Kilik BD Changes

ITS A KICK! Lol.

SU.. I was so happy when I got hold of the game and managed to do ASURA.. and you beat me to the punch.
 
Its the exact same name. Its just shown twice and the second time denotes fastest input in parenthesis.

Minor new findings: (Still need more testing vs. all characters to 100% confirm)

1B [CH], 66KKB, 6AAA can no longer be air controlled so u get 83-84-Damage! However it still has the inconsistent properties of the last hit whiffing when 1B hits at certain angles.

The same rule may or may not apply to the rest of his combos so i'm further testing.

Edit:

Disregard all the above lol. I guess for some strange reason it didn't register the air control. The above doesn't work.
 
This listing is tailored towards Kilik's highest damaging combos!

Kilik Combos NH: SC:BD Damage

MO~K, 6B+K = 57-Damage

WsB, 66B = 58-Damage

MO~A, aB~B = 68-Damage

Asura Dance JF = 72-Damage

22B, 3kB, 6B+K = 77-Damage

A+B, 66B, 66B = 81-Damage
A+B, 46B, 6AAA = 89-Damage
A+B, 3BB, aB = 104-Damage

Kilik Combos CH: SC:BD Damage

66B = 46-Damage

44AA, 6B+K = 57-Damage

3BB, aB = 61-Damage

AAB, aB = 69-Damage

1B, 22B, 3kB, 6B+K = 77-Damage

AAB, 3kB = 79-Damage

Kilik Wall Combos: SC:BD Damage

Kilik Throw Combos: SC:BD Damage

iFotD [A+G]: Asura Dance JF = 81-Damage

Notes:

1. [CH] AAB, 3kB is impractical because the last B has to be connected at tip-range in order for the 3kB to work. I thought it was worth mentioning though.
2. Never tested aB/aB~B after some of these combos in SC4 so they may work in that game as well.
3. If u look above I have 3 A+B combos. That is because some work on some characters while others do not. Except the first A+B combo which works on everyone.
 
I'm putting this in here: Asura STILL hits opponents when they do 8WR to get behind Kilik. His Asura's dance converts into Asura's Clairvoyance (vice-versa is true also). I did this many times in my PSP and have almost always got opponents trying to sidewalk to Kilik's backs when he does his Asura.
 
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