- all i really want is FC 3B to have a slight range increase...just a slight one
- 66AA NH/CH stun to last 1 or 2 more frames
- this would make her have a good 50/50.
- FC 3B would cover back tech on ALL characters now
- WR A+B would cover side tech (because of the extra stun frames on 66AA)
- and if they forward tech they have to guess.
- it would really help her advancing game.
- the range increase of FC 3B will help with tech traps after 6K CH K. FC 3bB tracks on left and right tech but FC 3B will cover leixia's left and back (if range increased). if possible can it cover right too? FC 3bB can bait the FC 3B tech. However even if they stay grounded to evade the 50/50 and just get damaged by FC 3B they are still face with a 50/50 depending on their reflexes.
i know she isnt supposed to be like that in terms of offense but i would like that.
OR
since she is very pressure oriented
- FC 3bB: please let it have a later cancel into the move from FC 3B. In exchange let the move be slower depending how late the cancel is. mainly this would help with the opponent freezing up. If possible can it realign the axis like in 1.01 only on a late input???
- i really like BE AA how it is because it is a guessing game after the opponent blocks AA (you can delay it slightly) and with her strong pressure game this helps the opponent get "distracted" from JGing the hit after seeing the BE glow. You can CH confirm the BE as well....
- What i would like if when CH AA BE hits to be an actual 50/50 (again???) the BE AA K will bribe the opponent into punishing with 2A or a fast move from FC but the BE AA will punish their retaliation and cause a CH stun and leixia can score a punisher.
- So what i would like is either:
1. the BE AA K animation to have a slight bigger window or
2. the 3rd and 4th hit of BE AA to have less advantage on hit (therefore providing a bigger window between the last hit of BE AA and BE AA K.
this is only on CH BE AA or AA CH BE (delayed version)