BrewtusBibulus
Get your eSports on!
So I really feel like the new patch has settled into my head and it really forced me to re evaluate every aspect of my Leixia. Here is some of the basic concepts I came away with and I'm not sure how to answer them quite yet, because they are all matchup specific.
Creating opportunities for movement - So now that movement is unsafe in every way shape and form, your first obstacle is creating reasons for your opponent to not push buttons at disadvantage... Because that's what movement used to do. How do you do this? Your primary tools are JG, GI and aGI's.
Leixia happens to have an amazing array of aGI's that can be used in all sorts of unexplored ways. I'm pretty sure given the right matchup they can all impact the opponents move list in ways that will really open up the matchup and give you control over horizontal or vertical space.
JG is a great tool for people that will always try to frame trap you. You can Option Select (OS) JG by timing the window to start right when their fastest attacks can land. This will also give you a window after that will stop various things like AA, 2A, BB and other fast attacks. This can either give you a large advantage or free damage and it generates meter.
You can also use JG to attack specific moves if the frame traps aren't the problem. For example vs Seigfreid JGing his standing attacks is kinda pointless in a lot of cases, so I started timing JG after I see him step to the side to try and blow him up for 22A or 22B and if you JG either you get free 4K.
When you start to apply this to specific zonings it becomes rather fucking awesome. But that's all really fucking matchup specific.
Where does my meter go?
It goes to combo CE's and the occasional WR B BE or combo AA BE. WR B BE took a huge nerf and is now about as specific as her aGI's... You really have to throw it out in anticipation of something so it's more matchup specific now instead of this obstacle for the opponents to overcome it's something to overcome their obstacle.
Where is the damage? - Now while we know Leixia CE is free everywhere and now seems to be the best way to spend down meter. It really seems the money is from CH combos with stuff like WR A, 66BB and 1A and NH 4A+B (which is where I got the idea for the aGI stuff)... There has to be more than this. I want to hit up combo practice tomorrow and figure out some new ways to work the way her CE scales, I'm still thinking with old numbers in my head and I have to retest everything
Creating opportunities for movement - So now that movement is unsafe in every way shape and form, your first obstacle is creating reasons for your opponent to not push buttons at disadvantage... Because that's what movement used to do. How do you do this? Your primary tools are JG, GI and aGI's.
Leixia happens to have an amazing array of aGI's that can be used in all sorts of unexplored ways. I'm pretty sure given the right matchup they can all impact the opponents move list in ways that will really open up the matchup and give you control over horizontal or vertical space.
JG is a great tool for people that will always try to frame trap you. You can Option Select (OS) JG by timing the window to start right when their fastest attacks can land. This will also give you a window after that will stop various things like AA, 2A, BB and other fast attacks. This can either give you a large advantage or free damage and it generates meter.
You can also use JG to attack specific moves if the frame traps aren't the problem. For example vs Seigfreid JGing his standing attacks is kinda pointless in a lot of cases, so I started timing JG after I see him step to the side to try and blow him up for 22A or 22B and if you JG either you get free 4K.
When you start to apply this to specific zonings it becomes rather fucking awesome. But that's all really fucking matchup specific.
Where does my meter go?
It goes to combo CE's and the occasional WR B BE or combo AA BE. WR B BE took a huge nerf and is now about as specific as her aGI's... You really have to throw it out in anticipation of something so it's more matchup specific now instead of this obstacle for the opponents to overcome it's something to overcome their obstacle.
Where is the damage? - Now while we know Leixia CE is free everywhere and now seems to be the best way to spend down meter. It really seems the money is from CH combos with stuff like WR A, 66BB and 1A and NH 4A+B (which is where I got the idea for the aGI stuff)... There has to be more than this. I want to hit up combo practice tomorrow and figure out some new ways to work the way her CE scales, I'm still thinking with old numbers in my head and I have to retest everything