for itself, by and large, and that gave people more than enough reason to tune in and stay glued to their screens.

For its part, NCR was classic FGC rawness. The venue was crowded and hot, people were screaming, and more than a few people rubbed up against me so much that I’m a little heartbroken they never called me the next morning. We saw the upside of this model particularly during the grand finals matches; Alex was going nuts, the crowd was getting into things, and, as if on cue, basically the entire population of southern California showed up to cheer Noface on during the critical final matches. The trash talk and other shenanigans, while off-putting to some, effectively disguised the inevitable miscues arising from playing on the three-day-old patch. What’s more, this served to manufacture interest. Even someone unfamiliar with the players involved could take one look, identify heroes and villains, and subsequently find himself with a semi-personal stake in the outcome of the tournament. Good hype really does compensate for quite a bit, which is a lesson we should all take to heart.

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Kids these days have no sense of sportsmanship...

Our Standards are Rising, and Tournaments Are Meeting the Challenge

Fighting games in general and SCV specifically have proven increasingly popular, and that popularity has placed increasing strain on tournament organizers in basic logistical terms. We’ve all had horror stories by now, just as I mentioned recently in the wake of Final Round. It would seem, however, that organizers are taking notice of this and endeavoring to improve things. Most reports from MLG indicate that the tournament was run efficiently and professionally. The NCR situation was similarly well-run, and this despite a number of important at-the-door registrations which had the potential to affect pool balance. My pool started precisely on time and was run to its conclusion within something like an hour and a half, and at all points before and after that I was free to go about the business of not being crushed up against 400,000 other sweaty nerds.

Of course, nothing is ever perfect. On the MLG side, Esom was subjected to some egregious circumstances, as he mentioned in SoulCast #2. While his experience seems to be a deeply unfortunate exception rather than the rule, there’s simply no adequate excuse for a tournament judge being unfamiliar with the policies he’s supposed to enforce. Nothing so blatant happened at NCR, to my knowledge, but there were still hiccups. It was at times difficult to hear matches being called, and I know at least one person in my pool was disqualified because he was called to play in a different game, despite the fact that he tried to take steps to inform the staff. What’s more, our finals were delayed by almost an hour, I think, if not more, because certain players, *aherm*, were running significantly late.

The big take-away here is that the FGC and Esports worlds have a great deal to learn from one another, and we can only hope that the people in charge of running events pick up on that fact. On the FGC side, organizers would do well to prioritize ruthlessly things like scheduling, efficiency, and so on, as well as taking more care to ensure that players aren’t crammed up one another’s nether regions just in order to play or spectate. Setting ground-rules and sticking to them without playing favorites is something to which we should aspire, and it’s certainly the best way to show respect to everyone spending the time and money necessary to compete. On the flip side, MLG (and Esports in general) needs to be willing to get its hands a little dirty. This ain’t Starcraft, it ain’t HALO, and neither an overabundance of civility nor one-size-fits-all rulesets make any sense within this context. They would be well-served by adopting community standards for rules, etcetera, and bringing in experienced community members to properly enforce those rules. There’s no need for them to reinvent the wheel when basically everyone within the community is practically begging them to just steal the best practices we’ve managed to work out through literally decades of trial and error.

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FGC and Esports coming together! (FGC being played by Carl Weathers, of course.)

Additionally—and this is far outside of my wheelhouse, so don’t pillory me if I’m a little off-base—I think they’d be far better off focusing less on in-person presentation elements like sets, neckties, and cool blinky monitors, and directing that energy more toward bringing their web presentation up to the standards we see from Team Spooky, IPlayWinner, and the like. MLG had amazing matches and Bibulus’ beard was positively resplendent, as usual, but I wasn’t able to enjoy either of those things as much as I might’ve due to the grainy video quality. SCV is an especially impressive game, graphically speaking, and I’d love to see it showcased in the best possible light.

There’s Plenty of Room for Everybody

In line with my aforementioned hope that future events on both sides of this supposed FGC/Esports fence learn from one another, it’s imperative that we, as fans and players, do a bit of learning ourselves, the most important lesson being that the schedule conflict about which many were so up in arms wasn’t really a conflict at all. More events, even when those events fall on the same day, mean more options for players and more content for everyone who wants a SCV fix. MLG and NCR gave us two very different products, but at the end of the day both were enjoyable. Moreover, having events on opposite sides of the country provided players without the means to do a ton of traveling with a chance to get some exposure, and that’s a very good thing.

As our strange little hobby continues to grow and mature, we’ll of course still want blockbuster events with everybody who’s anybody in attendance, but multiple tournaments on the same day will also be unavoidable. MLG/NCR weekend proved to me that we have players enough to populate two really kickass events on the same day, and it’s my ardent hope that we get big enough to do that again and again. Now isn’t the time to be territorial; it’s the time to be optimistic.

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And dance, Esports-style! That's what they do at those events, right?
Homework:

You know the drill. Were you at one of these things? Sound off. Did you watch ‘em? What did you like or dislike? I’m keeping this pretty broad because I think these tournaments had potential implications for a lot of things within our community, from gameplay to organization, competitive ethics, rivalries, speculation, you name it. As such, I want it all on the table.
 
I think some people are reading too much into the train & cat picture without actually...you know...reading the train. =P
 
I was at NCR, and I'm happy to add it to my list of enjoyable tournaments. As someone mentioned, though, the venue- there were way too many people for the size, and the fact that it was raining didn't help the hygiene problem (along with the staple-lack o' deo).

As for my feelings on the patch... I was for not using the patch, considering it was released 3days before NCR. It was disappointing prepping/adjusting with VERSION 1.01 since it's release, then being forced to play a completely different game (It is a different game) at a tournament, was stupid, in my opinion.

The only good thing I have to say about the use of V.1.02 was I had a weekend to play it in high level play before everyone else who wasn't at NCR. Yay?

The event was fantastic, though. Hype level was off the chain, everyday. I played some excellent players. I got drunk, and I got to catch up with a lot of old friends and met new friends as well. The experience of a "good tournament" was definitely potent. Even if I was disappointed with the use of the new patch, the fact that I had a blast over shadows my V.1.02 salty-ness.

I can't wait till' NCR 2K13.
 
A thought- a better way to discourage runaway is to discourage the whiff punish style rewards than to nerf the movement. Less NH knd/launchers, and bigger CH rewards. That way, yes you get a reward for whiff punishing, but if you want the big damage, you have to earn it by getting in there and setting up for it. Setting up for whiffs is comparatively easier in most cases.

That said, I'm fine with 1.02. Oh you were BACKDASHING AGAIN and got READ? Sorry take damage now.
They seemed to have the right idea making Nightmare's, Siegfried's (etc) 3B not launch at tip, but the whole Run CH deal kinda screwed that over with the backdash nerf. You used to get punished for backdashing while backdashing... now, you are punished because you must suffer for deciding to backdash. muhuhahahaha!

that said, I agree with this.
 
I had a great experience at MLG. The gorgeous venue, the awesome competition, and free cans of Dr. Pepper were very very cool.

However, Esom's podcast is definitely worth listening to. I definitely felt like an afterthought or a burden as a community at MLG. Their lack of sensitivity with DQing players and not allowing Esom to play his match because of their BS schedule prevented the event from being perfect. Rekki was DQ'd while watching a match on the main stage, not realizing the sound system was connected to that area and he couldn't hear his name being called.

Like Hates said in this article, you can't run this shit like Halo or StarCraft. Not everyone traveled in teams. Esom spent the time and money to travel to this event and they wouldn't even allow the simple solution of letting him play his match because they have to move on with their schedule or whatever crap.

I had a great time at MLG, but there's definitely room for improvement.
 
MLG PROS

- GDLK Setups (15-20?)
- GDLK Pot (See First Post)
- WLAN OFF (meaning Pads on Only when USBd in)
- Next Match Display at info Desk

MLG CONS

- ZERO Seeding (Not by Region, not by Placement)
- DQs (MIAs, PPL watching Big Screen, PPL Waiting on Stick, Who the Fuck)
- Many TVs on 1080P (Lag that feels like online)
- Weak Sound From Monitors (Now I cant JG
-Gaps between stream Matches (Match, Commercial, Interview, Commercial, Commentate, Commercial, Interview Commercial, Next Match 45mins later....)

As you can see there was alot to like and not like about this event. HOWEVER, we must put that aside and be happy that MLG had us there, with a Giant Pot and Setups, and with an Amazing Production Value (the BIC Challenge was a Great Touch Post Tourney).

All they need to do is collaborate a little more with the community on how we do things, and everything will be Top Notch. On to the Next One...
 

This week's events

SoulCalibur VI EVO Japan side event
Ariake GYM-EX, Tokyo (Tokyo Big Site)
3-chōme-11-1 Ariake, Koto City, Tokyo 135-0063, Japan

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