Rikuto
[10] Knight
The reason it is so hard to hit that 4 frame window on a pad is threefold.
First, it's because the face buttons on both the xbox and ps pads are stickier than the buttons off of an arcade stick. They are traditionally very sensitive, where as the pad user suffers more resistance on their press as it was meant for a thumb.
Second, the thumb is not the most agile of digits. It's clumsy.
Three, Half of you are doing it wrong trying to use crazy ideas like tapping the button repeatedly and mixing it with a+b+k inbetween presses and all sorts of assorted placebo that doesn't really do much but make you feel safer.
Worse yet, how can you think to stay competitive when all those stick guys will be cranking out those JG's at tournaments while you keep getting guard broken and sent to losers bracket?
Well rejoice, I have some helpful advice for you today that will make your experience a hell of a lot easier!
For the following example I will use the 360 pad. Assuming you are using the default config A on your controller, I want you to remap the following.
Right trigger to G
Left Bumper to A+B+K
Now why have we done this?
1. The right trigger on a 360 pad is sensitive. VERY sensitive. Go into training mode and dance your finger off of it and see just how much pressure is actually needed to get an input at the bottom of the screen -- it isn't much at all. This also gives your index finger which has infinitely more accuracy during a button press dominance, as it already rests on the trigger. This also cuts down on fatigue since you aren't working your thumb to mash in and out of that resistant face button as quick as possible.
2. You never needed the left bumper for a+g because your thumb already can rest over the 360 pads X and A buttons. You still have a dedicated button for the a+b+k and b+g though, so worry not, you are safe after some minor re-adjusting.
If you are left handed, you might wish to use the left trigger instead of the right trigger if you feel that gives you more accuracy during your press, it's up to you.
I'm still leaving my default G button alone for dual functionality. Why? Well, why not? I'm not going to fight a decade of habit just because namco decided to make a simple function damn near impossible for a pad user but easy as pie for stick users. There isn't any crazy broken stuff like Hilde's nonsense in SC4 either that we know of, so I don't see any reason dual-mapping should be banned either.
Note on PS3 pad users
As of right now I have not tested your pad with this. The DS 3 does have a trigger mechanism similar to the 360 which replaced the old L2 and R2 buttons though, so I assume similar functionality. At the worst case scenario the button is slightly less responsive than the 360's trigger, but your index finger will still maintain a clear dominance over your thumb in hitting that small JG window.
What I HAVE tested is my psx/ps2 to 360 converter and I found that the original DS1 despite having no angled trigger did have R2 respond fairly well to my quick clicks, and certainly better than using the X button. That is the power of using your index finger for this task, it's simply superior.
On the other hand, using the DS2 I had issues because the DS2 was built with a pressure function unlike any other controller, and it gets wonky when it plays with the converter. So for any of you guys who need a wired pad for evo to work, either get a DS1 or make sure your DS2 doesn't have that issue with whatever converter you're using or you'll NEVER get this tactic to work.
Happy JG'ing, pwn some stick users. They won't know what hit 'em
First, it's because the face buttons on both the xbox and ps pads are stickier than the buttons off of an arcade stick. They are traditionally very sensitive, where as the pad user suffers more resistance on their press as it was meant for a thumb.
Second, the thumb is not the most agile of digits. It's clumsy.
Three, Half of you are doing it wrong trying to use crazy ideas like tapping the button repeatedly and mixing it with a+b+k inbetween presses and all sorts of assorted placebo that doesn't really do much but make you feel safer.
Worse yet, how can you think to stay competitive when all those stick guys will be cranking out those JG's at tournaments while you keep getting guard broken and sent to losers bracket?
Well rejoice, I have some helpful advice for you today that will make your experience a hell of a lot easier!
For the following example I will use the 360 pad. Assuming you are using the default config A on your controller, I want you to remap the following.
Right trigger to G
Left Bumper to A+B+K
Now why have we done this?
1. The right trigger on a 360 pad is sensitive. VERY sensitive. Go into training mode and dance your finger off of it and see just how much pressure is actually needed to get an input at the bottom of the screen -- it isn't much at all. This also gives your index finger which has infinitely more accuracy during a button press dominance, as it already rests on the trigger. This also cuts down on fatigue since you aren't working your thumb to mash in and out of that resistant face button as quick as possible.
2. You never needed the left bumper for a+g because your thumb already can rest over the 360 pads X and A buttons. You still have a dedicated button for the a+b+k and b+g though, so worry not, you are safe after some minor re-adjusting.
If you are left handed, you might wish to use the left trigger instead of the right trigger if you feel that gives you more accuracy during your press, it's up to you.
I'm still leaving my default G button alone for dual functionality. Why? Well, why not? I'm not going to fight a decade of habit just because namco decided to make a simple function damn near impossible for a pad user but easy as pie for stick users. There isn't any crazy broken stuff like Hilde's nonsense in SC4 either that we know of, so I don't see any reason dual-mapping should be banned either.
Note on PS3 pad users
As of right now I have not tested your pad with this. The DS 3 does have a trigger mechanism similar to the 360 which replaced the old L2 and R2 buttons though, so I assume similar functionality. At the worst case scenario the button is slightly less responsive than the 360's trigger, but your index finger will still maintain a clear dominance over your thumb in hitting that small JG window.
What I HAVE tested is my psx/ps2 to 360 converter and I found that the original DS1 despite having no angled trigger did have R2 respond fairly well to my quick clicks, and certainly better than using the X button. That is the power of using your index finger for this task, it's simply superior.
On the other hand, using the DS2 I had issues because the DS2 was built with a pressure function unlike any other controller, and it gets wonky when it plays with the converter. So for any of you guys who need a wired pad for evo to work, either get a DS1 or make sure your DS2 doesn't have that issue with whatever converter you're using or you'll NEVER get this tactic to work.
Happy JG'ing, pwn some stick users. They won't know what hit 'em