Ivy Combos

The problem with SE 66K is that on CH it gives that new type of stun, a mix between a shakable and unshakable. In this case, only moves up to i14 are guaranteed post CH SE 66K.. so SW 1KB and 6 are the best options. The slower ones (like SW BB, which is i15) can be blocked.
 
i ment ac'able by the do'er, but newayz on a completely off not i was playin the demo on ps3 and i ALWAYS jf'd cassi and night is all that shit easier on ps?
 
Possibly. Pretty much everything about the PS3 controller is superior to the XBOX360 for fighters spare the analogs. The button layout and depth make it easier. Programming wise, there should be no difference in console.
 
hahaha CS takes way more effort on the ps3 pad...you have to be very precise to nail it, and you have to move your thumb around that gay freaking set of nubs you call a dpad instead of keeping your thumb stationary and rotating it. The ps3 pad is no better than the 360 pad, people just don't realize that the only thing that matters is what you're used to. I'm living proof that the 360 pad can work just as well as the ps3 pad. I actually don't really miss CS attempts like alot of ps3 players I see in tournament videos. If only they knew...
 
...you're not supposed to iCS on the dpad...You use the analog. iCS and SS is the ONLY advantage an xbox controller has...the ONLY. In almost every other scenario a dpad is preferable to an analog stick and the XBOX has a pretty crappy one.

Anyway I use an arcade stick like any respectable ivy player should...so yeah. :P
 
...you're not supposed to iCS on the dpad...You use the analog. iCS and SS is the ONLY advantage an xbox controller has...the ONLY. In almost every other scenario a dpad is preferable to an analog stick and the XBOX has a pretty crappy one.

Anyway I use an arcade stick like any respectable ivy player should...so yeah. :P

The triggers are quite a bit better than the ps3 ones too. Also, being able to execute on dpad > being able to execute on analog because your thumb travels less distance. Anyway it doesn't really matter which is better because the bottom line is that tournaments are held on PS3.
 
Anyone actually get down SS/CS using PS3 d-pad? If so, that is amazing. I tried initially and used the exact buffer notation, but only got it down for one side, and wow does it kill your fingers. I even used a shirt for better sliding, but like IvyFanboy said analog is a lot easier.

I will be hella impressed if someone can actually play her on d-pad without shirt assist lol.
 
Well...a bit off topic but neway

I'll agree - at some point - with Nofacekill3r, in terms of pad difficulty (PS3 vs 360 pad). It's about how you have been used to (however imho, this applies only to SCIV atm and not games like SFIV or BB, which are VERY hard to be played with the 360 pad).

Personally, I've playing with a PS3 pad so far (holding it vertically like a stick and only using the pad and NOT the analog) and to be honest I don't find any difficulty executing any move of SCIV. The ones that are the most "troubling" and need practice are moves that need TIMING (ex: Ivy's 5-hit JF, or Setsu's JF umbrella etc).

I should mention once more that I still think SCIV (like most other 3d fighters) is generally easier than 2d fighters in terms of inputing and execution. Whoever thinks that just being able to CS or SS or even iCS is something miraculous and his skills are beyond any imagination, should try and play any 2d fighter (in high level of course).

Of course (not to cause any misunderstandings here), not relying too much on complicated inputs, it doesn't mean that learning SCIV is an easy task of course.

back to combos please ;p
 
I'm still debating the best course of action for WR B. WR B, 6K, 6B8 Yields the most damage but can miss and im suspecting theres an AC option that causes Ivy Lick not to perfrom the attack grab. Could just be tiny characters though. It also fucks up if any walls come into play or simply you miss the narrrow timing window.

WR B, A+B does less damage, but nearly always hits and give you a nice BT 2K, 9B set up for more damage.

I still cant get 214 k after WR B. How is this done?

On the note of SW CH 3B, K, 6B8. 4K does more damage than K, not sure if it lets them AC to safety though.
 
Been tryin the WR B 214K and got it to work easily...now i cant do it. My timing is perfect. There has to be some hidden conditional or its escapable.

Also realized 2A+K does 5 more damage than 22_88K. If you hold B while in sword mode you wont go to coiled and can start using ~2A+K,214K and get more damage. It's also faster for people who aren't super accurate with double taps.

Also been testing iCS distance follow ups (Im also fast enough to Gi, iCS consistently before the 20 frames are up! Try that on your dpads and analogs lol! W00t new practice methods.)

CL B,B+K puts them in range for iCs, CS, SS
SW 1k does put them in CS and iCS range but not on counter hit.
WR K up close puts them in iCS range but not CS.
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And doesn't teching give you another relaunch?

I believe you have to delay it slightly. I've noticed 3 out comes of it landing:

They get hit in place and get grounded. Mix up with BT.
They get shot toward you low to the ground. Camera makes mix up rather hard so just 2B for a free hit???
They get realunched over head and you can 6B8, possible 6K, 6B8 or 214K.

[edit] It's a tech trap. Biggest combo i got with it is WR B~tech trap with: delayed A+B~A+K, 236 BB. Total hits for 92 damage. Air controlling the 236BB is advised if walls are around, Smaller characters may need it done as well.

Tried 214 K, doesnt work. 6K, 6B8 is really finicky and so anal on timing you're better off with my combo. If they differ in damage its by a few points.

HOWEVER, I did find a really fun mix up with some use! If your relaunching them with their back against a wall at start of WR B do this:

WR B, delayed A+B, B+K, BBB (if they lay there)
WR B, delayed A+B, B+K, BBB~wallsplat, CL 236BB (124).

Now they can of course stand and block BBB, but...you have a lot of time to buffer in an iCS as a tech trap instead.
 
I gotta concede my Stick > everything debate. After watching Malek buffer better than me with a PS1 pad ON THE FUCKING DPAD. Guy's a fricken beast.

(that GI buffer is in practice btw...I'm quick...but i'll be real on that).
 
Got some CH combos.

CH SW 3B~A+K, 4[B+k], 214K (got this from malek vs. woahhzz) = 80dmg
CH SW 1A+K, 4B~A+K (*after second hit of 4B connects), 66A+B = 84dmg

is CH 1A shakable? If so, still a good combo since it usually a surprise when this move lands...though 4B is a whole !22, but it's super safe and decent SG damage. 84 damage of a !12 move is pretty good though, especially since it pushes back, puts you in whatever stance you want and you can always pressure gauge with SW 2B+K after the 66A+B.
 
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