I've just read the combo topix:
- There is a missing stance in the "Ivy Terminology/Abbreviations" section : SE = Serpent's Embrace
- "SL (A+B) or FC 3(A+B) or 44(B+K)" the direction "3" is missing before A+B -> "SL 3(A+B) or FC 3(A+B) or 44(B+K)"
- I remember there was a discussion about but 22_88B BBB and 5 hit isn't a combo. I think you can roll and guard or GI after the second hit on the gound.
- "1(K) ---> 44B+K (74 damage)". There is 2 timing ; 44B+K and 44:[B+K] (release B+K on hit). This give you 1 or 2 more dmg pts ( yes I know this is little)
- B, 6B isn't natural combo but CH B, 6B,K (59) yes
- 6B8_8B+K, K (48) / SE 6A,A (54) / SE B (56) / SE 6B / ST B :B :B (56) / ST B:6B:4B:6B:4B (72) / SE 6B+K (81) are natural combos.
- 4 A+B:B is natural combo but at close range and special timing (hit second B on the second hit) -> 80dmg
- Normal hit combo : 1_2_3 B+K, 1_2_3B+K (79dmg)
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@ kerrod123
- 33_99A,1_2_3B+K(79) -> Are you sure? I have only 67 dmg
- CH 3[K] , 1B+K do 71dmg (65 when it's neutral hit)
- ST CH K ; nothing is guaranteed after, we can recover the stun. Anyway ST CH K, ST B:6B:4B:6B:4B -> 72 dmg
- I think this isn't guaranteed, you can guard on second hit :
66A,9B(52)
SE 66K, SE 4B+K(63)
SE B,1A
Note : the training mode's auto guard is not reliable. You have to test with another controller to check combo (a friend or a good foot skill is required

).