Der Lindwurm
Premium Member
2A+B a lot of people just once while they're down, and you can 99BB them the rest of the match without fail, I'm noticing.
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I checked up on what I did wrong and it turns out Ukemi builds 10/120 meter, not 12/120.
Leixia 44K builds 1 bar in 8 hits, which is 15/120.
40% of 15 is 6.
It takes 7.5 hits of 44K and subsequent Ukemis to build 1 bar, which is 16.
Subtracting the 6 from being hit by 44K yields 10 meter per Ukemi. So rather than it building 12/120, which is 1/10th, it builds 10/120, which is 1/12th. Unless I messed up again. ¯\_(ツ)_/¯
Since I've started to tech lately, I've noticed my defensive game has improved a little bit just for that. (Though I'm still trying to shake the habit of rolling when it turns out I can't tech.) And getting meter just for teching makes it even better.I checked up on what I did wrong and it turns out Ukemi builds 10/120 meter, not 12/120.
Leixia 44K builds 1 bar in 8 hits, which is 15/120.
40% of 15 is 6.
It takes 7.5 hits of 44K and subsequent Ukemis to build 1 bar, which is 16.
Subtracting the 6 from being hit by 44K yields 10 meter per Ukemi. So rather than it building 12/120, which is 1/10th, it builds 10/120, which is 1/12th. Unless I messed up again. ¯\_(ツ)_/¯
Actually... teching against NM is generally death. Patroklos not so much.I've been meaning to experiment with teching back a lot more, just have trouble remembering to try that in the heat of battle, especially against characters like Nightmare and Patroklos where not standing straight back up seems like certain death.
What do you guys think about 22_88A? With its INSANE range, I think it could be in her top 10.
Algol! What do you do about Algol? Seems to me that the one thing Leixia has going for her in that matchup is a better variety of good moves, but Algol's zoning and his ability to kill step at close range really seem to restrict her options. Even against really awful players who just attack and never block it seems like all I can do is 66K without getting hit out of my attack or beaten down while stepping.
I'd have to go into the lab with Algol to find out specifically which moves they are. But, most Algol players seem to be good at getting a bubble between me and them, meaning I'll have to get around it quickly to attack, then cutting me down with what looks like a horizontal scissor attack with both swords or what looks kind of like a punch.What moves are you having trouble with specifically? If he's backstepping a lot 66BB will help with that. Most of his stepkillers are either high, or somewhat slow so it depends on what he's using.
Sounds like you're describing 6BBB into 3AA. I'm not sure what the punch you're describing is, unless it's A+G. Anyways, 6BBB is a high/high/s-mid string where the 3rd hit only comes out when the 2nd is blocked or hits. If the first hit lands on NH you're jailed into the 2nd hit on block so the bubble will come out regardless. However if you block the first hit you should duck the 2nd and punish with FC 3B. Once 6BBB is removed, Algol loses a major portion of the offense that makes rushdown Algol so successful online. For the sake of Algol players everywhere, please make them stop relying on 6BBB so they're forced to actually learn the character.I'd have to go into the lab with Algol to find out specifically which moves they are. But, most Algol players seem to be good at getting a bubble between me and them, meaning I'll have to get around it quickly to attack, then cutting me down with what looks like a horizontal scissor attack with both swords or what looks kind of like a punch.
I'd have to go into the lab with Algol to find out specifically which moves they are. But, most Algol players seem to be good at getting a bubble between me and them, meaning I'll have to get around it quickly to attack, then cutting me down with what looks like a horizontal scissor attack with both swords or what looks kind of like a punch.
Sounds like you're describing 6BBB into 3AA.
Why, yes, actually, that's exactly what I meant. That and then either 3AA or 33_99A when I try to get around the stupid bubble.You mean this move right?
What about B+K under the first hit (if you accurately predict that's what the Algol player will do) and WRB? Ideally with brave edge for added fun. But would the second hit catch you while you're executing the attack?Anyways, 6BBB is a high/high/s-mid string where the 3rd hit only comes out when the 2nd is blocked or hits. If the first hit lands on NH you're jailed into the 2nd hit on block so the bubble will come out regardless. However if you block the first hit you should duck the 2nd and punish with FC 3B. Once 6BBB is removed, Algol loses a major portion of the offense that makes rushdown Algol so successful online. For the sake of Algol players everywhere, please make them stop relying on 6BBB so they're forced to actually learn the character.