Ivy Combos

Admiral_TvS

[08] Mercenary
..::IVY COMBO LIST::..
updated: 26/05/2011
..::NATURAL COMBOS (NC)::..


..::SWORD STATE::..
  • AA (22 dmg)
  • BB (32 dmg)
  • 8B+K,K (25 dmg)
  • 6B8K (35 dmg)
  • SW 214K (31 dmg) * against grounded opponent only
  • WS A+B (36 dmg)
..::COILED STATE::..
  • AA (20 dmg)
  • 44BB (30 dmg)
  • 1B,B+K (31 dmg)
  • 236BB (36 dmg)
  • 214B_{B} (31 dmg)
  • A+B,A (29 dmg)
  • A+B,A+K (31 dmg)
  • 33BBB (35 dmg)
  • WS AA (51 dmg) * becomes NC at tip range only, character dependent
..::WHIP STATE::..
  • AA (18 dmg)
  • 4A+B,B (35 dmg)
  • 4A+B:B (40 dmg)
  • 1B (31 dmg)
  • 4B (20 dmg)
  • 4B,B+K (34 dmg)
  • A+B (40 dmg)
  • 6A+B (20 dmg)
  • 6[A+B] (30 dmg)
  • 6bA+B (45 dmg)
  • 44BB (41 dmg)
  • 44B,B+K (30 dmg)
  • 44A+B~A+B (56 dmg)
  • 66A+B (60 dmg)
  • WS BB (36 dmg)
  • WS A+B (36 dmg)
..::SERPENT'S EMBRACE::..
  • BBB (36 dmg)
  • B:6B:4B:6B:4B (57 dmg)
..::NATURAL COMBOS ON COUNTER HIT (NCC)::..

..::SWORD STATE::..
  • 6{B} (33 dmg)
  • 1KBK (46 dmg)
..::COILED STATE::..
  • A,A+K (19/37 dmg)* A+K becomes AT
  • 1A (32 dmg)
  • 6A,K (38 dmg)
  • 6A+K (54 dmg)
  • BB (32 dmg)
  • 4B (38 dmg)
  • 4B,A+K (24 dmg)
  • 66B,A (41 dmg)
  • WS AA (54 dmg)
..::WHIP STATE::..
  • BB (30 dmg)
  • 6AA (48 dmg)
  • 6A,B+K (38 dmg)
  • 1AA (27 dmg)
  • 6B+K2_8 (47 dmg)
  • 1_2_3B+K (27_33_45 dmg)
..::SERPENT'S EMBRACE::..
  • 4_5_6B+K (27_33_45 dmg)
  • A236A (54 dmg)
..::GUARANTEED COMBOS ON NH::..

..::SWORD STATE::..

SW 22_88B
  • CL 236BB (53 dmg)
  • SW 6B8 (53 dmg)
  • SW 214K (57 dmg)
SW 2A+K
  • SW 214K (53 dmg)
  • SW 9B (35 dmg) (useful when 214K is out of range)
SW WS B
  • BT A+B (55 dmg)
  • SW 6B8 (60 dmg)
  • iSW 214K (65 dmg)
  • K, 6B8 (69 dmg)
SW 44B
  • SW 1KB (53 dmg)
  • SW 66K, SW 2A+B (55 dmg)
  • SW 66K, CL 236BB (58 dmg)
  • CL 1B,B+K, SW 214K (65 dmg)
  • SW 9gB, SW 214K (68 dmg)
SW 1B+K
  • SW 1B+K (52 dmg)
  • SW 2A+B (56 dmg)
  • SW 214K (66 dmg) * close range only
SW 2B+K
  • SW 2B+K (53 dmg)
  • SW 2A+B (57 dmg)
  • CL 236BB (61 dmg)
  • SW 214K (68 dmg)
SW 3B+K
  • SW 3B+K (53 dmg)
  • SW 44K (62 dmg)
SW 66B
  • SW 9B (52 dmg)
..::COILED STATE::..

CL 3B
  • SW 6B8 (55 dmg)
  • CL 236BB (56 dmg)
  • CL 6A,A+K (56 dmg) * tip range only, character dependent
  • SW 214K (60 dmg)
CL 44BB
  • SW/CL/WP 6K (52 dmg)
CL 44B,B+K
  • SW 6B8 (61 dmg)
CL 4A
  • SW 2B+K (42 dmg)
  • CL 236BB (56 dmg)
CL A+B,A+K
  • WP 1B+K, CL 4B, CL 236BB (55 dmg)
  • WP 1B+K, CL 4B, SW 214K (57 dmg)
  • WP 66A+B (62 dmg)
CL 33BBB
  • SW 2K (43 dmg)
  • 9gB (50 dmg) * character dependent
CL 66A
  • SW 2K (37 dmg)
  • 9gB (44 dmg)
CL 22_88K
  • SW 2B (38 dmg)
..::WHIP STATE::..

WP 1B
  • WP 2B+K, WP 3B+K (54 dmg)
  • WP 2B+K, WP 8~kB (58 dmg)
  • WP 2B+K, CL 4B, CL 236BB (68 dmg)
  • WP 2B+K, CL 4B, SW 214 K (71 dmg)
WP 22_88B
  • CL 4B, CL 236BB (72 dmg)
  • CL 4B, SW 214K (78 dmg)
WP WS B
  • 9gB (32 dmg)
  • WP 6K (35 dmg) * tip range only
  • WP 8~kB (37 dmg) * extremely difficult
WP WS BB
  • SW 6B8 (56 dmg)
  • CL 236BB (56 dmg)
  • CL 6A,A+K (59 dmg)
WP 1B+K
  • WP 2B+K, WP 1B+K, WP 3B+K (50 dmg)
  • WP 2B+K, WP 1B+K, CL 4B, CL 236BB (55 dmg)
  • WP 2B+K, WP 1B+K, CL 4B, SW 214K (57 dmg)
WP 2B+K
  • WP 2B+K, WP 3B+K (48 dmg)
  • WP 2B+K, CL 4B, CL 236BB (56 dmg)
  • WP 2B+K, CL 4B, SW 214K (58 dmg)
WP 3B+K
  • CL 4B, CL 236BB (70 dmg)
WP 6A+B
  • 9gB (35 dmg)
WP 6[A+B]
  • 9gB (45 dmg)
WP 66B
  • WP 3A, CL 236BB (56 dmg)
  • CL 3B, SW 6B8 (65 dmg) * tip range only, character dependent
  • CL 1B,B+K, SW 215K (65 dmg)
  • CL 9gB, SW 214K (68 DMG)
  • WP 3A, WP 3A, CL 1B,B+K, SW 214K (71 dmg)
WP 44B,B+K
  • CL 4B, CL 236BB (55 dmg)
WP 22_88K
  • WP 2B (35 dmg)
WP 3B
  • SE BBB (40 dmg)
  • SE B:6B:4B:6B:4B (42 dmg)
WP 44A+B
  • WP 44A+B (89 dmg)
  • WP 4B+K, CL 236BB (94 dmg) * near walls only
..::SERPENT'S EMBRACE::..
  • BBB, 9gB (51 dmg)
  • B:6B:4B:6B:4B, 9gB (72 dmg)
..::GUARANTEED COMBOS ON CH ::..

..::SWORD STATE::..

CH SW 9B
  • CL 236BB (52 dmg)
  • SW 214K (59 dmg)
CH SW 66A
  • SW 2A+B (57 dmg)
  • CL 236BB (60 dmg)
  • SW 1KB (67 dmg)
  • SW 214K (67 dmg)
CH SW 3B
  • SW 6B8 (56 dmg)
  • CL 4B, CL 236BB (73 dmg)
  • CL 4B, SW 214K (80 dmg)
CH SW 1A
  • SW 6B8 (47 dmg)
  • SW 1KB (48 dmg)
  • CL A,A+K (50 dmg)
  • CL 1B,B+K, SW 214K (60 dmg)
CH SW 44A
  • CL 4B, SE B:6B:4B:6B:4B (84 dmg)
  • CL 4B, WP 1B+K, CL 4B, SW 214K (94 dmg)
  • CL 4B, WP 66A+B (100 dmg)
..::COILED STATE::..

CH CL 1A
  • WP 3B+K (40 dmg)
  • CL 4B, CL 236BB (79 dmg)
  • CL 4B, SW 214K (85 dmg)
CH CL 3A
  • SW 214K (55 dmg)
CH 9gB
  • CL 236BB (52 dmg)
  • SW 214K (59 dmg)
CH CL 3B
  • WP 3B+K (38 dmg)
  • CL 236BB (60 dmg)
  • SW 6B8 (60 dmg)
  • SW 214K (61 dmg)
  • CL 6A,A+K (62 dmg)
  • CL 4B, CL 236BB (77 dmg) * tip range only, character dependent
CH CL WS AA
  • SW 3B+K (71 dmg)
  • CL 236BB (87 dmg) * range and character dependent
  • SW 214K (87 dmg) * only near walls
..::WHIP STATE::..

CH WP 3A
  • CL 236BB (46 dmg)
  • CL A,A+K (51 dmg)
  • WP 3A, CL A,A+K (57 dmg)
  • CL 1B,B+K, SW 214K (62 dmg)
  • WP 3A, CL 1B,B+K, SW 214K (65 dmg)
  • CL 9gB, SW 214K (65 dmg)
CH WP 3{B}
  • SE 4B+K, CL 4B, SW 214K (63 dmg)
  • SE K, SE B:6B:4B:6B:4B (66 dmg)
  • SE K, SE K (69 dmg)
  • SE 66K, SW 1KB (69 dmg)
CH WP FC 3{B}~A+B
  • WP 1B+K, CL 4B, SW 214K (70 dmg)
..::SERPENT'S EMBRACE::..

CH SE K
  • SE K (51 dmg)
  • SE BBB (54 dmg)
  • SE B:6B:4B:6B:4B (58 dmg)
CH SE 66K
  • SW 6{B} (47 dmg)
  • SW 1KB (53 dmg)
 
Ivy's Combos

I just want to post this now before I forget again.

CL 33A produces a shakable stun on CH and you can get some good follow ups from it. I can't remember what the most damaging ones are right now.

I love CL 33A.
 
Ivy's Combos

I just want to post this now before I forget again.

CL 33A produces a shakable stun on CH and you can get some good follow ups from it. I can't remember what the most damaging ones are right now.

I love CL 33A.

Hmmh. What about CH CL 33A, 214, SE 4B+K, SW 214K (78)?
 
Ivy's Combos

-Edit- My bad for not noticing that this was already posted. I don't want to junk up the thread, so I will just keep this here as a more detailed description of what it does. -Edit-

CL A+B, A+K

I find that the game glitches and changes the weapon to whip state too early if you do it just as the first hit connects. What happens is the opponent doesn't launch, but gets stunned 3 times and stays on the ground. I can get free WS 66A+B from this, and the Ring Out is powerful as well.
 
Ivy's Combos

Yeah, it's up there in the combo list. This move is quite useful actually, especially when playing noobs.
 
Ivy's Combos

I think this is guaranteed and hasn't been mentioned:

WP 1B, 2B+K, (CL) 236BB (~70)

No need for CH. The closer the more damage.
 
Ivy's Combos

I think this is guaranteed and hasn't been mentioned:

WP 1B, 2B+K, (CL) 236BB (~70)

No need for CH. The closer the more damage.

It has also been up there, an improved one actually:
1B, 2B+K, CL 4B, B+K, SW 214K (77)

Works nicely as a GI mixup in WP
 
Ivy's Combos

Hey guys, I'm migrating over here from caliburforums. Is that site being deactivated and the community moving over here?
 
Ivy's Combos

SW- WS B, BT A+B, A+K, CL 4B, B+K, SW 214K (106)

i'm having trouble connecting CL 4B. is the BT A+B supposed to knock the character back in front of me or does it make him launch back up into the air?

-EDIT- nvmd. i didn't know that you pretty much have to press A+K right when the BT A+B connects lol
 
Ivy's Combos

i guys!
i have a questions.......is there a complete REALLY Guaranteed Combos + Stun Combos with shakable stun (not completly guaranteed)?

now after the patch there are too much not more guaranteed combos (expecially SW WS B, BT A+B combos) :D

tnx
 
Ivy's Combos

I believe I got one not on the list... been using it a lot online with great consistency.

CL
CH 6A,K, 214 SE 4B+K, 4B, B+K SW 214K

Pretty flashy not sure about the total damage.
 
Ivy's Combos

One that I haven't seen one here but get off a lot online and offline is:

SW 6, WS B, BT A+B, 6b8


If you time the BT A+B to hit right as they hit the ground behind you that BT A+B will do full dam and so will the 6b8. If done right this combo usually takes off about 55-60% of their life. Now unless you time it right it will only do about 25% of their life. The only way i've seen anyone get out of this when it is timed right is through an umeki on the BT A+K.
 
Ivy's Combos

this combo works, am trying variants now.

CH CL 4A, (A+K), 1 B+K (B+K), 4B (B+K), 214 K (47 damage)

hoping to find more damage off a CH CL 4A.
 
Ivy's Combos

You can do CL 236 BB after CL 4B, does a couple more points. I prefer 214K as it leaves them close while you're in SW and if they've gone a round already they're wondering if they should stand with a WS and get interrupted with 6(B) and then CS'ed, stand and block and get CS'ed, or duck the CS and get with with 3A, launched, licked, and have to guess all over again... :P
 
Ivy's Combos

Didnt see this one that guaranteed after the first stun (shakeable)

CL 6A,K (shakeable stun) 4BB, (A+K), WP WS BB, 1 B+K, CL 4BB, (B+K), 2A+B (97?)

now after the Wp WSbb switches sides so 1B+K becomes 3B+K i didnt note it there because i wanted everyone to know its the closer whip catch to ivy

Hella flashy combo and it might be tricky to get the Wp Ws BB out but let me know what you guys think
 
Ivy's Combos

Didnt see this one that guaranteed after the first stun (shakeable)

CL 6A,K (shakeable stun) 4BB, (A+K), WP WS BB, 1 B+K, CL 4BB, (B+K), 2A+B (97?)

now after the Wp WSbb switches sides so 1B+K becomes 3B+K i didnt note it there because i wanted everyone to know its the closer whip catch to ivy

Hella flashy combo and it might be tricky to get the Wp Ws BB out but let me know what you guys think

This came out right after the game did and immediately got de-bunked. That may be why it's not on there, people simply stopped mentioning it. On top of being a shakeable stun, (it's only CL 4B BTW) the WP WS BB can be Air Controled out of. the 1 B+K (close is 1 B+K on either side as 1 is always diag down/away) is hit or miss with the re-launch. If you want to use 6 A, K. I would follow up with SW games like 6(B), or WP 66 A+B (does more DMG than the combo above) still isnt guaranteed if they shake.
 
Ivy's Combos

didnt know the combo had a 50/50 chance of it working out. i always thought it was my timing that was off but i guess you make a good point. even tho i personally dont like CL 6A,K becuase the K can be ducked if 6A blocked
 
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