IMPORTANT: SCV Bug/Glitches Collection

Belial I didn't posted that vid to show how online slow down because this is how online was made in this game. That's wasn't a point of it.
Application for BT voldo movement cancel? When I am on 0 and I will make NM agA, voldo reads wrong and try to step or backdash but still he can be safe thx to guard cancel. In the same situation other characters aren't safe they cant backdash or step, they have less options.
For me there are so many applications of it that you don't have go to practice mode and find them.
The idea of voldo walking backsteping quicksteping around on field and still have 100% safe option in guard where other characters cant do is enough application for me.
 
I can't find a link to the YouTube page. You can't get there by clicking on the video.

Also is the Dampierre CE thing definitely a bug? They might have intended for jumping attacks to be a safer way to attack (like lows vs revenge attacks and Xiba CE)
youtube3.jpg

What is bug and what is not is up to Namco to decide, all we can do is let them know of stuff we see as strange/weird/glitchy.

Added a text link to youtube version into the first post.

edit:
Cheese: I dont know how to explain...
I only did little testing. What my testing showed is Voldo movement in BT is very small. The point and brokeness of step~G is that you can completely evade vertical move while blocking horizontal move. Okay?
But what happened with me is that I step and they block horizontal move but also block vertical move, meaning although Voldo moves sideway he still evades poorly.
Im sure if I tested more I could find application but I was short on time.
So I ask people to show me video of good Voldo bs step~G application. Practical one, that shows its brokeness.
Having step~G mean nothing when you cant really step much, right?
 
You have to play the video and wait until Youtube logo appears in the bottom right corner, then you click on the logo. Your mouse cursor cannot be pointed anywhere on the video though, or else the logo won't appear. It's really annoying.

Oh..
Im wondering when did the site take this approach.
 
I don't think Dampierre's CE is bugged. The player died from the GI for throwing a Jump attack. I think you take damage when you get GI for doing a jump attack when you hit the ground. It happened in one of my matches and my opponent died before I could hit him after the GI.
 
View attachment 14751
Having step~G mean nothing when you cant really step much, right?
100% right.
That's why i checked how bad voldo step is, and it looks like it's not that terrible actually.
I checked alpha BB on hit to jf twister, with have bigger horizontal hit box, and voldo can easily SS twister on both directions in normal and BT stance. In that scenario he have only 7 frames of time for step, on 8th frame active frames of twister appears. It's a good result because characters with better step like hilde, ivy and other chicks cant make it faster.
Checked asta bullrush also, and here voldo can also SS it both sides when he is on small disadvantage or small advantage, almost as good as other characters, with is good enough.
About his backstep, true, it's bad.
Still, I don't have time to record any movies so i leave it as it is.

I don't think Dampierre's CE is bugged. The player died from the GI for throwing a Jump attack. I think you take damage when you get GI for doing a jump attack when you hit the ground. It happened in one of my matches and my opponent died before I could hit him after the GI.
Looks like your right.
fall dmg depends on how dmg jump attack is dealing.
Like Natsu last hit of WR BBB deal 65 dmg to her xD
 
I hope somebody can make a video with Voldo step~G. Its important we send this issue to Namco as quick as possible or we may miss out on this in next patch (and next after next may not come at all). Unfortunately I can only record on weekends.
 
This list seems really light. What happened to the Ivy clash bug where the opponent goes flying? Or the Natsu bug that causes her to ring herself out against Astaroth? There are videos here on 8wr.

Old bugs:
Yoshimitsu's DNK doesn't work on Ivy, Astaroth or Nightmare correctly. They'll drop after the second hit on most combos with DNK in it. It's been this way for years, but no one ever considers it a bug.... ? :\ To recreate, 8B+K (DGF) K B+K B B B B. It will drop on those three characters while working on others. If you are offset to the characters you can sometimes get the full combo.

Minor Bugs:
Xiba's REM B will whiff against Nightmare at close range and off-center. Stand in front of Nightmare, tap down once, REM B. Goes right through him. This works on all characters but most obviously on big ol' Nightie. Yoshimitsu's 22B will occasionally do the same thing, but it's trickier to recreate - get as closer as possible to Nightmare and step to his left, press B. Yoshimitsu will go right through Nightmare (and other characters) although it is inconsistent. 88B works much better.

Yoshimitsu's kangaroo kick (1K or MED K) has a weird collision box that will not hit a lot of characters. Against Viola or Pyrrha completely neutral (not blocking, not moving) it will usually whiff. Against most characters lengthy unblockable animations it will miss. This thing is terrible. :\ To recreate, you can do Viola or Poe's unblockables and attempt to MED K / 1K. It will miss entirely. You can also just try this against a neutral opponent (not guarding) and it will also miss.

BE inputs are all sorts of borked. a+gA+B+K can be done by hitting all the face buttons (A+B+K+G). Try it with Hilde, Ivy or Natsu. Combo BEs can just be mashed (ie: Leixia - hit A A+B+K A+B+K A+B+K for an entire string). Characters with empty 236s (Poe, Pie, Nightmare) will sometimes get an empty 236 rather than a CE (tap block or use one of the 234 shortcuts to prevent this if it happens to you a lot).

Obligatory "ear slicer inputs are retarded now" mention. Prior to 1.01, it seemed much easier to do ear slicer (a:B+K). Post 1.01, especially online but also offline, you will get "random" moves like A+K while the input display says a,B+K. The majority of the time if you fail an ear slicer you should get A or B+K (pogo). Under no circumstance should you get A+K. Also, for whatever odd reason, you can use 2a:B+K to get an iMCF (2aB).

Edited to more clearly offer recreation steps.
 
Ivy clash bug is out of the game since 1.o2

If you have the links pls provide them or record yourself. If you cant, provide the exact info to do and reproduce the bugs, so I or someone can rec it later.
 
Did anyone realise that Yoshi loses life when you try to GI with him? I haven't fully tested this but if someone is free to do it, please do. I assume the system registers Yoshi as doing 4B+K~A, therefore you still GI but you lose life which is stupid.
 
I dont know if someone's mentioned this but several times when you jG the second hit of Xiba's 6K,B you end up back turned, making the BE extremely (If not impossible) hard to jG or block. I dont remember if this is only pre-patch or not.
 
I dont know if someone's mentioned this but several times when you jG the second hit of Xiba's 6K,B you end up back turned, making the BE extremely (If not impossible) hard to jG or block. I dont remember if this is only pre-patch or not.
BT happens if you block 6B at close range. On far range block or on hit you are not backturned.
Also, I think being BT has nothing to do with blocking or JG'ing. You can block/JG as you would normally.
 
I dont know if someone's mentioned this but several times when you jG the second hit of Xiba's 6K,B you end up back turned, making the BE extremely (If not impossible) hard to jG or block. I dont remember if this is only pre-patch or not.

you can hold the 6 direction while JG-ing to make sure that you don't end up backturned.
 
BT happens if you block 6B at close range. On far range block or on hit you are not backturned.
Also, I think being BT has nothing to do with blocking or JG'ing. You can block/JG as you would normally.

Xibas 6BK is probably the easiest Move in the game to JG. Pretty trash imo. To solve the BT problem you can search for option selects depending on your character.

With Cervantes i input 214B+K, this way i will either do iGDR, or BT B+K, depending on if i stand BT or not. But BT does not make JG any harder...i dont see this as a bug.
 
Xibas 6BK is probably the easiest Move in the game to JG. Pretty trash imo. To solve the BT problem you can search for option selects depending on your character.

With Cervantes i input 214B+K, this way i will either do iGDR, or BT B+K, depending on if i stand BT or not. But BT does not make JG any harder...i dont see this as a bug.
Easy? Lol, if it werent cancellable., maybe. Its fairly easy on first hit, since you can just OS this way. but on block its a bit annoying.
 
Easy? Lol, if it werent cancellable., maybe. Its fairly easy on first hit, since you can just OS this way. but on block its a bit annoying.

Its offtopic but are you worried of 6B on block? 6BK on Block is close to suicide imo. The JG requires ZERO timing, you mash Guard 2-3 times after a blocked 6B and will get 90% JG rate, which is 100 DMG in my case (Cervantes).

Against people who know this matchup a bit 6BK on block is unusable imo...sure they can 6B 6B 6B then 6BK but i dont care blocking it at all.

I played a lot against Neo4Lifes Xiba, i think Xiba is quite bad and will get even worse when people learn to JG properly. Then again i play Cervantes who has a quite easy time in this matchup.
 
sigh, you cant mash for JG my friend.
yes lets stop the offtopic.

You can against 6BK :) I did a lot of tests on this move specifically, JG 6BK is a lot easier when you tap Guard 2 times after 6B during the blockstun. Somehow the blockstun and the JG window seem to fit, I have a lot more success with this than with a single tap that is timed. Double tapping Guard won't result in a hit.

We can continue this in Xiba Arena maybe one day :)
 
Did anyone realise that Yoshi loses life when you try to GI with him? I haven't fully tested this but if someone is free to do it, please do. I assume the system registers Yoshi as doing 4B+K~A, therefore you still GI but you lose life which is stupid.

This only happens to me if I do not use a button map (which I don't 99% of the time). There's something seriously wrong with the simultaneous button inputs that is game-wide impacting. Stupid stuff like Nightmare's 236236A+B+K turning into a BE flash into CE (and wasting a lot of stocks), Poe/Pie's instant-CE, etc.

If you want to avoid the life loss, try to press A+B before K. I don't know what the frames are, but it seems even a couple of frames off will register 4B+K and then a GI if B+K is pressed just slightly before A.
 
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