Is it just me, or are gaming series getting worse each year?

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Just.. one last thing....



Or... or... you didn't know anything about the game, really, and your play experience was very limited. Attach this to the point above where "playing = experience". It doesn't. People play games to different depths. The people who discovered, refined and exploited this stuff were playing the game on a difference technical level of understanding than you.
As much as I don't wanna anger anybody, right now I feel as if this is the best course of action to take.

I understood the stupidity part of AI, just didn't know that you could recover while in mid air, even though it looks really unsafe. Back in the day, I ignored spamming because I think I know what would happen if I spammed some discus & 66AB. Instead, I just played normally.

I would have never of known you could recover in mid air because it should of been typical that your not able to, or atleast obvious that you know it shouldn't happen. Because I think that, I wouldn't waste my time button mashing while in mid air to all of a sudden experienced something new. Which of course, should of not been in the game anyway. It's a glitch really, but its rare I find glitches. Reason why I don't waste my time looking for them is because I know I can succeed w/o'em. Ppl who are glitch finders are simply assholes who want something cheap & stupid, just so they can cover up their lack of skills to feel somewhat special about themselves. Take Halo, Gears, CoD, & ESPECIALLY Dragon Ball Z: Raging Blast 2 for an example (Also any other game you can think of).

Your statements may be right about SCIII not being the perfect game out of its series (probably because of one glitch & spammable AI's), but what I'm getting at is why waste your time using &/or looking for anything to make it unperfect? (such as glitches) I honestly think glitches are for noobs who need to cover up their lack of skill. How you would call it "Technical level of understanding", I call it "scrubby noobishness". If you found a glitch, why be an asshole & use it? If you know the enemies are spammable, why do it? The answer to that is because its easy for ppl.

Ppl like easy; ppl love that feeling of being a cheap player, some called it "wanting to feel like a god" others called it "being an asshole".
Take MW3 for a perfect example, how many ppl (scrubs or pros) use 3 round burst rifles? How many ppl do you think use explosives? (Noob tubes, rockets, bouncing betties) I can tell you right now, there are too many of those typical guys. Why? Cause their supposedly easier to use. It gives the player that feeling like he's good or some bullshit. Now compare that with other uncommon things. How many players do you think use LMG's? or Shotguns? not very many... (especially LMG's). Why? simply its because the gun takes more skill compared to other tools.

My older brother, is a really good shooter. He played Halo & CoD alot. In MW3 my brothers record is a 3.6 k/d ratio. His theatre mode is all covered with saved games labeled "Nuke". He was called "modder" so many times from the aftermath of his games.

Here's a couple of vids from Black Ops about my brother in action

Unfortunately, my brother & I came to a debate where he sounded like you guys (tier whore) & I sounded like me. To make a long story short, he told me that LMG's are stupid & useless compared to rifles & LMG's are very unpopular. All I did to simply win that little debate was ask him a simple question. "I carried you with it before, did I not?" & that was all I needed to say, even though my skill is no where near his, I still believed that anything can dominate anything. You just gotta train yourself to do better is all.

Even though the path I take is always harder, I always believe I can succeed with it.

The lack of discipline for someone to understand that "anything can be used & any style can be played successfully" is long gone. I was probably a fool or atleast attempting to be a hero for trying to bring it back as common sense in a nonsense world. As much as I hate going back to that, I'd think it'd be best for you (or others) to understand that I don't align myself with false hopes (even if its big). I could tell you a story & give you a couple great examples why, if you'd like me too. However, I'm sure you know that nothings impossible. Even in SCV, CoD, or anything else.

No bullshit, but seriously; Wouldn't it be good to atleast consider hearing someone out for once, even though they don't have tournament exp or doesn't travel to other places to get the knowledge, etc.. Despite the fact that, that someone has the experience enough to achieve S++ rank in DBZ or A1 rank in SC or SS+ rank in DOA & probably played hours long.
I hope I didn't offend anyone, but I didn't know any other way but to explain it like this. Sorry about that...
 
How you would call it "Technical level of understanding", I call it "scrubby noobishness". If you found a glitch, why be an asshole & use it? If you know the enemies are spammable, why do it? The answer to that is because its easy for ppl.
Before we continue, let's set things straight. Contrary to what you just typed. A "scrub" is usually a person who complains about or refuses to utilize things such as glitches, loopholes, and handicaps themselves with their own self-imposed "rules."

http://www.sirlin.net/ptw-book/intermediates-guide.html
Take MW3 for a perfect example, how many ppl (scrubs or pros) use 3 round burst rifles? How many ppl do you think use explosives? (Noob tubes, rockets, bouncing betties) I can tell you right now, there are too many of those typical guys. Why? Cause their supposedly easier to use. It gives the player that feeling like he's good or some bullshit. Now compare that with other uncommon things. How many players do you think use LMG's? or Shotguns? not very many... (especially LMG's). Why? simply its because the gun takes more skill compared to other tools.
CoD in general is a terrible example because CoD is not played at a tournament level. The competitive standard for FPS around the world is still Counter-Strike (1.6, Source, G.O.). In that game, you can be pretty much assured that most players will be running with M4s, AKs and AWPs - the best guns in the game - as soon as they can afford them.

Going back to fighting games (e.g. SCIII), off course people are going to use glitches. It's part of competitive fighting game culture. Competitive fighting games were literally built on glitches, ever since players discovered that you could link moves into combos (something the devs thought players would never be able to do). If it's not an instant "I win button" or something the crashes the game, then you can sure as hell bet that it's allowed (and sometimes, even some "I win buttons" are fair game as well).
Despite the fact that, that someone has the experience enough to achieve S++ rank in DBZ or A1 rank in SC or SS+ rank in DOA & probably played hours long.
Online rank means nothing in fighting games, not unless you can back it up with actual offline results. Online plays too differently and limits the level of play thanks to outside factors such as latency.
 
I was going to stay out of this thread, but I can't let a statement like this go by without correction.
As much as I liked Skyrim at first, and as much as I used to think it was an improvement over Oblivion, (I can't believe I'm saying this), the reality hit me pretty hard when I realized that Skyrim is THE most unbalanced and broken elder scrolls to date. Every Elder Scrolls game had some exploitable thing in it, but Skyrim's BS takes the cake. It should NOT be possible to deliver trillions of damage with any weapon, using nothing more than what the game offered as mechanics. No cheats, no mods are necessary.
Firstly, Morrowind was far more "broken" than Skyrim. It was also by far the best TES game. Secondly, TES has never been about providing a "balanced" experience; if you want to make a broken character, it gives you the tools to do so. If you don't want to make a broken character, then simply don't make a goddamn broken character. TES has always been about giving the players choices, and there are far more troubling aspects of Skyrim than the ability to smith a 500 damage longsword.
 
I was going to stay out of this thread, but I can't let a statement like this go by without correction.

Firstly, Morrowind was far more "broken" than Skyrim. It was also by far the best TES game. Secondly, TES has never been about providing a "balanced" experience; if you want to make a broken character, it gives you the tools to do so. If you don't want to make a broken character, then simply don't make a goddamn broken character. TES has always been about giving the players choices, and there are far more troubling aspects of Skyrim than the ability to smith a 500 damage longsword.
Slade people don't know about that Morrowind soul trap glitch for a bajillion strength that turns iron daggers into one shot killing machines of absolute and total destruction.
 
As much as I don't wanna anger anybody, right now I feel as if this is the best course of action to take.

I understood the stupidity part of AI, just didn't know that you could recover while in mid air, even though it looks really unsafe. Back in the day, I ignored spamming because I think I know what would happen if I spammed some discus & 66AB. Instead, I just played normally.

I would have never of known you could recover in mid air because it should of been typical that your not able to, or atleast obvious that you know it shouldn't happen. Because I think that, I wouldn't waste my time button mashing while in mid air to all of a sudden experienced something new. Which of course, should of not been in the game anyway. It's a glitch really, but its rare I find glitches. Reason why I don't waste my time looking for them is because I know I can succeed w/o'em. Ppl who are glitch finders are simply assholes who want something cheap & stupid, just so they can cover up their lack of skills to feel somewhat special about themselves. Take Halo, Gears, CoD, & ESPECIALLY Dragon Ball Z: Raging Blast 2 for an example (Also any other game you can think of).

Your statements may be right about SCIII not being the perfect game out of its series (probably because of one glitch & spammable AI's), but what I'm getting at is why waste your time using &/or looking for anything to make it unperfect? (such as glitches) I honestly think glitches are for noobs who need to cover up their lack of skill. How you would call it "Technical level of understanding", I call it "scrubby noobishness". If you found a glitch, why be an asshole & use it? If you know the enemies are spammable, why do it? The answer to that is because its easy for ppl.

Ppl like easy; ppl love that feeling of being a cheap player, some called it "wanting to feel like a god" others called it "being an asshole".
Take MW3 for a perfect example, how many ppl (scrubs or pros) use 3 round burst rifles? How many ppl do you think use explosives? (Noob tubes, rockets, bouncing betties) I can tell you right now, there are too many of those typical guys. Why? Cause their supposedly easier to use. It gives the player that feeling like he's good or some bullshit. Now compare that with other uncommon things. How many players do you think use LMG's? or Shotguns? not very many... (especially LMG's). Why? simply its because the gun takes more skill compared to other tools.

My older brother, is a really good shooter. He played Halo & CoD alot. In MW3 my brothers record is a 3.6 k/d ratio. His theatre mode is all covered with saved games labeled "Nuke". He was called "modder" so many times from the aftermath of his games.

Here's a couple of vids from Black Ops about my brother in action

Unfortunately, my brother & I came to a debate where he sounded like you guys (tier whore) & I sounded like me. To make a long story short, he told me that LMG's are stupid & useless compared to rifles & LMG's are very unpopular. All I did to simply win that little debate was ask him a simple question. "I carried you with it before, did I not?" & that was all I needed to say, even though my skill is no where near his, I still believed that anything can dominate anything. You just gotta train yourself to do better is all.

Even though the path I take is always harder, I always believe I can succeed with it.

The lack of discipline for someone to understand that "anything can be used & any style can be played successfully" is long gone. I was probably a fool or atleast attempting to be a hero for trying to bring it back as common sense in a nonsense world. As much as I hate going back to that, I'd think it'd be best for you (or others) to understand that I don't align myself with false hopes (even if its big). I could tell you a story & give you a couple great examples why, if you'd like me too. However, I'm sure you know that nothings impossible. Even in SCV, CoD, or anything else.

No bullshit, but seriously; Wouldn't it be good to atleast consider hearing someone out for once, even though they don't have tournament exp or doesn't travel to other places to get the knowledge, etc.. Despite the fact that, that someone has the experience enough to achieve S++ rank in DBZ or A1 rank in SC or SS+ rank in DOA & probably played hours long.
I hope I didn't offend anyone, but I didn't know any other way but to explain it like this. Sorry about that...

This entire post is flat out wrong in every possible way. I find it ironic that you declare something scrubby, then go and say things which are ACTUALLY scrubby. Like I said before; you just don't know.
 
DEX. There is no honor in video games. I'm sorry, but there simply isn't. Especially in the Versus modes of anything, as the object is to beat the enemy/opponent(or in single player/co-op, the game itself). And if the game itself doesn't limit me nor my opponent, you can expect it to be a no holds bar battle for nerd supremacy. Every dirty trick, every glitch, every shortcut in the book WILL be used to achieve this goal. This especially goes DOUBLE for any game's AI, as they are exploitable. It has been like this for YEARS.

People that do not get with the program, are only hurting themselves by getting mad about it. Wanna know where the actual, "honor" comes from? The Players themselves. In Understanding that whatever it is, is in the game they are engaging and are in actuality, just basically trying to out bullshit each other. The honor comes from the respect the winner forces on the losing party. While the losing party is probably NOT having fun, that is not the winner's problem.

And about your online ranking. Congratulations on that. You put in your hard pressed hours, you got rewarded for it. Simple as that.
 
Slade people don't know about that Morrowind soul trap glitch for a bajillion strength that turns iron daggers into one shot killing machines of absolute and total destruction.
Or Alchemy. Dear god the alchemy. Potion that boosts intelligence, take it, make now-boosted potion, take that, make even more boosted potion, ad infinitum. You could make speed boost potions with values so absurd that tapping any direction resulted in your character hurtling across the map faster than the game could render the scenery. Lol.
 
Or Alchemy. Dear god the alchemy. Potion that boosts intelligence, take it, make now-boosted potion, take that, make even more boosted potion, ad infinitum. You could make speed boost potions with values so absurd that tapping any direction resulted in your character hurtling across the map faster than the game could render the scenery. Lol.
I actually made a potion for acrobatics so strong that I had to reload my save cause i waited for like 10 minutes and dude still didn't hit the ground. Lol
 
Okay I'll concede that I wasn't aware of Morrowind's brokenness. TBH I wish I had known that back in the day. Oh well.

I stand corrected.

Either way, as a stand-alone thing, Skyrim is still broken. To me, micromanaging and using things to their maximum was what I thought one must do to beat most RPG's. That's how it's been for 95% of the RPG's I've played, you had to take advantage of every little thing just to get by.

When Skyrim turned out not to be that way, it bothered me. I thought "why make all these options if most of them are completely unnecessary?" It felt like an unorganized clusterfuck of game mechanics without much thought put into them.

Why is Fallout so different from this? It's still a bethesda game right? Why is it that in fallout I feel if I don't take advantage of every little thing, then playing on very hard becomes un-doable?

Would it be a stretch to say that Fallout is a much more superior design? At least that's what I think.
 
The reason open world RPG's don't (and shouldn't) require optimization is to allow people to pick what they want and not be punished for not having system mastery. That is a *good* thing, because it's not a multiplayer game. It doesn't matter how broken a single player game is from a "power" standpoint. I have 37 distinct character builds in Skyrim and while they have varying degrees of effectiveness; they all provide an experience in the game that is fun and unique. That is a win/win from design.

If you want to optimize, max out the difficulty slider and go right ahead but I guarantee you I'm probably having more fun just casually experimenting with builds and abilities; because that's the whole point.
 
I can't recall playing any RPGs where the player character cannot, in some way, become insanely overpowered*. That includes Fallout; especially 3 & New Vegas. Even with the 'Hardcore" mode of NV, the player character can still very very easily become overpowered. Unless you could somehow level up without improving your stats or adding perks, you'd pretty consistently be able to slaughter enemies effortlessly. And if you went for a non-combat character? You could pay your way to victory with more supplies that are used more efficiently.


*I'm sure there are plenty that don't allow it, but I haven't personally played any.
 
DEX. There is no honor in video games. I'm sorry, but there simply isn't. Especially in the Versus modes of anything, as the object is to beat the enemy/opponent(or in single player/co-op, the game itself). And if the game itself doesn't limit me nor my opponent, you can expect it to be a no holds bar battle for nerd supremacy. Every dirty trick, every glitch, every shortcut in the book WILL be used to achieve this goal. This especially goes DOUBLE for any game's AI, as they are exploitable. It has been like this for YEARS.

People that do not get with the program, are only hurting themselves by getting mad about it. Wanna know where the actual, "honor" comes from? The Players themselves. In Understanding that whatever it is, is in the game they are engaging and are in actuality, just basically trying to out bullshit each other. The honor comes from the respect the winner forces on the losing party. While the losing party is probably NOT having fun, that is not the winner's problem.

And about your online ranking. Congratulations on that. You put in your hard pressed hours, you got rewarded for it. Simple as that.
As much as your right & I like that, its also (no offence) fucking retarded... XD
It's part of competitive fighting game culture.
lmao, I find it retarded that it is. Wanna see the shit I've goin through in DBZ:RB2? Do you know about those glitches? I know you were the one I told the Broly Story too. You were the first one I told. Behold its glitches of retardation.

He spams the demonstration so you only need to see it once.
Basicly what he's doing, he's letting his little shit balls touch the enemy, once it does he can either do A) Special Attack, or B) Melee you for combos. I'm not sure if it works for Ultimate Attacks (The deadliest special). The trick is, your not supposed to get near your enemy if you don't have "Instant Transmission". He's doing it w/o it & also getting some hits in that don't even connect. Another glitch that I couldn't find in video is about you taking the advantage of your enemies screen onto your character. Basicly what you can do with this glitch is get a free Ultimate Special hit up close. You can also use Special attacks or just combo with melee & the "taking the screen" glitch makes your enemy freeze so you can't do anything but take the hit. The only way to get out of it is by vanishing, but its hard to do.

Enemies are allowed to repeat the 2 glitches as much as they like as long as their Ki is charged (which is easy to do). If this is "competitive fighting culture" then thats retarded. To me, this is like you using a nuke every game in Black Ops w/o any effort. I get the whole "no sense of honor" thing, but HEED this, if you glitch your an asshole that needs to be banned. Then again games in the future aren't getting better for some reason. Unlike, how they were in the old days (Atleast thats what I think).
you just don't know.
I'm trying too, I don't remember it being explained to me before.
The reason open world RPG's don't (and shouldn't) require optimization is to allow people to pick what they want and not be punished for not having system mastery. That is a *good* thing, because it's not a multiplayer game. It doesn't matter how broken a single player game is from a "power" standpoint. I have 37 distinct character builds in Skyrim and while they have varying degrees of effectiveness; they all provide an experience in the game that is fun and unique. That is a win/win from design.

If you want to optimize, max out the difficulty slider and go right ahead but I guarantee you I'm probably having more fun just casually experimenting with builds and abilities; because that's the whole point.
I do that too n.n I just only have 3 characters & not 37 of them....
 

Or... maybe this game is just bad and shouldn't be played because it is broken. You'll notice that games with game-breaking glitches this severe don't tend to be played at a competitive level by the community because they are awful. SC3, for example, lost nearly the ENTIRE community, and was forced to have a heavily modified rule-set to even be considered playable by many. SC2 had ton's of game ALTERING glitches, which were eventually distasteful for the effect they had on high-level play, but not game-breaking.

You need to learn to draw more distinctions when you analyze situations. Not everything is that Yes/No. You also can't apply morality to choices players make in games unless the game is specifically designed around that particular subject matter (Journey, SpecOps: The Line).
 
SC3, for example, lost nearly the ENTIRE community, and was forced to have a heavily modified rule-set to even be considered playable by many.
Why is that? (Besides that glitch damIsuk showed me) I don't remember experiencing anything that characters have that would be considered cheap or w/e...
To me I thought all characters were pretty balanced & beatable of course. The only thing that SC3 didn't have that SCV does is online.
 
Why is that? (Besides that glitch damIsuk showed me) I don't remember experiencing anything that characters have that would be considered cheap or w/e...
To me I though all characters were pretty balanced & beatable of course.

Because the glitches were game-breaking, not game altering.

You didn't play the game competitive. You played the AI. You played by yourself. You didn't really play the game.
 
Because the glitches were game-breaking, not game altering.

You didn't play the game competitive. You played the AI. You played by yourself. You didn't really play the game.
That's pretty much all you can do is play AI, unless you have friends to play with. Unless you mean going to tournies about SC3. You also mentioned glitches; care to show me some or explain some? You don't have too...
 
That's pretty much all you can do is play AI, unless you have friends to play with. Unless you mean going to tournies about SC3. You also mentioned glitches; care to show me some or explain some? You don't have too...

The point is, playing a game competitively is one of the time-honored ways to understand and explore it's depth. It's also pretty much the only non-designer level way to really understand it, imo.

The most infamous glitch is probably Zas command throw glitch. I don't remember the throws notation, but during the early part of the animation you can hold G and mash 22 and Zas will cancel out of the throw animation; but his opponent will continue through it. This allowed you to get the throw damage and a FREE 3B launcher into combo.

Edit: I think it's 46A+G or 46B+G or 64 or something like that.
 
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