IvyFanboy
[11] Champion
So if it's not apparant I hate online...yet play it a lot...it's a vicious cycle.
So what would you do with a 1.04 patch to make the game more online friendly?
My ideas:
What ya think?
So what would you do with a 1.04 patch to make the game more online friendly?
My ideas:
- ditch the 1-5 star rating and give an accurate latency display
- show where the person is
- lobbies that show case all online people so you can pick and choose (non-ranked)
- latency filter option
- player notation (the ability to mark a player you've played, with notes: EX: disconnects a lot, bad connection, lag spammer. This would be to simply avoid repeats with someone who wont result in a good match)
- latency display at all times so you can visually see the lag shifts to help adjusting to it midcombat
- buffer option!!! Street Fighter 2 HD has the option to increase buffering so that it's easier to play with lag. Soul calibur already has a strict buffer, add that with the fact EVERY match has some lag to a degree and you will inevitably face late punishes (I GIed a person today, threw ICS and got smacked in the face today...WTFH?!?), broken combos due to stall (lots of 22K, 214K's turn into 22K and a whiff that makes me look stupid), and the ever popular barely noticeable lag block that is just delayed enough to allow the hit you blocked to become an unexpected smack in the face. SOOO...we get the option to have more buffer room and we can prime our moves earlier so we can at least have a flow to a guarantee and not have to worry about timing it between lag and the strict buffer.
- Alternate combat settings. Soul calibur is a game where 1 mistake can be a HUGE ordeal. With lag often grantign the wrong person priority by a mere 2-3 frames it can be the difference between an RO, 1/3rd life combo, etc... However a better player will do better over time and can make up for flukes occurred in the adjustment to lag (I will often lose to scrubs online but win in rematches because I have a knowledge of how much to predict the lag and will often out spam them versus trying to win legitly when lag is interfering). So have matches that have 200% health, wider arenas for less RO, longer time limit (40 seconds is silly at times :P). Maybe even gradual life gain to allow some slack for expected faults in the connection? Obviously this would be an option like special battles and not the default.
What ya think?