Paranormal_Oreo
[12] Conqueror
This thread is here for people that need something to be tested and want a quick answer. I will be updating the first few posts with the answers to the questions so that there wont be many repeats. Ask away...
Can somebody test if 2B+K blockable low when in the sweet spot? The sweet spot is when both the mid and the low quake hit.
Who can/cannot punish FC A+B at point blank? At Max/Near Max range? If we take CE's off the table, does that change anything?
I think I managed to AC out of what's known as the Fenris Combo (Pyrrha) yesterday as Leixia. As it's known as the Fenris Combo, I expect it to be non-AC:able. It might have been with a CAS (I can't be certain). Can anyone check if Leixia just falls in a weird way that makes the Fenris combo simply not work on her if she AC:s directly?
The combo was off one of Pyrrha's BE's, 9B (possibly 8B) and then CE. I'm told the 9/8B allows for the CE to connect afterward, but somehow I managed to AC in a weird way that made the CE just whiff completely.
Can while grounded A+B be punished on hit?
Can Leixia crybaby punish Cervy after a x3 iGDR combo?
How much damage does CH 1A. 99B, B do?
What are the actual active aGI frames of 88B+K, 44B+K, and 4A+B?
Is there any situation where Ezio's 6B BE(3rd hit) will whiff against Leixia?
Can somebody test if 2B+K blockable low when in the sweet spot? The sweet spot is when both the mid and the low quake hit.
By: Slade
As with most quake stun moves, 2B+K is a combination of a low and a special mid. So yes, you can block it low at any range.
As with most quake stun moves, 2B+K is a combination of a low and a special mid. So yes, you can block it low at any range.
Who can/cannot punish FC A+B at point blank? At Max/Near Max range? If we take CE's off the table, does that change anything?
By: ZeroEffect317
FC A+B is -12 with knockback. I don't think anyone can punish it without CE. Maybe JF Twister, but I was never able to pull it off.
FC A+B is -12 with knockback. I don't think anyone can punish it without CE. Maybe JF Twister, but I was never able to pull it off.
I think I managed to AC out of what's known as the Fenris Combo (Pyrrha) yesterday as Leixia. As it's known as the Fenris Combo, I expect it to be non-AC:able. It might have been with a CAS (I can't be certain). Can anyone check if Leixia just falls in a weird way that makes the Fenris combo simply not work on her if she AC:s directly?
The combo was off one of Pyrrha's BE's, 9B (possibly 8B) and then CE. I'm told the 9/8B allows for the CE to connect afterward, but somehow I managed to AC in a weird way that made the CE just whiff completely.
By: ZeroEffect317
She can AC the 9B juggle Back/Right, but it's distance related. If she hits 66B BE at close range it's inescapable it seems.
The 9A one I couldn't AC at all.
She can AC the 9B juggle Back/Right, but it's distance related. If she hits 66B BE at close range it's inescapable it seems.
The 9A one I couldn't AC at all.
By: Syn_SC
I recently got it down consistently under match pressure. Kalas uses the move so much I had to learn it. And yes, crybaby is punishable on hit.
I recently got it down consistently under match pressure. Kalas uses the move so much I had to learn it. And yes, crybaby is punishable on hit.
By: Slade
Leaves her at an angle that makes crybaby whiff.
By: Paranormal Oreo
It can be punished near a wall or if Cervy's 3rd iGDR comes out as regular iGDR.
Leaves her at an angle that makes crybaby whiff.
By: Paranormal Oreo
It can be punished near a wall or if Cervy's 3rd iGDR comes out as regular iGDR.
By: Slade
53 on a sidestep counter, 55 for backstep/attack counter.
53 on a sidestep counter, 55 for backstep/attack counter.
By: Slade
4A+B's window is F3 to F7.
44B+K is F8 to F?.
22B+K is F6~F20.
4A+B's window is F3 to F7.
44B+K is F8 to F?.
22B+K is F6~F20.
Is there any situation where Ezio's 6B BE(3rd hit) will whiff against Leixia?
By: Paranormal Oreo
After SSR vs Leixia's 44B. Inconsistent.
After SSR vs Leixia's 44B. Inconsistent.