Kilik Tech Trap and Down Punisher Combos

22K
2K
1A+B
2B or BB (only one side)
66B (only one side)
4A+B (sometimes it hits big character with also tracking)

My strategy depend how good i'am to read opponent reaction, it can change everytime on a match

- Good Reading / Sure : 1A+B for roll left / 3B or 2B_ BBfor roll right / 4A+B to track big character / 2A+B or 2B+K for stay down

- Average : 22K / 2K / 4A+B

- Bad reading : 66B / 4A+B to stay safe
 
LIFE, not sure if this is known but 236B+G 26B or whatever when this wall splats 214B is garenteed they have to block it or eat it on the ground(force block). And if they block it, itll normally lead to 3kB W! then whatever you like to do with that :)
 
I didn't see this but A+B into 44aB catches all rolls and all tech... Problem is A+B has to hit at close range or it can be teched back (not relivant near walls or edges), and 44aB has to be done as fast as possible after A+B or it won't catch opponents tech as well... I've been using A+B for whiff punishing, and with the long animation its not a problem hit confirming for the 44aB buffer, I just mess up sometimes, need more practice...
 
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