Is it just me, or are gaming series getting worse each year?

Status
Not open for further replies.
The combo system in SF2 isn't supposed to be in SF2. However, players used it, because there is no "game police". The developers took note, and left it in the game for future installments. Have you EVER played a game with chained attacks which cancel the previous one? You owe a glitch in SF2 for that.

Swallow.
And that's just the start. Other "glitches" became accepted parts of fighting games.

SFII:
Cross ups
Negative edge
option selects
multiple glitches turned into moves (Dhalsim's teleport, Ryu's red fireball)

SFIII 3rd Strike:
Kara-throws

Marvel games:
Wave dashing (crouch canceling forward dashes)
Fly-canceling

Tekken:
Wave dashing (different from 2D wave dashing)
"Korean Backdash"

And that's just to name a few.
 
Someone I know who doesn't have an account here asked me to point these things out.

1) Not all glitches are game breaking
2) Everyone is allowed to use these glitches
3) A number of glitches take skill to perform (this is against the argument of glitches being braindead and easy to perform)
4) If the glitch was a feature, would you suddenly be ok with it? Why? If they required no skill to perform and were as broke as you claimed, then whether it's a glitch or a feature wouldn't change that fact, so why would you be ok with it then and not before if they would have the same effect in the end?

Many years ago I acquired this game called Final Fantasy 3 for the SNES. Everyone today knows it as Final Fantasy 6. Back then, I played that game a lot. And enjoyed the game immensely.

But there was one problem with the game. It would glitch up badly, and it was impossible to avoid this glitch.

Every so often when engaging in a random battle in the World of Ruin, the game would glitch up after all enemies were defeated. Characters would vanish, some would turn into General Leo, and others would gain skills that were not possible to get. In order to break this glitch, you had to retreat from battle. Once you did that, however, upon viewing your inventory you would acquire an infinite amount of every single item found in the game. Multiple Ragnaroks, Ultima Weapons, Illuminaires, and more.

And once this glitch occurred, there was no way to avoid it. It was permanent. Reloading a previous save would clear you of acquisition of all this gear, but there was no way to avoid this glitch no matter what you did. The moment you engaged in battle, the glitch would occur again if you tried to run, attack once or used an item.

I was disappointed and upset that I got this glitch and try as I might, there was no way to avoid it. So eventually, I decided to beat the game with less than half the cast at level 50 (and some even lower). So basically I ended up beating the game with all this equipment that was impossible to get. Though, really, most of the final fights consisted of me legitimately chain casting Ultimas, Bum Rushes, and Chain Saws. Whenever Shadow (who I never really leveled much) came in, he'd just Throw out infinite number of Excaliburs. This actually didn't work on the final tier of the Super Esper since its a Holy-based creature.

Suffice to say, I beat the game - multiple times. And mainly because, I was cheating and had no really choice to avoid it.

And I have never played Final Fantasy 3/6 in any of its remakes, roms, or otherwise ever again.
 
Well yeah game-breaking glitches often get banned. Stuff like freezing the game or leaving the screen, ect. Marvel had loads of these glitches (gambit glitch.) SFxT had that knife glitch with Rolento that could happen if either player wanted it or even if nobody intended it. If they aren't reasonably bannable(CvS2 roll cancel) then the game will just get dropped.

Game breaking has to REALLY just break the game though, just because something is really good doesn't make it game breaking.
 
I find it somewhat inconsistent that the majority of ppl on this thread demand balance in a FG (Like they should), and yet give a free pass to single player RPG's.

They say "don't use broken mechanics in Skyrim, it ruins your gaming experience". Keep in mind these are things that were actually intended to work like that.

And then they say " If a FG is glitchy and unbalanced, then it's trash".

So let my get this straight, if you can play against another person then the game must be fair or it's trash. If you play by yourself then its up to you to have "honor" in the sense of "to abuse or not to abuse".

What ever happened to "video games have no honor"? How does that statement not apply to Skyrim as well as similar games?

Just because a game is single player only, doesn't mean that the designers can completely abandon balance and get away with it.

Bottom line: If a game is unbalanced, or glitchy, then it's trash, period. I don't care if it's the most competitive game in the world, or the biggest open-world RPG to date. I don't think it's right to make that kind of distinction. An unfair game is not fun or rewarding, no matter what the circumstances.

I'm sorry, but no game company should get away with making unbalanced POS games. No one should have to play by self imposed rules. By ignoring the broken stuff, all you've proven is that the gamers themselves have more insight into the game than the designers themselves, which begs the question: "did they really give a shit at all"?

And if they don't give a shit, why should you? Why should you go out of your way to "fix" a broken game by ignoring a huge portion of the whole game? The answer is you shouldn't have to. It's the designers responsibility to produce something that is well thought out. That is what they are paid to do. By ignoring these problems, your just allowing the game designers to get paid for doing shitty work.

Elder Scrolls is planning on making a multi-player online only game in the future. I can't wait to see the same people telling me "to just ignore the broken shit" then in the future complaining about how unbalanced it is, because according to them, once a game is played competitively then fairness all of the sudden becomes the #1 priority, as if this didn't matter before, when in reality ALL games should be balanced, or they ought to be looked at with contempt.

My 2 cents. Disagree all you want.
 
How are you gonna sit here and call people ass holes for using a glitch? You sound like a pompous little kid throwing a fit because mommy took away his blankie. From what I'm getting out of what you've posted is that if it's a glitch then it's not okay. But if it's meant to be in the game it's perfectly acceptable. So if they purposefully put something gamebreaking in the game you're not going to complain about it? Not to mention glitches that turn into staple things within a game a la BXR and RRX in Halo 2.

Honestly I don't even know why I'm in here. I'm just going to stop there and let you think what your puny brain wants to.
 
I find it somewhat inconsistent that the majority of ppl on this thread demand balance in a FG (Like they should), and yet give a free pass to single player RPG's.

They say "don't use broken mechanics in Skyrim, it ruins your gaming experience". Keep in mind these are things that were actually intended to work like that.

And then they say " If a FG is glitchy and unbalanced, then it's trash".

So let my get this straight, if you can play against another person then the game must be fair or it's trash. If you play by yourself then its up to you to have "honor" in the sense of "to abuse or not to abuse".

What ever happened to "video games have no honor"? How does that statement not apply to Skyrim as well as similar games?

Just because a game is single player only, doesn't mean that the designers can completely abandon balance and get away with it.

Bottom line: If a game is unbalanced, or glitchy, then it's trash, period. I don't care if it's the most competitive game in the world, or the biggest open-world RPG to date. I don't think it's right to make that kind of distinction. An unfair game is not fun or rewarding, no matter what the circumstances.

I'm sorry, but no game company should get away with making unbalanced POS games. No one should have to play by self imposed rules. By ignoring the broken stuff, all you've proven is that the gamers themselves have more insight into the game than the designers themselves, which begs the question: "did they really give a shit at all"?

And if they don't give a shit, why should you? Why should you go out of your way to "fix" a broken game by ignoring a huge portion of the whole game? The answer is you shouldn't have to. It's the designers responsibility to produce something that is well thought out. That is what they are paid to do. By ignoring these problems, your just allowing the game designers to get paid for doing shitty work.

Elder Scrolls is planning on making a multi-player online only game in the future. I can't wait to see the same people telling me "to just ignore the broken shit" then in the future complaining about how unbalanced it is, because according to them, once a game is played competitively then fairness all of the sudden becomes the #1 priority, as if this didn't matter before, when in reality ALL games should be balanced, or they ought to be looked at with contempt.

My 2 cents. Disagree all you want.
Disagree.
Developers taking out exploits of single player games is treating the consumer like a child, it's them telling the consumer that they know what we want better what we want to do. By removing an exploit you have taken away a way to play the game that some may have enjoyed, while not affecting the people who didn't use it whatsoever, all because some people are theoretically too dumb to simply not use something they deem makes their game experience worse. Exploits in competitive games are totally different in that they can overly detriment your opponent who is no longer a soulless AI. Being able to have a infinite HP and having to fight something that has infinite HP are two different things.

A game isn't trash if it's glitchy. Many glitches and exploits actually improve games. The original Left 4 Dead had loads of fun and interesting glitches, like a bug that let hunters move quickly and silently while crouching which let them pounce in situations where they couldn't before and generally made them better. Many bad players saw this as cheating but it actually improved the balance since the infected team was grossly underpowered.

Basically a game is good if it's fun regardless of anything.
 
Basically a game is good if it's fun regardless of anything.
How is a game fun if it's not fair? As soon as I find out a game is unfair, I quickly abandon it.

Maybe you and I play games for different reasons, or maybe our definition of "fun" is quite different.

For me, the fun factor comes from understanding how a game works, and learning how to take advantage of what it has to offer, and yet still presents a challenge. SC has all of those things and then some.

But, there are other games that once you manipulate the system to your advantage, you quickly become overpowered. This I consider a faulty design. No game should ever allow you to become overpowered, no matter how much you manipulate it.

We can agree to disagree on this.
 
Okay so, you try to mock me by making a point about Skyrim, when I was specifically talking about a future Elder scrolls game, a point which you completely missed, and then when I mentioned that you hadn't read the paragraph, you simply said "nope"?

Yeah... ignore list for you...
 
How is a game fun if it's not fair? As soon as I find out a game is unfair, I quickly abandon it.
It's fair if you play it fair. Skyrim has an ingame console that lets you make your self invulnerable or kill anything just by pointing it out during a paused screen, people just refuse to do it because it would ruin the game for them. Get some self control, jeez.
 
For what it's worth, someone needs to make a thread called: Educating the dummies of gaming industries. Or rename this thread to whatever.

I think some discussion can go in there. Thanks to DEX(for the idiocy and lulz. no hard feelings right?), Idlemind, D3v and others, I end up learning stuff.

I'm talking about contributions of stuff such as SC3 glitches, how the certain games work, etc. I will say I hardly know enough, but I'm willing to sit and listen for the sake of not being ignorant....except when joking. Just a humble suggestion since some people love to sit and spout off fallacies.
 
Are you sure you're not just trying to get people to agree with you? That's certainly what it looks to be from my perspective. If you disagree, you're an asshole and a cheater.
Are you talking about when someone was asking a question that was directly towards me? If so, what I said is what I have to say about it. Yours may differ which is fine. It'd be wise to do a background check on whose asking & whose answering, just so you don't get the wrong idea, cause what it seems like to me is that alot of ppl do that nowadays. Thus, begins unnecessary wars when the whole thing turned out to be a huge misunderstanding.

Because I am the one who was asked directly about something I answered in my own way (opinion). You should of saw that coming, I trust you will next time n.n Also, I notice alot of ppl get pissed off when opinions differ from theirs, I hope you don't do that.

You 2 have been goin at it for awhile about Skyrim XD thats some funny shit. Coming from someone who isn't in the argument you both had for a good while, I notice that non of you are wrong. Both of you are right, but for some reason the bickering kept continuing.

DamnISuck is right because the game is boring, game breaking, & seriously unfair.
Jets right because the game could be played fair, but it shouldn't have to be, but he's still right.

Skyrim is one of my reasons of Nostalgia & why I created this thread. As you can see my two most favorite genre's are fighting & mmorpg. Fighting, I have no problem with, because SCV proved to be really good with its basic gameplay, however, in the previous SC's they had more to it & now it doesn't which is saddening.

As for mmorpg's (Or just rpgs) I can't find one anymore & that's my number one favorite genre to ever play. They used to be on consoles & make me feel right at home, but now their gone. Long forgotten; it really sucks ass, because those were the games I would call home because of the feel of how much I got to crush my enemies as I level up & battle online players whenever I wanted too. Now I can't do it anymore cause I'm lost from the face of mmorpg's forever it seems. That's why I called it Nostalgia. Certainly Skyrim didn't satisfy my taste enough but DAMN I sure played the game 20 times & beat it. I can tell I miss my home game so damn bad.

If I had it back, but better in the next future of gaming generations (on consoles) I'd probably wouldn't be on 8wr anymore (I probably would, but barely). It'd be like waking up from a long sleep. Problem is, I can't escape this fuckin nightmare. Which is why I also decided to be a lead game designer for life time career. I wanna revive what has been lost.

So if they purposefully put something gamebreaking in the game you're not going to complain about it?
Why would you be stupid enough to put something game breaking in a online game? (Any game really, even if its not online) Didn't you listen to what DamIsuk was saying about games being stupid if something was game breaking in it? If not, you should read his posts.

Also, just a reminder, there is a reply option you can click on...
 
Status
Not open for further replies.
Back
Top Bottom