How to port Soul Calibur III: Arcade Edition to PS2

Ian

[10] Knight
Ah, not quite what I meant. In smash bros, there are codes that modify the universal character engine and the locations of where portraits appear on the selection screen-- I thought that was what you meant.
 

TopazHacker

The Unknown Soul
Ah, not quite what I meant. In smash bros, there are codes that modify the universal character engine and the locations of where portraits appear on the selection screen-- I thought that was what you meant.
The way that the Screen works is this:
Every slot has a UCM ID attached to them that loads other thigs alongside with variables such as isRingOutable.
And the memory cards do too have a UCM that causes another window to pop up.
Knowing this, with the right file, I can even make Night Terror playable.
 

Arctertre

[01] Neophyte
From trying to make it work and reading about it, it appears Cd Dvd Gen cannot be installed on newer 64bit OSes but already installed, portable versions of the program still work.
Sorry to beg, but could someone upload their copy of the program to keep this guide future-proof for a bit longer?
 

TopazHacker

The Unknown Soul
From trying to make it work and reading about it, it appears Cd Dvd Gen cannot be installed on newer 64bit OSes but already installed, portable versions of the program still work.
Sorry to beg, but could someone upload their copy of the program to keep this guide future-proof for a bit longer?

Use ImgBurn.
 

TopazHacker

The Unknown Soul
ALRIGHT, After 2 years I finally was able to port the Arcade Edition character select screen to the PS2 version of the game.
As I feared, however, the selection screen is in the executable. However, it is heavily modable.
[Do not mind Inferno, he likes to stick around.]
1597410894344.png
 
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M.Yoshimitsu

[01] Neophyte
I'm aware about the fanmade ps2 port people made. But for those who want to check out what is exclusive to the Arcade Version, is there even a reliable download source left? Because as you guys probably know, emuparadise has long since been shut down(thanks nintendo). So you can't get it there anymore.
 

TopazHacker

The Unknown Soul
I'm aware about the fanmade ps2 port people made. But for those who want to check out what is exclusive to the Arcade Version, is there even a reliable download source left? Because as you guys probably know, emuparadise has long since been shut down(thanks nintendo). So you can't get it there anymore.
EmuParadise is still alive. You can get stuff from there using a workaround script.
Google is your best friend.
 

TopazHacker

The Unknown Soul
Frame Input Data between AE and Vanilla is 100% compatible. Replacing Vanillla FID with AE versions, if no new moves are present, do not break the game in any way whilst changing stuffs.

Example, Xianghua's GWC (Great Wall Cancel) is removed.
 

Anthony Ryuki

[09] Warrior
I've just found out that Hwang and Li Long have some new pre-battle and victory quotes that are enabled by File9.pkg in the 3D model, although they do not function correctly when imported into the PS2 version. The characters will lose those quotes if you try.

The Characters part of the first post was updated because of that: the characters's 3D models with the English battle screams in File9.pkg are now listed.
 
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Frownjob

[01] Neophyte
Hello from the SCIII Discord server, a modder named aksa has popped up on the scene and has put out a new elf file that should fix the Ivy/Yoshimitsu ported AE movesets. To quote aksa,

"https://drive.google.com/file/d/19xEkFEi4Tei6BXHquzwPAEQGLBUVr16J/view here's a zip file with heihachi/spawn/link's movesets ported, the python script I used, and included a patched elf that should fix loading the larger moveset files from arcade edition".

I hope this is of use to you guys, It jought of this thread as soon as I saw his discord message.