- Thread starter
- #261
Ceirnian
[11] Champion
I use stick so that isn't an issue, the main thing I noticed before was dealing with stage position. Depending on where you hit people on the stage they can end up closer to you or further away, I first noticed how drastic of a difference this could make with Hilde and later Viola (one part of a combo will completely whiff due to range issues, so you have to do a alternate once you get a feel for the stage weirdness).
After doing the loops for awhile It seemed easier to consistently do them (for me) during the wall combos or areas that "push" the character closer to you. Out in open stages I had a harder time. I still have plenty to retest but this is my experience so far.
Also f namco for nerfing 66b be. It's cool that you can hit confirm it but making the full combo only work on CH kind of sucks.
After doing the loops for awhile It seemed easier to consistently do them (for me) during the wall combos or areas that "push" the character closer to you. Out in open stages I had a harder time. I still have plenty to retest but this is my experience so far.
Also f namco for nerfing 66b be. It's cool that you can hit confirm it but making the full combo only work on CH kind of sucks.