Leixia in the new meta

BrewtusBibulus

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So I really feel like the new patch has settled into my head and it really forced me to re evaluate every aspect of my Leixia. Here is some of the basic concepts I came away with and I'm not sure how to answer them quite yet, because they are all matchup specific.

Creating opportunities for movement - So now that movement is unsafe in every way shape and form, your first obstacle is creating reasons for your opponent to not push buttons at disadvantage... Because that's what movement used to do. How do you do this? Your primary tools are JG, GI and aGI's.

Leixia happens to have an amazing array of aGI's that can be used in all sorts of unexplored ways. I'm pretty sure given the right matchup they can all impact the opponents move list in ways that will really open up the matchup and give you control over horizontal or vertical space.

JG is a great tool for people that will always try to frame trap you. You can Option Select (OS) JG by timing the window to start right when their fastest attacks can land. This will also give you a window after that will stop various things like AA, 2A, BB and other fast attacks. This can either give you a large advantage or free damage and it generates meter.

You can also use JG to attack specific moves if the frame traps aren't the problem. For example vs Seigfreid JGing his standing attacks is kinda pointless in a lot of cases, so I started timing JG after I see him step to the side to try and blow him up for 22A or 22B and if you JG either you get free 4K.

When you start to apply this to specific zonings it becomes rather fucking awesome. But that's all really fucking matchup specific.



Where does my meter go?

It goes to combo CE's and the occasional WR B BE or combo AA BE. WR B BE took a huge nerf and is now about as specific as her aGI's... You really have to throw it out in anticipation of something so it's more matchup specific now instead of this obstacle for the opponents to overcome it's something to overcome their obstacle.



Where is the damage? - Now while we know Leixia CE is free everywhere and now seems to be the best way to spend down meter. It really seems the money is from CH combos with stuff like WR A, 66BB and 1A and NH 4A+B (which is where I got the idea for the aGI stuff)... There has to be more than this. I want to hit up combo practice tomorrow and figure out some new ways to work the way her CE scales, I'm still thinking with old numbers in my head and I have to retest everything
 
Honestly I think you listed all the best combo starters for her midscreen. Of course we know her wall game is strong and her RO is good off any 44{A} combo. So unfortunately she won't be getting more damage, as opposed to having to poke and mixup her way to wins.

CE I'm a little iffy on personally since WS B to me is still the way to go meter wise. Without 2X CE, the only times you really get payoff for it are after 66BB CH or perhaps post GI, imo. WS B(BE) suffered bad, but it's the only real weapon from crouch to make people use highs/throws or 2As... this opens up a nice reverse mixup for her at disadvantage.

- WS K to beat all highs and throws
- FC 2A to beat all that plus step
- 9B/9K to beat 2A/throw
- WS B to beat any vertical/follow backstep

As for movement lacking safety she does have an option in 22B+K which is decent for people reacting to your step with horizontals. (aGIs high/mid horis and non thrust verts) But of course, it's risky if they expect it.
JG I think is great for frame traps and strings, but I'm not sure I follow what you mean by option select JG. (I know what option select is from SF, but what is the option in regards to SCV?)
 
Just to be clear, normal 2A is steppable. But FC 2A is not so make sure you know the difference between the two when you players take this advice.

Personally, I think that 44A and 66AA are still really solid for anti-step. AA itself is also impressive and shuts down a lot of attempts to step. One idea is to punish your opponent with BB (since it has the same frames as 6KK), as it moves you in closer to your opponent. Once punished, they'll have to decide if they want to step a possible vertical attempt or block a possible horizontal. If they do decide to step, you can use AAB to punish them and lock them down.

It's basic stuff, really, but it helps a lot to avoid doing too much unnecessary movements and stick with basic options to punish and pound your enemy.
 
I still think the best step-killer is 3A+B. It's mid, i17, +4 on hit, only -10 on block as opposed to -12 for 66AA and -13 for 44A, and leaves you crouching.
 
- WS K to beat all highs and throws
- FC 2A to beat all that plus step
You don't really want to use FC2A at disadvantage to evade stuff, as the TC is late. But Leixia actually stays crouched through a lot of WR A, and if you get you CH by either catching step or interrupting, you get a CE combo. WR A is another great close range move.
 
I thought it was 2A from standing had the late TC, not FC 2A. WS A is good too though. I think it's her best step catcher period, even better than 3A+B due to the range.
 
I'm not too fond of 66AA as a step killer. Yes it's overall good 'till a certain Nightmare player starts to JG it everytime and launch punish you for 70ish damage.
 
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Ok guys, finally got this uploaded. I'm starting a series of tutorial vids for picking up Leixia and learning how she works. This is the pilot episode going over her key moveset and properties. It's mostly for beginners starting out at first, but I plan to get into some special tricks and stuff you can do once you've gotten the hang of her.

As for my credentials, I may not be the most known or biggest name in the community, (well... maybe my Talim play drew a few fans) but I do have several years of high-level tournament experience in SC4 and SC5. So with that said, here's the vids. Let me know what you think.

 
This is awesome, good stuff dude thanks for this.

If you do any more punishing stuff, mention FC 3B for punishing -19 lows. 4K punishment is more situational, maybe you could go into that for an advanced vid. Also remember that if you are using Recorded Command to test if something is CE-punishable, you need to hold G for a long time so that the unsafe character is still guarding after the CE close-up animation.

No way does Leixia have better RO game than SCIV Xianghua btw!

Looking forward to the next one. Could you sticky your videos in a separate Leixia tutorial thread? Maybe lock it too so it doesn't get swallowed up by inane posts.
 
great stuff Zero, please keep them coming. im glad your investing time to help out new Leixia players. maybe you could even go into Leixia's match ups when you've finished with your introductory series, if you have time of course to help out even more advanced leixia users.
 
This is awesome, good stuff dude thanks for this.

If you do any more punishing stuff, mention FC 3B for punishing -19 lows. 4K punishment is more situational, maybe you could go into that for an advanced vid. Also remember that if you are using Recorded Command to test if something is CE-punishable, you need to hold G for a long time so that the unsafe character is still guarding after the CE close-up animation.

No way does Leixia have better RO game than SCIV Xianghua btw!

Looking forward to the next one. Could you sticky your videos in a separate Leixia tutorial thread? Maybe lock it too so it doesn't get swallowed up by inane posts.

Yeah I forgot about the CE thing. I'll re-test to see if it still works. I think I did mention punishing lows with FC 3B, 6A+B like slides and stuff. I can't remember atm.

About the RO game, you think so? What did SC4 X have over Leixia? Also, you figure a guard burst can give 44[A] ROs from near the middle of the ring in most stages. I feel like I'm still playing Talim with some of these ROs, lol.

And yeah, I was going to make a separate thread for these once I get a few more up. Maybe post this one in the Game Video subforum too. I don't mind the feedback though. Let's me know people are still interested or maybe give me ideas on what to cover next.
 
great stuff Zero, please keep them coming. im glad your investing time to help out new Leixia players. maybe you could even go into Leixia's match ups when you've finished with your introductory series, if you have time of course to help out even more advanced leixia users.

I only feel comfortable discussing a couple MUs right now (Omega, Nightmare, Cervantes, Mitsu, Sieg, and Voldo; maybe some Natsu and Pat) Maybe that'll change by the time I'm done with the learning stuff.

What's funny is, doing this kind of thing helps me a little too. It's weird, but because I have so many setups and complicated mindgames, sometimes it can help to look at things at a more basic level vs players who aren't thinking the same way I do in a match.
 
Liking the videos! I am also willing to render assistance in any way I can for these videos. I've been wanting to make some more advanced video guides or Leixia, but alas I have no capture card or video camera.

I made a post earlier in this thread about how X's RO game really is better than Leixia's, but it seems to have disappeared... Strange.

Anyway, X's 6bK, 6K, crouch throw, and command throw we're really important RO tools that got cut. 4K is weaker as well, which makes me sad. The new AA BE is really nice for carrying people into walls or ring outs, but I'd take 6bK and crouch throws over it any day of the week.
 
As far as you guys helping out, right now I guess the more info about Leixia I have to work with the better. Especially when it comes to matchups and anti-character. Things people are having trouble with, etc.

X's 6bK, 6K, crouch throw, and command throw we're really important RO tools that got cut. 4K is weaker as well, which makes me sad. The new AA BE is really nice for carrying people into walls or ring outs, but I'd take 6bK and crouch throws over it any day of the week.

Hmm, I actually don't miss Crouch throw too much for ROs, since if you duck against her she can use 3B/3B+K/33BB instead. (Though the B throw did RO behind her) I never used 6K since I saw it as more of an unsafe 4K, and 6bK,,, was that the really slow low splits kick she had?

I dunno, I guess I just like being able to kill people for a whiffed throw from middle of the ring.
 
6bK was godlike. It picked grounded opponents up off the ground for a ring out if they were lying near the edge. Very handy when you had them scared of 25B/4K.
 
About the RO game, you think so? What did SC4 X have over Leixia?
4K Ring out front/right, and pretty far.
6K RO right.
4A+B launched much further, RO in front.
6bK RO in front against turtles.
bK RO in front against opp. lying grounded.
66A RO left.
6A+B RO in front on CH.
SXS lvl 5+ B set up for free RO.
SXS lvl 5+ K or A for 2A+G or bK RO.
66B+K RO front.
214B+G RO back and right.
FC 3B, 3B+K RO front and far.
FC 3B, 99KA RO right.
FC 3B, 33KA RO left.
 
Lol I forgot about 6A+B. That was a good move. Of course I loved everything about 66A.

But to get back on topic here, I'm in the process of editing the 2nd tutorial now. For the most part these aren't really scripted so here's hoping I didn't forget anything important.
 
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