Leixia next patch 1.04 update???

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The JF deals more damage and has a chance for clean hit, so its ok that its a tad bit slower imo.
About the NM stuff, well apparently they do...
Lol jk, i have no idea why NM's is faster but they surely had their reasons.
Probably the same reasons why they keep nerfing Leixia:
Stupidity
 
Probably the same reasons why they keep nerfing Leixia:
Stupidity
I don't know. With such an obvious comparison like between Sieg and NM its easy to think of unbalance/injustice due to some of their moves being literally the same - it might seem unfair that NM's versions have better properties but then again things are not always as black and white as they seem.

Maybe they fill a different niche for each char, maybe the move is more important for one char than it is for the other or maybe the move works better with other moves or attributes of the char. Those are all things that need to be considered.
 
So I’m sure none of you particularly care about my opinion on how Leixia should be altered, but I’m going to share it anyway! :P

* Buff damage on 3B: 20 -> 24
* Buff damage on 3B+K: 28 -> 36
* Buff damage on FC 3B: 26 -> 30
* Buff damage on 6A+B: 34 -> 38
* Slightly buff CE damage: 76 -> 82

These damage buffs would mean that Leixia’s staple combos do:
* 3B, 3B+K: 41 -> 51
* FC 3B, 6A+B: 51 -> 58

Still low compared to the likes of Viola, but not pathetically low as currently.

Other buffs:
* 22_88K: I don’t think this move should be given back its KND on normal hit properties. However, rather than being +0 with considerable pushback, it should be +5 with no pushback, thus allowing decent pressure if it lands.
* 11_77A: Buff damage very slightly (14 -> 16), but more importantly make it +0 on hit.
* 4A: A bit more range would be awesome.
* 44K: Considering how slow it is, I don’t think it’s too unreasonable to suggest that it should be + frames on block. +4 would do fine.
* AA BE: Make it NCc.

These buffs would mean that Leixia’s damage output would still be quite low compared to the rest of the cast, but slightly better than the situation now where it feels like she’s fighting with a bloody toothpick. It would also slightly improve her low game and stepkill abilities, which at the moment are decent but nothing exceptional.
 
I think AA BE should NC up until the last swing which leaves you at +0 on block. Then you could reallllyyy use it effectively <_>
wishful thinking.

I like those changes though.
 
Making AA BE NC up until the last hit would be a bit overpowered, even if it does cost half a bar of meter to use. I mean, it'd be like having Cervantes' aB, only it tracks in both directions and has no disadvantage on block. :/
 
Making AA BE NC up until the last hit would be a bit overpowered, even if it does cost half a bar of meter to use. I mean, it'd be like having Cervantes' aB, only it tracks in both directions and has no disadvantage on block. :/

If they gave this to her it'd definitely be ridiculous, but OP? LOL.

What about Maxi 6A+B BE: an i16/Mid/instant TC/tracking vertical, that comboes for 60+ on hit, and gives Advantage on block?

Or Cervantes 4B BE: a fast/mid/body attack that combos for somewhere over 60+ on hit, and is advantage on block, and leaves Cervy in BT/has a wide hitbox/hits grounded/kills backstep, and can be thrown out recklessly at mid range (stepping it leaves him too far away to punish).

Leixia AA BE....(i11/High/59 dmg) is not safe on block... you can step/JG the last hit and punish. I don't think she needs this, but come on. This could never be OP when all that other BS is still in the game. Algol anyone? Mitsu? Alpha Pat?
 
  • all i really want is FC 3B to have a slight range increase...just a slight one
  • 66AA NH/CH stun to last 1 or 2 more frames
- this would make her have a good 50/50.

- FC 3B would cover back tech on ALL characters now

- WR A+B would cover side tech (because of the extra stun frames on 66AA)

- and if they forward tech they have to guess.


- it would really help her advancing game.

  • the range increase of FC 3B will help with tech traps after 6K CH K. FC 3bB tracks on left and right tech but FC 3B will cover leixia's left and back (if range increased). if possible can it cover right too? FC 3bB can bait the FC 3B tech. However even if they stay grounded to evade the 50/50 and just get damaged by FC 3B they are still face with a 50/50 depending on their reflexes.
i know she isnt supposed to be like that in terms of offense but i would like that.

OR

since she is very pressure oriented

  • FC 3bB: please let it have a later cancel into the move from FC 3B. In exchange let the move be slower depending how late the cancel is. mainly this would help with the opponent freezing up. If possible can it realign the axis like in 1.01 only on a late input???
  • i really like BE AA how it is because it is a guessing game after the opponent blocks AA (you can delay it slightly) and with her strong pressure game this helps the opponent get "distracted" from JGing the hit after seeing the BE glow. You can CH confirm the BE as well....
- What i would like if when CH AA BE hits to be an actual 50/50 (again???) the BE AA K will bribe the opponent into punishing with 2A or a fast move from FC but the BE AA will punish their retaliation and cause a CH stun and leixia can score a punisher.

- So what i would like is either:

1. the BE AA K animation to have a slight bigger window or
2. the 3rd and 4th hit of BE AA to have less advantage on hit (therefore providing a bigger window between the last hit of BE AA and BE AA K.

this is only on CH BE AA or AA CH BE (delayed version)
 
all i really want is FC 3B to have a slight range increase...just a slight one.
1. the BE AA K animation to have a slight bigger window or
2. the 3rd and 4th hit of BE AA to have less advantage on hit (therefore providing a bigger window between the last hit of BE AA and BE AA K

She doesn't need the AA BE stuff, that's what the almighty 4B string is for.
I like your ideas behind FC 3B range increase. Not sure if necessary but the logic is good.
 
The only buff I want is 1A being faster. That alone could increase her damage output. I'm even willing to give up its safety if I have too.
 
The only buff I want is 1A being faster. That alone could increase her damage output. I'm even willing to give up its safety if I have too.
why would you give up safety for damage? 1A on counter hit guarantees a AABE. it's fine the way it is. it's meant to predict and/or luckily duck highs while hitting. it's perfect the way it is.
 
why would you give up safety for damage? 1A on counter hit guarantees a AABE. it's fine the way it is. it's meant to predict and/or luckily duck highs while hitting. it's perfect the way it is.
But I don't play button mashers often so the only time I get the stun is in wall combos. It also requires a deep hit for AA BE to connect and I'd rather not waste meter. As it is I seldom get a CH so what damage am I getting? It can't even kill step unless someone steps during the animation. Right now it's just a combo filler move.

I don't intend to keep throwing it out in hopes I finally get that CH so AA or BB punishable but a few frames faster is fine by me.
 
But I don't play button mashers often so the only time I get the stun is in wall combos. It also requires a deep hit for AA BE to connect and I'd rather not waste meter. As it is I seldom get a CH so what damage am I getting? It can't even kill step unless someone steps during the animation. Right now it's just a combo filler move.

I don't intend to keep throwing it out in hopes I finally get that CH so AA or BB punishable but a few frames faster is fine by me.
i meant that 1A on CH is a free AA, KK, or AA(BE). that's what the meter is for since Leixia can build it moderately fast. if you have it use it unless you're saving it for something.
 
The only time I get somebody to eat CH 1A is after a guard burst.

It's too slow to fish counter hits for ducking highs (because the active frames of the high moves will already be over) and it's too slow to fish counter hits for stepping opponents (because even with the Step G nerf it's still possible to block 1A in time). So I don't really see any reason to use this move unless you get a guard burst. For the rest, Leixia has better (and more reliable) TC-moves and antisteps.
Not to mention 1A has kind of crappy range and the damage you want with AA BE ~ 3B afterwards won't connect but at closerange.
 
Ya 1A isn't that great. Kinda inconsistent. That "Hit after active window" thing is so effing stupid. So many times I've carefully timed it and landed it to duck their high attack. Hit them while they were STILL SWINGING. And I don't get it because it was a tad too slow.

Also you can do A+B - CE/66K after 1A CH.

If only it was stun on NH. But no character has stun moves on normal hit. Except like.. aPat and shit. And his lead to how much? over 80?

Oh. I see.
I want stun on NH. It's already a slow as shit move.
 
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