C.AntonioFalcon
[09] Warrior
"Soul Calibur III: Arcade Edition is a re-tuned, re-vamped, and, most importantly, fixed version of Soul Calibur III. Naturally, all glitches found in the console version have been fixed. In addition to that we've re-tuned the overall balance of many moves and re-vamped Amy, Hwang and Li Long as official characters. All three have been revised into more unique move sets and help to expand the already expansive Soul Calibur III line-up." WCMaxi (Namco Producer)
This improved edition was made to make up for the home version problems, it was unbalanced, rushed and had lots of bugs, according to many players.
You might have noticed that OOFMATIC had made this port before but the torrent is no longer available. Instead of making a torrent that, sooner or later, will stop working, I'll make a guide that will last forever.
Step 1: Getting the data
First, put in a folder all the files of your SC3 copy. You can notice there is a ROOT.OLK file in it, it's the file that contains the main game data, such as character models, movesets and game modes. And now get your hands on the AE files. Now that the game was added to the MAME list (though it doesn't work at all yet on it), it's very easy. Go to http://www.emuparadise.me and go to the MAME section. Look for Soul Calibur III and download the CHD file (not the other romset). It is the MAME format DVD image file, and you need to extract it. MAME includes an application called CHDMAN you have to use to do so. Open it with the command prompt typing this command:
chdman extractraw -o output.raw -i input.chd
You will get a .RAW file, but it's actually a .ISO image, so you have to rename its extension to .ISO .
Finally, extract ROOT.OLK or ROOT2.OLK using an ISO explorer (I used WinRAR). The two files are identical (you can notice that because they have the same size), so you can extract the one you want.
Step 2: Putting the data in the right place
Look this thread: http://8wayrun.com/threads/modding-soulcalibur-3.2908/
It has the following files attached: the OLK Explorer, needed to explore and swap data in the ROOT.OLK files, and two things from the AE, that is Inferno's model and the title screen, so you can download them from there or just get them from the AE ROOT.OLK file, I documented them. Use that thread to know where you should put the files, File7.olk is almost fully documented and File5.olk is partially on the first post, also later posts show where the weapon models are stored in File7.
CHARACTERS
The following list contains all what you need to know about File6.olk (the one with the character data in the AE). And remember to swap file 1 (included in the character data .olk file) too. If you don't do it, the characters' movesets won't work properly (and adding it makes the original movesets work badly).
The exhibitions weren't changed, so you don't need to put them in.
Be careful though, if Ivy and Yoshimitsu happen to load up, the game will freeze, unless you're using an emulator; however, the graphics will be glitched at the first fight of any mode even with it, as there will be a "TLB Miss" error. It has to do with the additional space allocation process the OLK Explorer does when putting the new movesets in: they don't seem to like allocations at all.
STAGES
The stages are in File5.olk in both versions. There are three new stages to the AE. One is the Lakeside Coliseum with no cage and at daytime, which is File165.pkg, another one is a differently colored Kunpaetku Shrine Ruin (called Palgaea Shrine - Ruins), it's File191.pkg, and finally a playable version of the Lost Cathedral that originally appeared only in some ending movies (like this:
), that is File332.pkg. If you want to replace the old Lakeside Coliseum with no cage with the new one, put it on File158.pkg, Kunpaetku Shrine Ruin is File171.pkg and the new Lost Cathedral could replace "Lost Cathedral - Ruins" on File313.pkg and suit it pretty well. About the old stages, the order in which they're stored is the same as the PS2 version, and some of them have new graphical effects here and there, if you wanna check them out. The file sizes will also help you. The ones for the ending movies on the PS2 version were also kept, and they were playable in Practice mode, which means they're not glitchy anymore. They're down on the list, not followed by any low sized files, unlike the regular stages.
Also, if you wanna find the new title screen on your own, it's File779.pkg. You may find strange that it's stored in the file that contains the stages, but...
OTHERS
In File3.olk, there is some interesting stuff. First, there are the new lifebars, which are in File6.pkg (thanks dee4doa for finding them) and however don't exactly look as they should on PS2; File47.unk is a new image for the ADX logo; and finally File38.pkg contains some data for the AE character selection screen, but doesn't work well on PS2.
Step 3: Building the new ISO file
To build an ISO file, the first program you have to use is the CD/DVD-ROM Generator (see attached file). Click "Create new project" and then "DVD-ROM Master disc". Drag and drop the files to put in the new ISO file. Click "Volume". In the "Disc name" area, type in "SCxS-53312" (x must be replaced with P if you have the japanese version PS2 disc, with U if you have the american version or E if you have the european version). In the "Producer Name" area, type in PLAYSTATION. In "License area", choose the region of your PS2 disc. Click "File" then "Export .iml file". Close without saving.
Now use Apache3 (see attached file). Open the .IML file you just created, then build your ISO. Now wait some minutes and here you go, you've just ported the AE to the PS2!
One small problem this port has is that most of the Options menu and the Pause menu text will get killed, so you may want to learn what the choices mean by heart. Also, you won't be able to see the new movelists. The old ones will be shown instead, and that may not be really helpful for the extra characters (here's a guide for Amy: http://www.gamefaqs.com/arcade/931657-soulcalibur-iii-arcade-edition/faqs/44659), though the changes for standard ones are very slight. And, of course, there's Ivy and Yoshimitsu not working on PS2. But I think this works great, the gameplay was improved a lot! Have fun with it!
This improved edition was made to make up for the home version problems, it was unbalanced, rushed and had lots of bugs, according to many players.
You might have noticed that OOFMATIC had made this port before but the torrent is no longer available. Instead of making a torrent that, sooner or later, will stop working, I'll make a guide that will last forever.
Step 1: Getting the data
First, put in a folder all the files of your SC3 copy. You can notice there is a ROOT.OLK file in it, it's the file that contains the main game data, such as character models, movesets and game modes. And now get your hands on the AE files. Now that the game was added to the MAME list (though it doesn't work at all yet on it), it's very easy. Go to http://www.emuparadise.me and go to the MAME section. Look for Soul Calibur III and download the CHD file (not the other romset). It is the MAME format DVD image file, and you need to extract it. MAME includes an application called CHDMAN you have to use to do so. Open it with the command prompt typing this command:
chdman extractraw -o output.raw -i input.chd
You will get a .RAW file, but it's actually a .ISO image, so you have to rename its extension to .ISO .
Finally, extract ROOT.OLK or ROOT2.OLK using an ISO explorer (I used WinRAR). The two files are identical (you can notice that because they have the same size), so you can extract the one you want.
Step 2: Putting the data in the right place
Look this thread: http://8wayrun.com/threads/modding-soulcalibur-3.2908/
It has the following files attached: the OLK Explorer, needed to explore and swap data in the ROOT.OLK files, and two things from the AE, that is Inferno's model and the title screen, so you can download them from there or just get them from the AE ROOT.OLK file, I documented them. Use that thread to know where you should put the files, File7.olk is almost fully documented and File5.olk is partially on the first post, also later posts show where the weapon models are stored in File7.
CHARACTERS
The following list contains all what you need to know about File6.olk (the one with the character data in the AE). And remember to swap file 1 (included in the character data .olk file) too. If you don't do it, the characters' movesets won't work properly (and adding it makes the original movesets work badly).
Code:
File6.olk
1-4 Core gameplay files
3D MODELS - there are six costumes rather that the four (two for the extra characters)
found in the PS2 edition, and the new ones have just different colors.
There are two new .pkg files inside them, the latter one (File10.pkg) is the weapon model.
The 1P and the 2P weapons are included in the respective outfit files,
also the extra characters' 2P weapons and Inferno's weapon are new.
Finally, keep in mind that Amy's second costume is new to the AE,
it's not a variation with different colors of the first costume like the one on the original,
which is costume 3 here.
https://web.archive.org/web/20130821181623/http://fortunecross.com/soulcalibur3/index.html
9-14 Mitsurugi
15-20 Seong Mina
21-26 Taki
27-32 Maxi
33-38 Voldo
39-44 Sophitia
45-50 Siegfried
51-56 Rock
57-62 Hwang
63-68 Ivy
69-74 Kilik
75-80 Xianghua
81-86 Lizardman
87-92 Yoshimitsu
93-98 Nightmare
99-104 Astaroth
105 Inferno
111-116 Cervantes
117-122 Raphael
123-128 Talim
129-134 Cassandra
135-140 Yun Seong
141-146 Li Long
147-152 Setsuka
153-158 Tira
159-164 Zasalamel
165-170 Olcadan
171-174 Abyss (he has four costumes, not six, as he wasn't playable in the AE)
177 Night Terror
183-188 Amy
OLCADAN'S NEW WEAPONS
Olcadan gains the ability to use Hwang, Li Long and Amy's styles in the Arcade Edition.
Because of that, he gets three new weapons.
440 Hwang's Weapon: The Ancient
552 Li Long's Weapon: The Ancient
608 Amy's Weapon: The Ancient
Unfortunately, Olcadan can only use these fighting styles in the PS2 version if regular characters are replaced with them.
ANIMATIONS
609 Mitsurugi Moveset
610 Mitsurugi Exhibition
611 Seong Mina Moveset
612 Seong Mina Exhibition
613 Taki Moveset
614 Taki Exhibition
615 Maxi Moveset
616 Maxi Exhibition
617 Voldo Moveset
618 Voldo Exhibition
619 Sophitia Moveset
620 Sophitia Exhibition
621 Siegfried Moveset
622 Siegfried Exhibition
623 Rock Moveset
624 Rock Exhibition
625 Hwang Moveset
626 Ivy Moveset
627 Ivy Exhibition
628 Kilik Moveset
629 Kilik Exhibition
630 Xianghua Moveset
631 Xianghua Exhibition
632 Lizardman Moveset
633 Lizardman Exhibition
634 Yoshimitsu Moveset
635 Yoshimitsu Exhibition
636 Nightmare Moveset
637 Nightmare Exhibition
638 Astaroth Moveset
639 Astaroth Exhibition
640 Inferno Moveset (identical to Cervantes, but without the shooting gun moves, as Soul Edge doesn't have
a gun. It also retains SC2 Inferno's special move, UP then B+K, and has a different taunt.)
642 Cervantes Moveset
643 Cervantes Exhibition
644 Raphael Moveset
645 Raphael Exhibition
646 Talim Moveset
647 Talim Exhibition
648 Cassandra Moveset
649 Cassandra Exhibition
650 Yun Seong Moveset
651 Yun Seong Exhibition
652 Li Long Moveset
653 Setsuka Moveset
654 Setsuka Exhibition
655 Tira Moveset
656 Tira Exhibition
657 Zasalamel Moveset
658 Zasalamel Exhibition
659 Olcadan Moveset
660 Olcadan Exhibition
661 Abyss Moveset
662 Night Terror Moveset
663 Amy Moveset
The exhibitions weren't changed, so you don't need to put them in.
Be careful though, if Ivy and Yoshimitsu happen to load up, the game will freeze, unless you're using an emulator; however, the graphics will be glitched at the first fight of any mode even with it, as there will be a "TLB Miss" error. It has to do with the additional space allocation process the OLK Explorer does when putting the new movesets in: they don't seem to like allocations at all.
STAGES
The stages are in File5.olk in both versions. There are three new stages to the AE. One is the Lakeside Coliseum with no cage and at daytime, which is File165.pkg, another one is a differently colored Kunpaetku Shrine Ruin (called Palgaea Shrine - Ruins), it's File191.pkg, and finally a playable version of the Lost Cathedral that originally appeared only in some ending movies (like this:
Also, if you wanna find the new title screen on your own, it's File779.pkg. You may find strange that it's stored in the file that contains the stages, but...
OTHERS
In File3.olk, there is some interesting stuff. First, there are the new lifebars, which are in File6.pkg (thanks dee4doa for finding them) and however don't exactly look as they should on PS2; File47.unk is a new image for the ADX logo; and finally File38.pkg contains some data for the AE character selection screen, but doesn't work well on PS2.
Step 3: Building the new ISO file
To build an ISO file, the first program you have to use is the CD/DVD-ROM Generator (see attached file). Click "Create new project" and then "DVD-ROM Master disc". Drag and drop the files to put in the new ISO file. Click "Volume". In the "Disc name" area, type in "SCxS-53312" (x must be replaced with P if you have the japanese version PS2 disc, with U if you have the american version or E if you have the european version). In the "Producer Name" area, type in PLAYSTATION. In "License area", choose the region of your PS2 disc. Click "File" then "Export .iml file". Close without saving.
Now use Apache3 (see attached file). Open the .IML file you just created, then build your ISO. Now wait some minutes and here you go, you've just ported the AE to the PS2!
One small problem this port has is that most of the Options menu and the Pause menu text will get killed, so you may want to learn what the choices mean by heart. Also, you won't be able to see the new movelists. The old ones will be shown instead, and that may not be really helpful for the extra characters (here's a guide for Amy: http://www.gamefaqs.com/arcade/931657-soulcalibur-iii-arcade-edition/faqs/44659), though the changes for standard ones are very slight. And, of course, there's Ivy and Yoshimitsu not working on PS2. But I think this works great, the gameplay was improved a lot! Have fun with it!
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