Runis
Doom Combo is Back!
Patch 1.03
<Discussion for 1.03 starts here.>
Patch 1.02
6A.K.B (Climbing Flame): decreased third attack's damage (40→18). Launches higher when the third attack hits.
3A (Aerial Power): decreased guard burst damage and lowered critical gauge increase rate.
3A (Aerial Power): launches higher when the second attack hits. Shortened opponent's block freeze. Decreased guard burst damage and lowered critical gauge increase rate. Same changes to 3A (counter) (Aerial Power).
3bA+B+K (White Monument): shortened opponent's block freeze for first attack. Decreased second attack's damage (20→15). The second attack launches up in front when it hits the opponent.
1K.K: decreased second attack's damage (20→14).
A+B (Double Falcon): lengthened freeze for performing the second attack and opponent's block freeze. Advantage has not changed, but releasing B button (stage 2) (Moonlit Dance) on counter hit will hit opponent on the ground
when used in combo.
6A+B (Royal Windmill): Shortened opponent's block freeze.
2A+B (Golden Heart): Increased damage (22→34).
B+K (Iron Tower): decreased damage on air hit(30→5). Same change to 3bA+B+K (White Monument).
66 or 33 or 99bA+B+K (Red Stone): Opponent stays standing after first attack's normal hit. 2nd input can be delayed longer. 2nd attack no longer stuns opponent on both normal hit and counter hit.
66 or 33 or 99K (Knee Assault): lengthened freeze for performing the move.
44K (Sickle Kick): Increased damage (20→30). No change to 11 or 77K.
A release (stage 2) (Mystic Star): increased damage (20→24).
A release (stage 3) (Mystic Star): decreased first attack's damage (28→20).
B release (stage 2) (Moonlit Dance): launches opponent higher on air hit.
236236A+B+K (Storm and Urge): fixed tendency for fifth attack in the move to miss
<Discussion for 1.03 starts here.>
Patch 1.02
6A.K.B (Climbing Flame): decreased third attack's damage (40→18). Launches higher when the third attack hits.
3A (Aerial Power): decreased guard burst damage and lowered critical gauge increase rate.
3A (Aerial Power): launches higher when the second attack hits. Shortened opponent's block freeze. Decreased guard burst damage and lowered critical gauge increase rate. Same changes to 3A (counter) (Aerial Power).
3bA+B+K (White Monument): shortened opponent's block freeze for first attack. Decreased second attack's damage (20→15). The second attack launches up in front when it hits the opponent.
1K.K: decreased second attack's damage (20→14).
A+B (Double Falcon): lengthened freeze for performing the second attack and opponent's block freeze. Advantage has not changed, but releasing B button (stage 2) (Moonlit Dance) on counter hit will hit opponent on the ground
when used in combo.
6A+B (Royal Windmill): Shortened opponent's block freeze.
2A+B (Golden Heart): Increased damage (22→34).
B+K (Iron Tower): decreased damage on air hit(30→5). Same change to 3bA+B+K (White Monument).
66 or 33 or 99bA+B+K (Red Stone): Opponent stays standing after first attack's normal hit. 2nd input can be delayed longer. 2nd attack no longer stuns opponent on both normal hit and counter hit.
66 or 33 or 99K (Knee Assault): lengthened freeze for performing the move.
44K (Sickle Kick): Increased damage (20→30). No change to 11 or 77K.
A release (stage 2) (Mystic Star): increased damage (20→24).
A release (stage 3) (Mystic Star): decreased first attack's damage (28→20).
B release (stage 2) (Moonlit Dance): launches opponent higher on air hit.
236236A+B+K (Storm and Urge): fixed tendency for fifth attack in the move to miss